Don’t you want to be just like Thrall, Varian, or Sylvanas? How about Medivh, Illidan, or Maiev?
Concept: As the heroes of Azeroth grow in power, so too do their enemies. They need something to give them an edge when the day comes that it is no longer just a life or death struggle, but a conflict that could destroy the very world.
Enter the paragon class. Heroes above level 90 can begin their progression in a paragon class, granting them new abilities and options for their characters that may not exist in another form. Growth in a paragon class works in tandem with the normal leveling system, so as your experience in a base class goes up, so too does your experience in a paragon class.
A character can level all of his paragon classes (5 levels of experience equivalent to 90-95 of regular progression), but he must unlock each as he works on them. Speaking to a class trainer allows you to change your Paragon Class between the choices you have or turning it off.
Because paragon classes are a smaller collection of highly specialized abilities and talents, they are easier to build into the fabric of the rest of the game, allowing for more to be created easily and offered with future patches/expansions.
How PCs can interact with your character.
Not required: Paragon classes provide an alternative style of gameplay to what you are used to. Over the course of 5 PC levels, you learn to use the class like you would any other. If you don't want to change your character from a normal class, you don't have to. All regular classes will have a power of theirs updated at level 92 and a brand new power at 95, which gets replaced by the "ultimate" power of the Paragon class if you do take one.
Grind: The first paragon class is, in essence, free to level if you want. Simply unlock the class and start gaining experience as you go from 90-95. After you cap your regular class, you can continue to gain the remaining experience in your paragon class, or start or switch to a new PC.
Change armor: Some (particularly tank-based) PCs will affect the type of armor you can wear, either restricting or increasing it.
Weapon proficiencies: Some PCs will add, but never take away, your weapon proficiencies.
Gear: When you unlock your paragon class for the first time, you will gain access to a special vendor with "Starter" gear related to your new PC. In this way, you're not left out by changing armor/ability types.
Tier: You still roll on your base class tier, however, tier gear (making use of the tech introduced with MoP) changes to match your PC, so a tier-set rogue will also be a tier-set demon hunter, but he may still need additional pieces (boots, gloves). The look of the gear also changes (unless you use a universal minor glyph to keep it the same) to match the PC.
Replaced powers: Some PCs will add powers to a class that it already gains. Overlap is to be expected in some cases, but often the new power is stronger than the current, or the current power also gets better at the prescribed level.
Homogenization: Although a couple classes will receive the option to join each Paragon class, the different play styles created by weaving current spells with the new should help keep everything fresh.
Current list of Paragon Classes.
Archmage (warlock, mage)
Bard (mage, monk, priest, shaman)
Blademaster (death knight, hunter, monk, paladin, rogue, shaman, warrior)
Blood Mage (death knight, mage, priest, warlock)
Dark Ranger (hunter, rogue)
Demon Hunter (death knight, monk, paladin, rogue, warrior)
Necromancer (death knight, mage, priest, warlock)
Shadow Hunter (druid, hunter, shaman)
Templar (priest, paladin, warrior)
Warden (druid, rogue, warrior)
List by class (on the character select/build screen, you will see an icon for the paragon classes you have access to and which you are using (if any) currently.
Death Knight: Blademaster, Blood Mage, Demon Hunter, Necromancer
Druid: Archdruid, Shadow Hunter, Warden
Hunter: Blademaster, Dark Ranger, Shadow Hunter
Mage: Archmage, Bard, Blood Mage, Necromancer
Monk: Bard, Blademaster, Demon Hunter
Paladin: Blademaster, Demon Hunter, Templar
Priest: Bard, Blood Mage, Necromancer, Templar
Rogue: Blademaster, Dark Ranger, Demon Hunter, Warden
Shaman: Bard, Blademaster, Shadow Hunter
Warlock: Archmage, Blood Mage, Demon Hunter, Necromancer
Warrior: Blademaster, Demon Hunter, Templar, Warden
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Example Paragon Class: Demon Hunter (note: as a demon hunter, you cannot use the equivalent warlock glyph)
Unlocks – Level 90+ Death Knight, Monk, Rogue, Warlock, or Warrior.
Class Type: Tank
The demon hunter allows you to blend your class abilities to aid in the destruction of the legion. The legendary warglaives of azinoth can now be rolled on by any class able to enter the Demon Hunter paragon class.
Weapons: If you don’t already have it, you gain the ability to dual-wield one-handed swords and axes.
Abilities: Demon Hunter Traits (level 90), Cursed Vision and Demonic Flight (PC level 1), Evasion (PC level 2), Immolate (PC level 3), Manaburn (PC level 4), Apotheosis (PC level 5).
Demon Hunter Traits by class
Death Knight/Warrior: As a demon hunter, you are restricted to mail armor (Agility-preferred), but you gain a demonic aura of protection that keeps you as safe as any tank. Some spell animations now make use of your wings, aura, or another special visual, and you summon demons instead of undead.
Monk/Rogue/Warlock: As a demon hunter, you gain access to mail armor (Agility-preferred), and you gain a demonic aura of protection that keeps you as safe as any tank. Some spell animations now make use of your wings, aura, or another special visual, and you summon demons instead of undead. Rogues also gain growl (as their symbiosis power), while warlocks can use torment without relying on their void walker.
At PC level 1, you gain Cursed Vision. This allows you to track demons and undead.
In areas where it’s allowed, you gain the ability to sprout wings and fly (as druid flight form) at PC level 1.
When you reach PC level 2 as a demon hunter, you gain evasion, as the glyphed rogue ability. When not on cooldown, the ability now also grants you a passive +10% dodge (without this PC, rogues’ evasion improves at level 97).
PC Level 3 teaches the Demon Hunter Manaburn. Cost = 10% of base resource (runic power, energy, mana, rage). The target gains manaburn debuff (magic, dispellable), increasing the cost of spells by 10% for 30 seconds. 1 minute cooldown.
This ability, gained at PC level 4, works just like the warlock spell, hellfire, except the demon hunter can choose to cast it on an enemy target.
This PC level 5 spell allows the demon hunter to transform the same as a warlock with the Glyph of Demon Hunting during MoP Beta, allowing the character to tank in that form. The glyph does not function for demon hunters, so there’s no risk of overlap.
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Quest: The Path of the Demon Hunter
Demonhunter: "Welcome to my domain <class>. I see you are interested in my talents. I am willing to train you, but you must first do something for me. Are you prepared?"
Objective: Retrieve 100 demonic shards from level 90+ demons around Azeroth and Outland, then use them over the corpse of Illidan Stormrage to restore the Skull of Guldan. Bring the completed skull to the Demon Hunter trainer.
Reward: Demon Hunter Paragon Class.