Do you guys realize that those last percentages of Resilience actually give an insane increase on reduced damage taken?
To pull a random number out of my sleeve, someone with 75% Resilience takes 40% less damage than someone with 65% Resilience.
And since I love numbers, some more random numbers.
To completely negate 40% Resilience, you need 66% PvP power.
To completely negate 65% Resilience, you need 186% PvP power.
To completely negate 75% Resilience, you need 300% PvP power.
See where this is going? You need a ridiculous amount of PvP power to negate a small gain in Resilience.
Percentages may be little off, I didn't use a calculator for this
It starts off scaling faster than live, but by the time time you get to around 65% it starts to be worth less than live
then i'm all for it. It means alts and PvE players will have an easier time getting into PvP and will mean that once you're fully geared the importance of gear upgrades diminishes. If you look at it in a weird way, it's kind of like a tiny step towards gear being normalized for competitive PvP.