Yes, all shammys should
yes but only for enhan shammy
I'm all for maces and axes. We don't need ugly fist weapons nor stupid daggers. I mean, really, who the hell uses a dagger?!
That heart stopping feeling when you know you are alone and in the corner of your eye your hair moves and it looks like someone just walked by.
Daggers are just fine. Shaman have three specs. Enhancement doesn't use staves either, yet you aren't complaining about that.
No, I don't think that it is silly. The game is more than an attribute-alocation game. It also has a setting and story, both of which, seeing as it is a role-playing game, are very important. Shamans as a class are designed around the idea of a tribe magician of sorts. Kind of primal, which is why they are so in tune with the elements as well. Which is why having them being able to use maces and axes is fine, since they are in a way primal weaponry. Swords on the other hand not so much. The problem with crafted weapons can be solved by the addition of a crafted axe or mace with agility. No need to take part of the lore flavour away for things to get better.
I would personally remove daggers as well, since they seem equally out of place as swords, and make two-handed maces and axes viable for enhancement shamans once more. Their uselesness is one glaring mistake of the developing team in my opinion. Sacrificing the feel of the class to make things easier for them to create gear that they can share with other class-spec combinations.
Last edited by Drithien; 2013-01-27 at 06:05 PM.
We don't get staves itemized for us, we do get swords itemized for us (that or you admit blizzard intentionally leaves enhance out of crafted weapons, either way there's a shortcoming)
Drithiend, the problem CAN be solved but it never has been. I'd prefer to have myself covered when forgotten than to hope for common sense and planning from the design team.
Giving shamans daggers would be good because if a dagger drops and everyone but the shaman has it that is wasted loot if he is not able to wield it.
If I was a boss, I'd repeatedly despawn myself to piss everybody off, have shit ton of insta-kill mechanics and implement a permanent death feature when I kill you.
Reminds me of one of my ex's. She always used to call me a pedophile, I was always thinking to myself "that's a big word for a 10 year old."
I wonder how they could go about rebalancing around having a potential two hander spec for enhancement. Maybe remove the ICD on windfury, or have something akin to lava lash for a two hander lava smash... (hehe hulk smash).
I haven't really checked in a long while but do shamans still have the ability to wield the two handers?
Enhance shamans are frequently left out of crafted weapons since very seldom do the patterns include an agility mace or axe, it's either a dagger or sword.
Giving shamans sword will save creating extra loot, since both Rogues and Monks can also use swords. As it stands blizz has to create extra drops in loot tables to account for shamans.
My name is Cernunnos, I will love you like no other, I have died a thousand deaths, each time I died I thought of you.
I am past the point of caring about the flavor behind Enhancement w/Swords mainly because every freaking time they add a agility sword it always seems to suck for Enhancement like the fact that the only slow agility weapon they let blacksmiths craft is what else a sword. . . .
Axes and rogues make no sense but blizzard gave it to em in a heartbeat in ICC.
Here's an old picture of Drek'Thar. A Far Seer and a Shaman.
As you see, he was wielding swords back in the time. For myself, I think Shamans with 'plain' looking swords wouldn't fit, I think more tribal looking, like these ones, would fit Shamans well.
Statistics never lie, but liars use statistics.
there no no reason why a shammy wouldn't use a sword. and drek'thar shows this
Any self respecting progressing enhancement shaman in TBC wouldn't touch anything faster than 2.4. That's one of the reasons Syphon of the Nathrezim was so good even throughout SWP protression.
The solution to current itemization is not to give shamans swords (there aren't any agi swords in game now anyway), the solution is to make daggers viable for them. Having bosses drop item that's good only for 2 specs of a single class and those specs aren't really viable on half of the fights because of inferior cleave is just silly.
Last edited by h4rr0d; 2013-01-29 at 08:02 AM.
I'd much rather make 2hd:ers viable again then getting swords.