Garalon gives +damage to leg for anyone in circle, not melee specific.
@esca well yes if the melee buff is designed to compensate for melee punishment, then it does make sense for the pet to not get it. but still the dmg buff issue is still there on other fights, and needs a general solution: something simple as dmgmodifiers that benefit hunter, benefit pet aswell. (as we don't profit from meleedmg, we wouldn't "doubledipp" in Will)
I'm actually amazed that they hotfixed Garalon. My impression (from speaking with various people) was that it wasn't going to be fixed at all.
I don't get it. I mean, what can you not get about eschatological point? He's perfectly clear and makes perfect sense.
He says a) hunters' pets shouldn't get the buff on will of the emperor; b) they should on protectors; c) they shouldn't at Garalon, but they do, so what.
So unless your saying they (we) absolutely need that titan gas buff on our pets, what it is you're arguing about now?
For every fight that works correctly there are 2 that don't work right, that is the issue. It needs to ALL work not just some of them.
however, the specific garalon situation is pretty neat as well. pet classes now feel useful for once, instead of neutral/disadvantageous (remember those oh so great air phases? even flying pets were usless. randomly applied dots? bye bye pet. moving targets? bugged pet. slightly odd ground? pray that your pet is stuck in LoS or it'll stand stuck somewhere for the rest of the fight). pets are not mandatory, but they add to the fight, just like rogues and multidotters do, in their on ways. i don't get why being a hunter shouldn't be advantageous in some niche situations. this was the case with other classes for years. the rogue cleave double dipping has been taken advantage of for years. yes they fixed it, now it doesn't double dip anymore, but it's still strong. same goes for multidotting that has been around since....ever.
it's not like the damage gain is free. pet micro management costs time and a little dps. however think that if it's done well, hunters should benefit from it.
People got sat on the first week of Garalon because the enrage was 5 minutes, and the fight was *supposed* to be a mechanics fight which actually played pretty well to the strengths of hunters (being the best mobile DPS class, and, on 10 man heroic at least, every person needing to kite). I wasn't in for our first kill so they could take a feral who at least got the buff and could tab-rake. Once they raised the enrage to 6 minutes, it wasn't a DPS enrage fight any more, it was a mechanics fight, maximizing DPS while you inevitably had to kite. And hunters were fine on it.
But whatever, keep watching Kripp's videos and insisting we're shit for that fight because he *has to* sit in the middle and not use his class's natural abilities just so he can get top 5 on that fight.
When the best guilds the the WORLD sit a class for a fight because the class is bad then blizzard takes notice. Paragon even made a post that they had a guy playing hunter for years and he main changed because of how bad hunters were before the post 5.1 BUFFS. As it was said the buffs were roughly an 8% damage increase to the class and that only brings hunters to the middle of the pack.
... because mastery is equally good for all speccs.