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  1. #21
    Quote Originally Posted by HeroZero View Post
    I think the Guild Wars Necro was pretty well done, choices between hordes of minions or blood magic that takes some health to deal a good chunk of damage and all sorts of debilitating abilities. Not to mention combining it with another class if you so chose.
    The problem with GW/2 Necromancers is that their minions look more like lab experiments than actual raised undead.

  2. #22
    Quote Originally Posted by Spraxle View Post
    I've never seen the Necromancer done 'right' (see: how I would think they should/could play). Which is funny because in an MMO where you have people around and plentiful creatures to kill it should be a very simple class to pull off. I understand they don't want someone crashing a server from spawning 9million pets, but this is the way I would develop the class if I was making a game.

    1) You have a few basic leech spells that you use to fill a meter (like mana, energy, etc)
    2) Once that meter has reached certain benchmarks you can start resing things you find in the world. IE you come across a human and kill him and you turn him into human puppet and if you were to kill/find another creature like a tiger you could do the same.
    3) Your spell list would change once you have X number of minions. Maybe so your necromatic meter leech spells now heal or buff your minions. You the player would be weak, but your minions would be strong.
    My favorite necromancer experience outside of tabletop is Warcraft 3. The scourge gives you the real feeling of an undead horde (Vampires, Ghouls, Necromancers with skeletons, Flesh Golems, Bone Dragons, Animated Statues, Spiders, Plague). Direct damage, meh; overwhelming numbers of hard to kill minions, yes indeed.
    "And what's the real lesson? Don't leave food in the fridge."
    -Spike Spiegel

  3. #23
    Quote Originally Posted by Forsworn Knight View Post
    The problem with GW/2 Necromancers is that their minions look more like lab experiments than actual raised undead.
    Think he was referring to the first guild wars. they do look like lab experiments but at least in the first one you actually raise them from dead bodies around

  4. #24
    Quote Originally Posted by Jaojin View Post
    My favorite necromancer experience outside of tabletop is Warcraft 3. The scourge gives you the real feeling of an undead horde (Vampires, Ghouls, Necromancers with skeletons, Flesh Golems, Bone Dragons, Animated Statues, Spiders, Plague). Direct damage, meh; overwhelming numbers of hard to kill minions, yes indeed.
    I agree on that. Not to mention, the Necromancer was quite fun to play around with.
    Last edited by Wewlad; 2013-01-27 at 06:06 PM.

  5. #25
    Stood in the Fire HeroZero's Avatar
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    Quote Originally Posted by Forsworn Knight View Post
    The problem with GW/2 Necromancers is that their minions look more like lab experiments than actual raised undead.
    I understand what you are getting at here but really, if you were able to animate what is essentially inanimate flesh (ie dead thangs) why wouldn't you... tweak them a bit shall we say. I plain old humanoid body is pretty weak and flimsy lets bulk it up a little, but do it the quick and messy way.

  6. #26
    Quote Originally Posted by Doozerjun View Post
    Think he was referring to the first guild wars. they do look like lab experiments but at least in the first one you actually raise them from dead bodies around
    At least there's that.

    ---------- Post added 2013-01-27 at 10:09 AM ----------

    Quote Originally Posted by HeroZero View Post
    I understand what you are getting at here but really, if you were able to animate what is essentially inanimate flesh (ie dead thangs) why wouldn't you... tweak them a bit shall we say. I plain old humanoid body is pretty weak and flimsy lets bulk it up a little, but do it the quick and messy way.
    Undead are typically empowered by the necrotic energies fueling them. Not to mention, the Necromancer is typically focused on sheer quantity, raising many minions quickly and in a timely manner rather than focus on one juggernaut as other conjurer classes do.

    Plus, skeletons are badass when given the chance.

  7. #27
    Stood in the Fire HeroZero's Avatar
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    I guess I think of necromancers as merely re-animators of meaty bits, rather than skeletal things. Perhaps meaty bits are just a bit more gruesome and appeal to me, because you probably have to get a little down and dirty to be a necro which means blood... lots of it.

  8. #28
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    Everquest 1 did good job, for the little I played (about lvl 30, there was a hell level around there, 33 or so, that killed it for me, still pretty casual back then)

    Actually, while I love GW1 and 2, I don't love their take on the necromancer. For me a necromancer summons the dead, undead, whatever, skeletons, ghouls, and so on, but Guild Wars goes with those flesh monstrosities. Not my thing.

