[b]Death Knights: Rune
: Already done.
: Beast Master: Melee spec that emulates the Beast Master from WC3. Spec utilizes animal abilities and tactics while fighting. Possible tank spec. Marksmanship is revamped to become the petless Hunter spec. Warden, PotM, and Dark Ranger abilities should be incorporated where necessary. Old Beast Master spec is renamed Ranger.
: Time. Basically a healing/support spec that utilizes Time magic. It'll make Mages into a hybrid class.
: Cloudbreaker: Followers of Chi-Ji the Red Crane. A long range DPS spec utilizing Chi abilities. Think Street Fighter fireballs and energy attacks. They would use INT leather and operate similar to Mistweavers, just with damage instead of heals. Enhances the Transcendence ability to make it easier to move in and out of melee range.
: Crusader. Basically a DPS spec that does long range holy damage. (Shockadins) INT plate.
: Inquisitor. A priest that punishes sinners and hertics with a mixture of holy magic and Shadow Magic. Ranged DPS spec.
: Stalker. Rogue tanking class that uses shadow abilities. Rogues need something other than another melee DPS spec.
: Earth Warden. Shaman 2H or 1h+Shield tanking spec that uses the Earth element.
: Demon Hunters. DPS or Tank melee spec.
: Blade Master. Wind Walk, Mirror Image, and Endurance Aura. Also has the ability to carry the war banner on its back just like Blademasters from WC3.