Hi guys so considering the chain lightning change (no longer lose 30% damage vs subsequent targets) the conductivity change(allies no longer need to be within healing rain for it to work) and the 25% healing power buff, does anyone else feel that Conductivity will be the talent of choice for pvp? at least as far as RBG goes?
As you can see in the video i tested it and the healing seems pretty equal and i also thought of some pros/cons to each one.
Pros:No "CD" as such, just needs to be recast every 10 seconds
cant be "killed" in the way healing tide can
Mass amounts of healing to take pressure off your healers a little bit more
Can stack it with Healing Stream Totem
Cons: useless if your being trained,
(potentially useless if your not spamming chain lightning, still to test),
2 secod Healing Rain cast time
Healing done is distributed evenly(shared) between allies.
healing Tide Totem;
Pros: Slightly better burst healing
Healing isnt "shared" but instead is mirrored
Cons: Lengthy cooldown
Can be killed with great ease, thus wasting cooldown
Cant be stacked with healing stream
Isnt consistently available.
From my limited testing, over a 10 second period and assuming 5 targets, the total healing done when using conductivity+healing rain+healing steam+spamming chain lightning was going between 420k-480k+
The total healing done with healing Tide was 500k+ (slightly more with elemental mastery)
As you can see over lengthy fights conductivity is going to give huge nubmers, 3 mill healing per minute if cast optimally which can be achieved more than you might think if you position correctly.
I feel like conductivity, especially in RBGs is going to be very powerful for elemental shamans, and should see us pull some pretty insane healing numbers all together.
Any thoughts? Just thought it was an interesting topic to discuss, check out the vid for more information + testing with recount and as a visual reference for numbers + mechanic (even though the proper update to conductivity isnt on the beta yet)