Cross Realm Arena Teams
It would definitely be cool to team up with friends who are playing on realms other than your own for arena. A while back, Ghostcrawler said on Twitter that he would also like to see cross-realm arena teams in World of Warcraft, however at this point in time we don't have any plans to implement a feature that enables you to search for or create an arena team cross-realm. (
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WoW Over Time
So in summary, the communities are still there, it's just that by default you don't have to belong to them any more, you need to actively want to participate in them. Seems to me that this caters to everybody better than being excluded from a large amount of content just because you couldn't find a group.
I personally think this is quite true.
The picture linked by the OP is one that I think speaks to a lot of us who have been playing this game for years, it certainly speaks to the nostalgic old-timer in me, and it made me think back on some of those early guilds I was in and the good times I had back then... I think most of us will never forget that great first guild we were in where great bonds of friendship were established while learning the game and playing together.
Not all guilds stand the test of time, just like not all real life friendships stand the test of time. People grow apart, and so does guilds. In real life I sometimes wonder how old friends of mine I haven't seen in years are doing, or what happened to my old class mates that I used to have such a good time with, but since those days I have made new friends and formed new great friendships and those are the ones that matter today.
I have friends on my friends lists in-game who I do not see log in any more for various reasons. Some have re-rolled, some are playing on their alts, some have moved to another realm, some have quit, etc. But while many old friends on my friend are no longer active, I should never forget that I have many other friends on my friends list who are still playing, and some of those friends I didn't have before when my old friends were active. In fact my friends list has grown ever since it became possible to add RealID and BattleTag friends, and I am still having just as much fun playing with friends today as I did back in the old days, even if those friends I play with are not the same as the old ones. (
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Content Difficulty Feedback
Simple - Normal Elegon and HC elegon are two different things and aimed for (imo) to two different kind of audiences. No ?
There aren't really different audiences that you can put on neat little boxes, though. Of course, hardcore players will get first to the Heroic boss, and will have an easier time fighting him. But there's nothing that prevents a "normal" player from becoming "hardcore", the thing is, that's something progressive, you don't become a hardcore raider overnight, so what is just hard enough for you as a Heroic boss is still easy for the person to your left, but too hard for the person to your right.
This means it's not as simple as saying "hey, if you can't kill Elegon Heroic, stick to normals, that's your place". Because there'll surely be players that are right in-between, normals too easy for them, heroics still too hard.
We improve in life and in game trough experience (and personal perks), but if experience is too simple and fire does not burn and voidzone does not kill - we do not learn to move from fire. If dragon's tail does not bend, we do not learn to stand on its side.
This is definitely true. The gaming scene has changed a lot over the last 20 years, though.
While it was something very restricted to people with computers and an interest in videogames back then, now it's something mainstream where a grandmother or a complete illiterate in computers can insert a disc and start playing. And so the games, the genres, and the media itself has adapted to its new demographic. A decade ago or so, a MMO with varying difficulties, tools to find other players in a convenient way, etc, would have been seen by many as unconceivable, yet nowadays, there're players that pretty much expect those things to be in a game before they consider trying it. (
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[Suggestion] Bring back the Night!
Wow! Alright alright, we hear you. This seems almost like a unanimous opinion on this thread…
We’ll let the devs know how you feel about this. (
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Racials Feedback
Racials have an intrinsic inequality; it’s very hard to get away from that if we want to make them all very distinctive at the same time. I wouldn’t dare to insult your intelligence by defending that racials are all perfectly balanced. Clearly they are not, but we also need to realize that there are two sides to this game, and for PvE for example, EMFH suddenly just doesn’t seem so op anymore, except on very specific encounters where a “PvP trinket” effect would give you more uptime.
It has been stated before that devs aren’t too happy about racials and our most distinguishable anthropomorphic crabbie even went so far as to say that if he were to design WoW from scratch, there would be no racials. The thing is, racials have been a part of the game for so long that everyone likes them and is used to the differentiation they provide, racials were designed with the intent of being some of the most distinctive abilities in the game, shaping distinct traits and providing identity to each of the different races.
That is not to say that there’s nothing we can do about it, far from that, devs are already aware of this issue so you already have their attention, perfecting balance is part of the persistent balancing and tuning of WoW. Keep providing us with feedback and suggestions for different racial implementations that you feel are balanced and highly distinctive both for PvE and PvP at the same time, and I’m sure devs will appreciate it, good ideas are always welcome here at Blizzard and many good ideas that make it into our games can actually be traced back to our community. (
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