Having done this a number of times to be met with the 'omg im not reading all that' crap only to then have the same people cry at me because i fail to take the time to explain things, well this is it in a concise and clear manner.
- Dynamic Events: were supposed to shape the world around you, however, they dont. on repeat every few minutes removes immersion, it also begins to knaw at you and make you realise 'whats the point' in fighting off the centaurs only to have them back at it again in a few minutes. adding to this, they removed simply the middle man of clicking on someone and adding that quest to your log. i prefer the old method because i then pace the world to me, not the other way around. and because of the nature of DE's, the limitations are fairly obvious. the same very very mundane types of quests are used so frequently no matter where you are in the world, again, any other mmo with traditional quest systems are able to mix it up completely because it can then be coded in for you to 'ride on a giants back' or 'take to the skies and bomb the baddies' because its your world that you're changing. and once a quest is done in other mmos, it stays done, ive completed it never to be attempted again.
- sPVP: esport dreams went down the shitter when all their talk about balancing went out the window and you still have an unbalanced playing field with favourites being the pick of the day. the problem with having people boost to 80 is that anyone can choose or make any class, walk into The Mists and boom off you go. THATS why it will never be an esport because it'll always be the game of 'whats the most overpowered'. i simply cant make a rogue in WoW in 2 minutes, i have to level them up and MAYBE thats why having a system that simply boosts you to max level for competitive play was never a worthwhile thing to do.
- wvwvw: banking on the DAOC crowd, they thought they could make a mode which would make you feel like you're truly fighting for your server. problem is, you need a four wheel drive to cover the vast and stupid distances the size of the maps have before you to even reach the battles. then its zerg zerg zerg. other games have done this, give better rewards, incentives and reasons to fight, unfortunately, like everything else, gw2 stole the idea and then dumbed it the fuck down so the chimps in the local zoo could pick it up.
- classes: gw1 did the classes in gw2 far far better with obvious exception to the classes that werent available like the engineer etc. 8 completely customisable skill sets (wait, i hear you say OMG ITS FOR BALANCING PURPOSES) yes, and look back to what i said about spvp. its unbalanced, still is, so this issue of having only 5 to tinker with, 2 which are still locked to a specific role (healing and elite) leaving only 3 truly swappable skills is well, pathetic. using gw1 as the supreme example of how to do it right, what the fuck happened? oh i know, they went for the casualised market. (on a side note, its funny how people rag on WoW for being casual yet defend gw2?) hmmm
- crafting/trading post: um, yeh its shit. and lets be honest, the way its setup is just sad. every man and his dog throws their garbage onto there like its the universal rubbish dump. and because anet hold the strings on what things can and cannot cost, you find that that gem shop starts to twinkle even more for you to spend (yeh, anet need to make money, but they shouldnt have asked for a box price if they wanted to play 'nerf my own shit' with the playerbase.
- diminishing returns: in gw1 this existed but not to the nazi levels it is in gw2. and its funny, WHY didnt they have this in the betas? they wait 2 weeks after launch when a bulk of sales have come in to then hit folk with this nerf. what it does is essentially cut down anything that you're trying to farm after say 30 minutes to basically zilch. anet have this real big fear of farming yet they make a game where acquiring money and materials is a fucking chore. good job i say /s
- world: zones are pathetic. for a 2012 release they couldnt stream the entire world? zones were created to house the dynamic events plain and simple but since every race has every zone so heavily themed in how it looks from one zone to the next, it gets tiresome. christ even in gw1 there was more diversity between the zones than in gw2. they basically made one big land mass and walled it off, not the other way around. each zone in other mmos really feels like its own flavour, but the human zones as an example in gw2 are ALL the same. same bloody mobs, same bloody asthetic look. 6 years and this is all they could do?
so, theres my thoughts, adding in the fact that they added in ascended gear which goes against all the trashing they did of other mmos so they could get people in the door only to fuck them in the face. anyone defending these kinds of decisions needs help, you're not a gamer, you're a fanboy who will bleed arenanet at any and all costs. you dont market something only to turn your back on it and then expect those people to support it. called false advertising.
people whine at me for misinformation, and yet GW2's own manifesto is the biggest pile of it this side of the known universe.
lets hope gw3 goes back to its roots, or at least hires the help back that made it the great game it used to be.