    Diablo 2 also did a good job, although the Necro was pretty useless without pets iirc. Had to kill a few mobs on your own to be able to start raising your undead army, kinda cumbersome. And it killed framerates for many people back then so you actually couldn't summon your undead hordes that often.

  9. #29
    @OP i think its less of anyone doing a necro wrong and more your fanatic love of D2's Necromancer. And i love D2's necro as well, it was my favorite class in the series but i dont expect games to just copypasta that necro. I havent even played many games where a necro is availible as a class much less an mmo that has a necro class. Most games just have necromancer type spells. I think Two Worlds had a necro deck and i liked messing with that but thats not an MMO.

    GW2 has a necro as well but its more blood magic than undead summons, even tho you can do a summon necro its not gonna look as cool as 20 skeletons and a golem at your command.

  10. #30
    The Lightbringer barackopala's Avatar
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    Diablo necro done wrong? it's quite nicely done, plus, Diablo is not an MMO.

    GW2 necro's minions are quite interesting
    Last edited by barackopala; 2013-01-27 at 07:04 PM.

  11. #31
    Herald of the Titans Solidito's Avatar
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    Guild wars 1 did it right imo.

  12. #32
    Yes Age of Conan.
    Do you hear the voices too?

  13. #33
    I think GW1 did necro real good. Somewhat in GW2 as well.

  14. #34
    Quote Originally Posted by Forsworn Knight View Post
    The problem with GW/2 Necromancers is that their minions look more like lab experiments than actual raised undead.
    Aside from the flesh golem, everything they raise is from a non-human creature: worms, devourers, skritt, wind rider, and a spooky ghost. Unless the golem is from a troll or something.

  15. #35
    I think the problem lies in what your vision of a necro is vs. the vision of others. OP stated he felt the D2 necro was the only one done right, which I understand, but at the same time, any other version of a necro isn't exactly wrong. Not all people are going to base their vision of a class based on what is seemingly the status quo for that class. Warriors are a good example of this. Some will see a warrior as a raging beast of fury who will slaughter all enemies in their path, but you could argue that's more of a berserker. At the same time, someone could see a a warrior as a cunning tactician and master of arms, but some might see that to be more of a "knight" or solider or something. Yet even another group might just see warrior as a title for anyone who engages in combat, regardless of what their perceived class is.

    It seemingly comes down to semantics. Who's to say a Necromancer in D2 is correct, but the GW2 version is flatly wrong, or vice versa? All necromancers seemingly revolve around some version of death mechanics and summoning undead minions is pretty well part of the mythos, but beyond that there really isn't a "right" or "wrong" necromancer...or any class for that matter.

  16. #36
    Even though its not an MMO, Neverwinter Night's Pale Master was pretty fun.

  17. #37
    To me the correct version (to me) of a necromancer is what I've learned from D&D. The closest thing to it in a video game would be Everquest 1 (Never played one in EQ2).

    http://forgottenrealms.wikia.com/wiki/Necromancy

    My favorite necromancer as far as books go is Szass Tam and after looking into info about him otherwise you learn a great deal. Reading the books always helps too.

  18. #38
    Quote Originally Posted by Forsworn Knight View Post
    Marching around with hordes of skeletons is quite satisfying. The Necromancer trades quality of minions for sheer quantity, something not many can grasp.
    Whoa. This isn't necessarily true. That's just the way Diablo 2 envisioned the Necromancer.

    The only real standard of the archetype is: A. commands the dead B. deals in death related magic. Quantity of minions is just one interpretation and no more valid than commanding a finite or single powerful undead minion(s).

    To this end I would point to:

    Everquest Rift, Guild Wars 1 and Age of Conan as having necromancers classes which fit the criteria of, a. commands the dead b. death related magic.

  19. #39
    Quote Originally Posted by Forsworn Knight View Post
    I find it pretty depressing to say that from my experiences, the only video game that has ever done the Necromancer justice is Diablo 2. Other than that, no other game has ever been able to provide such an elating experience or even a sliver of the Necromancer's potential. Always struck with arbitrary limits, or warped into something that isn't truly a Necromancer.My question is, has there or will there be an MMO that will provide a 'proper' Necromancer experience? If so, I will go out of my way to acquire this game if its available ASAP.

    . I think I understand what you mean but in an mmo environment a necro that played like the D2 version which I agree is the best in a game would be an absolute balance nightmare. Imagine an unholy dk that has unlimited uses of army of the dead.

  20. #40
    Everquest best necromancers ever

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