reviving thistle tea as a non-potion, once-per-combat item would be pretty badass.
I'm putting my money on "because it was absolute fucking garbage".
Seriously. It was the worst CD in the game, no hyperbole. Not just in terms of its DPS contribution (between pitiful and zero depending on whether the ability would've crit anyway), it just had no identity or role and felt like a piece of crap whenever you used it. "Did that even do anything?"
---------- Post added 2013-01-29 at 05:01 AM ----------
Who actually gives a crap that this move is gone?
“Logic: The art of thinking and reasoning in strict accordance with the limitations and incapacities of the human misunderstanding.”
"Conservative, n: A statesman who is enamored of existing evils, as distinguished from the Liberal who wishes to replace them with others."
The Bird of Hermes Is My Name, Eating My Wings To Make Me Tame.
Combat and Mutilate both can use vanish + damaging move for a bit of extra dps- but it's nowhere close to what overkill brought previously, or really the combination of garrote + overkill. Previously vanish was a decent cooldown for mutilate, now it no longer is. Their goal was to remove it, and they did.
I'd be crushed if they took it out of sub though.
Cold Blood was simply a bad designed cooldown with little to no impact on gameplay. Usually i had it macroed with Envenom, just because it was the biggest crit available and forgot about that.
To be honest i just feel tired. Lots of people here (some more than others for sure - and you know who i'm talking about) have really interesting ideas, but honestly they all lack identity. They are balanced - sometimes, fun and for sure a thing many rogues would love to have; but still they are nothing more than additional cooldowns, and we already have plenty of them.
The rogue problem isn't something that can be solved with 1 or 2 new abilities or with revised talents; even if GC states that rogues "don't need the warlock treatment", actually they really, really need it.
No amount of shinies can balance the fact that we are snd/rupture bots.
It is not the removal of Cold Blood that bugs, rather that there are no crit modifiers on our cp generators which makes the spec less responsive, especially with Anticipation meaning you cant waste cps.
Thank god for Blindside which saved the spec.
Gives Rogues lots of procs you actively need to work with (Blindside for example, not ''passive'' procs like Venomous Wounds) and the class for me personally would be ruined.
Last edited by Bovan; 2013-01-29 at 09:32 AM.
Anyway...back on topic....Cold Blood was fun especially in Cata when they also made it give you 25 energy. However, it was an extra bind for very little return every 2 mins. If it had has a 30 second cd or something then it would have been better but we would have just macroed it. OR if it had been more like Tiger's Fury e.g. it increased damage or crit for 10 seconds and/or refunded energy and had a 1 min cooldown, then it would have been more useful and made Assassination more dynamic. However, it was a very weak cooldown and is not something I miss (ever).
What I do miss is energy and cp generation, which mostly came from crit modifiers. I know this will get better with gear although tbh I think more and more people will play Sub and Combat in 5.2 and 5.3 because of scaling and similar stats. Assassination will, however, get more and more fun to play as gear improves which is a nice thought.
Like you i like the stability of rogues rotations, and like you i don't like wack-a-mole classes. But there is a sweet spot between "lots of procs" and "no procs at all".
Blindside works because Dispatch is something you have ready and something you will be using past 35% anyway. Having this awkward button bound somewhere that serve no purpose besides for that one proc isn't my cup of tea.
Completely and totally off-topic, but something just stuck me that could if done well be very fun. How about a proc that puts Subtlety Rogues into stealth? Of course this needs to be tweaked correctly so it's not going to be annoying for PvEers who lose auto-attacks or attack right after the stealth and break it right away. Maybe something like a 4 second Vanish with Subterfuge build in?
This could potentially make Subtlety exactly what a Subtlety Rogue is about. In my opinion, that is.
Last edited by Bovan; 2013-01-29 at 10:19 AM.
Player-side it would work the same way.
What you suggested could definitely work as well, but I like the idea of fighting against a Rogue who is able to conceal himself from sight every couple of seconds, not knowing where he will pop up next. Vanish sort of does this job but stealth is currently too powerful to make it not have a cooldown. Besides, I also don't like doing some world PvP or battlegrounds knowing that the moment I'm about to kill a Rogue he's going to Vanish and run away like the sissy he is (lighthearted joke). In PvE I'm more worried about the first boss AoE, auto-attack or accidental button press breaking stealth. But it's not like stealth really plays a big role in PvE I suppose.
...anyway Cold Blood.
I uh... don't know what to say about Cold Blood that hasn't been said before. So I guess I'll just leave this topic after derailing it. My job here is done.