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  1. #1
    not good with computers
    chaud's Avatar
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    Patch 5.2 PTR Notes Update, WoW Movie Update, Upcoming Raid Tests, PTR Class Balance

    Lei Shen Preview, RBG Exploitation & Win Trading, Blue Posts, Blue Tweets, Machinima

    Patch 5.2 PTR - Build 16503

    Warcraft Movie Update: Director Signed!
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    We are pleased to announce that Duncan Jones, director of critically-acclaimed films Source Code and Moon, has signed on with Legendary Pictures to direct the upcoming live-action film based on the Warcraft universe. Click here for more info.

    Legendary is keeping its script, written by Charles Leavitt, under wraps. The Warner Bros.-based production and finance outfit is eyeing a fall 2013 start and a 2015 release. Jones’ producing partner, Stuart Fenegan, will executive produce while Chris Metzen will co-produce for Blizzard. Thomas Tull and Jon Jashni are producing for Legendary along with Blizzard and Atlas Entertainment’s Charles Roven and Alex Gartner. Warcraft is expected to have a budget north of $100 million.

    Raid Testing Schedule - January 31/February 1
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    On Thursday, January 31, and Friday, February 1, we will be testing more raid encounters in the Throne of Thunder.

    Each encounter should be available at approximately the listed times below for all Public Test Realms.

    Thursday, January 31

    Tortos - 10 Player Normal
    10:30 PST (13:30 EST, 19:30 CET)

    Megaera - 10 Player Normal
    16:00 PST (19:00 EST, 01:00 CET)

    Friday, February 1

    Dark Animus - 10 Player Normal
    10:30 PST (13:30 EST, 19:30 CET)

    Twin Consorts - 10 Player Normal
    16:00 PST (19:00 EST, 01:00 CET)

    Patch 5.2 PTR Official Notes Update

    Interesting Notes
    • To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
    • Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.
    • Characters that have attained requisite title levels (Centurion, Knight-Champion, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes
    • Death Knight (Forums / Skills / Talent Calculator)
      • Asphyxiate cooldown has been reduced to 30 seconds (was 1 minute).

    • Druid (Forums / Skills / Talent Calculator)
      • Cyclone now has a 20-second cooldown for Feral Druids.
      • Guardian
        • Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
      • Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
      • Feral Druid PvP 2-piece bonus, in addition to the Savage Roar effect, Thick Hide reduces the wearer's chance to receive critical strikes by 20%.
      • Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.

    • Mage (Forums / Skills / Talent Calculator)
      • Improved Counterspell has been removed.
      • Ice Floes now has a 45-second cooldown, down from 1 minute and its duration have been increased to 15-seconds (was 10-seconds).
      • Scorch now costs 3.5% of base mana, up from 0.1%. Scorch cast by Arcane Mages now deals 40% less damage but can now be affected by Arcane Charge.
      • Arcane
        • Arcane Charge now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%).

    • Monk (Forums / Skills / Talent Calculator)
      • New Level-60 Talent: Ring of Peace
        • Ring of Peace forms an 8-yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3-seconds.
      • Mistweaver
      • Windwalker
        • