Few deals try 3000+ ? I played that game endlessly I made money from it from utterly doing it don't insult me because you have no clue how well that market can be bended to my hands
You know how much money I made from it? Around 6k from basic economics and manipulation no really though don't comment if you have no clue wtf you are talking about.
Schedule: Play X hours to level to 100 then do at least 4-5 hours of manipulation every day until I retired that was my entire schedule on that game getting to 100 and manipulation do I regret it? Putting in so many hours? Maybe after realizing the game was utter garbage when playing it for so long but hey It gave me money so
Not all is lost
Destroyed WoW at the before era
Destroyed all three economies why do I need to prove it to you? I could give a F about what you think all I know is that I controlled the market as did others and it utterly rewarded me huh I'm getting into the elitist vibe aren't I? Oh well worth it!
Its not impossible. You cant prove her wrong
---------- Post added 2013-02-11 at 04:39 PM ----------
Easy to see when certain people start talking shit about certain stocks while buying shit tons of them themself
Love the argument that if you don't like the AH, don't use it because it doesn't affect you at all. You would think people like BenBos would actually read developers talking about their game, but I guess in the endless tirade to say nothing negative you can't remember that the drop rates of items and quality of items are directly impacted by the mere presence of the AH.
Drop rates are too low and too unrewarding. Do you know what the only reason is? Because they adjust the numbers to account for the AH. If the AH never existed, playing would be much more satisfying because you would actually find gear for your character in as much time as people have put in.
It's either naive, intentionally ignoring information, or downright stupidity to think anything contrary to that.
Like I'm still in contact with a close friend whos been botting since the beginning of the game what the F is that.
In D3: (added a 0 at the end of top level to illustrate the effect)
Stamina 1 (level 1-10): 1-100
Stamina 2 (level 11-20): 11-200
Stamina 3 (level 21-30): 21-300
Stamina 4 (level 31-40): 31-400
Stamina 5 (level 41-50): 41-500
Stamina 6 (level 51-60): 51-600
Stamina 1: 1-10
Stamina 2: 11-20
Stamina 3: 21-30
Stamina 4: 31-40
Stamina 5: 41-50
Stamina 6: 51-60
I think the difference here is one of the main reason, combined with streamlined primary stats, that D3 loot feels unrewarding. The D3 way means that each affix needs to have a span wide enough to be able to roll both bad and good items as it only rolls from the affix for a specific level range, while PoE can roll 3 high level affixes and one low level on the same end game item resulting in both good and bad items without inflating stats.
And he was part of this master control plan with 3000 items ...
Of course D3 was sold 12 million + times...
That's the problem with D3 : the figures are really not easy to comprehend with all players on that one server cluster...
The minute you talked about that one realm WoW economy and compared it with this kind of economic cluster I knew we had a good laugh again.
If instead of rolling 51-600 regardless of MP, maybe MP 0 would roll 51-300, or even 100-300. Increasing your chance of getting a better quality roll, even though the cap is lowered. Likewise, MP 5 could go 200-500, MP 10 300-600. This would also add a real sense of progression and give you a reason to farm higher levels at slower speeds, because you know the loot chance will be greater.
This is it exactly for me. I despise that sort of linearity in Action & MMO RPGs.I think the difference here is one of the main reason, combined with streamlined primary stats
It's fantastically less interesting to think about a game when I know Dex is the only thing worth caring about for 59 levels. The idea of max level as an absolute and intended goal in D3 was another sore point for me.
The things I disliked about Diablo 3 were the same gameplay functions that put me off World of Warcraft; class singularity, stat linearity, objectively vertical progression, etc.
Off topic - i remenber many of your past posts and u allways have a new reason to add about why u dont play World of Warcraft or tried it . Diablo 3 also gave u many reasons to be desliked. Maybe what u truly deslike is what D3 and WoW have in common : the Blizzard logo.
by Aurust :
Although i havent played it, there is I believe enough info to form a valid opinion.
To give my opinion on the new WOW xpac..... Ive played enough wow to know MOP is a complete disaster..... I visualized playing it in my head and it was bad.
Obviously the AH affects the perception of gear as well due to how easy it is to put a numerical value on how good an item is, which is another part of the overall problem. My original point was that the loot system is broken though, no matter of buffing the drop rates or changing what item levels drop where, it's much deeper than that and few people recognize it and complain about drop rates instead.
Really don't like World of Warcraft at all. Almost every thing about the game is majorly off putting to me. It's one of the MMOs I liked the least of all that I have played.Off topic - i remenber many of your past posts and u allways have a new reason to add about why u dont play World of Warcraft or tried it .
I do think World of Warcraft is well made, calculated product. Without question, World of Warcraft is the quintessential theme park MMO. The defining game of the 2nd MMO era.
Objective truth and personal enjoyment are not always linked.
Oh, I like Diablo 3 actually. A few things irk me here and there- but the basic gameplay of D3 is soundly excellent. Particularly the look and feel of D3 is spectacular, imo.Diablo 3 also gave u many reasons to be desliked. Maybe what u truly deslike is what D3 and WoW have in common : the Blizzard logo.
Quite a lot of subtle improvements D3 made to the genre [in the mass market at least] that are often ignored. Such as drop-in/out MP games, AH, RMT AH, personalized loot, etc.
Yea, I am pretty okay with Diablo 3. It's not Diablo 2 v2: The Diabloing, but its a fairly solid game.
Last edited by Fencers; 2013-02-11 at 08:49 PM.
I think my solution makes the game better because I am not looking at each piece of loot that drops as dollar signs in my eyes. My goal is to increase my DMG number go up and my ability to complete higher MP levels to get better. Perfecting my gear really. To me that is the ultimate goal of these games. If you had a perfect piece of gear in every slot, you are finished until the expansion.
Is it still the game's fault for having the AH and RMAH and thus forcing people into having the option to only see dollar signs? Yes. My proposed solution would make your individual playtime more productive for you. I'm not factoring in anything else. This isn't an MMO. The AH shouldn't really factor into my personal enjoyment.
At least it would do that much. It wouldn't solve the AH problem, or people's issues with gear and money, but it would fix the time people spend playing the game vs the personal rewards they receive. I would think they owe us at least that much.
D3 sold very well, but a lot of sold accounts are pure botting acounts as well. Sadly thats the truth. Got friends who have few D3 accounts just for botting and earning on RMAH. Once banned, they just bought new accounts and reearned what they had to spend on new ones - win:win situation for both parties :X.