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  1. #21
    Quote Originally Posted by Spotnick View Post
    Getting Maddening shout + orb = instant wipe. The goal is to make sure the guy is down before any maddening shout.

    Plus the shadow orb guy hits like a truck.. never had any issue with first transition, unless you don't kill the first king before the pinning arrow. It's obviously crucial that he's dead before that because you will have a stacked group all pinned down.

    Obviously I can understand groups who did this fight in 489 gear had to use blood lust in first transition.
    It's hardly an instant wipe...not even close to one. The person with the orb chasing them just needs to stay out of the group and get broken later.

    -_-

  2. #22
    Deleted
    The way we do it on 10 man is we stop dps at 35% and wait for a flanking, then when we've got safe from the flanking, push him to 30% then immediatley spread out, blow hero and nuke qiang till he's dead, our DK tank survives massiv attacks alone with cds, and tanks them facing a wall with everyone else behind. In my 25 man group (not killed yet) we wait for a flankig then push over, and stay stacked in front of qiang, use hero and nuke, we just move behind subetai for volley then behind qiang for annihalate, we then spread out just before the first pinning arrows, more often than not qiang is pretty much dead then anyway.

  3. #23
    Deleted
    Quote Originally Posted by Vanchak View Post
    The way we do it on 10 man is we stop dps at 35% and wait for a flanking, then when we've got safe from the flanking, push him to 30% then immediatley spread out, blow hero and nuke qiang till he's dead, our DK tank survives massiv attacks alone with cds, and tanks them facing a wall with everyone else behind. In my 25 man group (not killed yet) we wait for a flankig then push over, and stay stacked in front of qiang, use hero and nuke, we just move behind subetai for volley then behind qiang for annihalate, we then spread out just before the first pinning arrows, more often than not qiang is pretty much dead then anyway.
    True, you can wait for the flanking orders. You can also just play a bit around with who uses CD on start and who doesn't. If you can save them till 30-35% range, do that instead. You don't need to spread out right away when the second boss comes btw. You have some time there, and when he starts to pin make sure 3 ranged (if you got human those are great, also people who can pop survivability CD on stun, mage blink, warlock portal). The reason the DK survives is cause of overgear.

  4. #24
    Quote Originally Posted by PHsname View Post
    It's hardly an instant wipe...not even close to one. The person with the orb chasing them just needs to stay out of the group and get broken later.

    -_-
    Perhaps he was talking about when you stack up for maddening and instantly get a shadow? That'll wipe a lot of raids.. the AoE from them on the whole raid stacked up along with the maddening shout dot on everybody even for just a tick or two is insane damage. I've wiped to this. We still lust when Sebutai comes out, though.

  5. #25
    High Overlord rhapso's Avatar
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    Drop one of the healers and use personals on the transition from 1>2 and bloodlust. you can try this with 3 healers, but you may hit enrage. in that case, learn the fight a bit more properly and do it with 2 healers.
    What doesn't kill me gives me Vengeance.
    http://eu.battle.net/wow/en/characte...psody/advanced

  6. #26
    Our first kill was one tank, 2 heals. However, since then, we have been doing one tank, 3 heals (with myself as disc doing a fair amount of atonement healing). Hero on the first transition with stormlash totem. Three healing leaves a bit more room for recovery from bad rng combinations (like pinning arrow on a non-human healer with BoP on cooldown + a long dry spell on dodging from the tank + volley on the pinned person).

    Spirit shell the raid before the maddening shout to trivialize it - the damage eats the shield and the raid is above 80% at the end.

    We recently had a roster shake up (main tank left suddenly), and we did the three heal with two undergeared dps - toons that were new to raiding at 90 in the last couple of weeks (one of whom is the new tank and the dps is off spec).

  7. #27
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    You can do 2 healers, 1 HoT based, and a disc, and the disc will be pretty much bored after 1st transition. He can just spam atonement, the resto druid will be able to solo everything. Actually the world first WoL resto druid did solo heal this fight.

  8. #28
    Thanks for the help guys, heading in today. Think we're gonna try 2 healing.

  9. #29
    Stood in the Fire h3lladvocate's Avatar
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    Easiest p1 -> p2 transition is to get to 35% and wait for a flanking, then push. If done correctly, the next Anihliate and Volley will line up perfectly, meaning they both go off and are avoided. Since a flanking just happened, you can tunnel boss. Only catch is Disc needs to ready with the Mass Dispel for shield, which will happen around 15%. If needed, spread for rain of arrows, but first boss should be dead before that is an issue and then it's just like normal pretty much.

    Other than that, it is a pretty simple boss. You need to rotate major tank CD's when last boss is 60 energy plus in his non-spell reflect phase. He hits like a TRUCK, and can be excpecially dangerous if you go into a shout with high rage. Save lust for last phase unless you absolutely need it for first transition. Drop to two healers, Disc is expecially nice for PS, MD and Attonement.

  10. #30
    Quote Originally Posted by h3lladvocate View Post
    Easiest p1 -> p2 transition is to get to 35% and wait for a flanking, then push. If done correctly, the next Anihliate and Volley will line up perfectly, meaning they both go off and are avoided. Since a flanking just happened, you can tunnel boss. Only catch is Disc needs to ready with the Mass Dispel for shield, which will happen around 15%. If needed, spread for rain of arrows, but first boss should be dead before that is an issue and then it's just like normal pretty much.

    Other than that, it is a pretty simple boss. You need to rotate major tank CD's when last boss is 60 energy plus in his non-spell reflect phase. He hits like a TRUCK, and can be excpecially dangerous if you go into a shout with high rage. Save lust for last phase unless you absolutely need it for first transition. Drop to two healers, Disc is expecially nice for PS, MD and Attonement.
    Essentially what I've decided on doing.

  11. #31
    Stop dmg at 35% and wait for second Flanking orders, once you are at a safe place nuke boss to 30%, the second boss will run to you and if timed correctly he will cast volley at the samt time annihilate ist cast you just run through both bosses and hit BL Nuke first boss stop dmg for 1-2 secs when shield up, and burn boss down before thrid Flanking orders and youll be fine

  12. #32
    Quote Originally Posted by Uselessrouge View Post
    i dont agree with this..

    you have enough DPS normaly with that GEAR
    if you realy want to jump the ugly part
    nuke boss and use cooldowns when the 2nd boss arrives at 30% . we used our cooldowns to kill him fast once he was @30%

    Normaly then you have about 6-9 sec to spread out and get the boss in the middle of the room for "rain of arrows" that will allways be in that order ^^

    Dont forget you can Grip someone pinned down with your priest or give him melee bubble if he gets pinned down unlucky in the volley



    Its not realy much more to that for boss 1+2

    In reply, I am the disc priest in his guild.

    Basically the way we handle doing it that way is dropping a pw:barrier down on the raid when the boss comes out and having some absorbs(usually spirit shell) up to absorb the first volley tick, then we GTFO and deal with the flanking orders after that.

    After his first volley, that boss is useless and doesn't do crap for damage.



    As long as your DPS don't fail on being able to position properly when flanking comes out for annihilate you are golden, the strat worked better then anything for us.


    Recap: Burst down to 30%, pop Power Word: Barrier/Spirit Shell, Absorb first tick of volley, GTFO for flanking, then gtfo for annihalate... boss should be dead by then.


    From there the other bosses are just balancing out mechanics/positioning.


    First transition is the hardest.

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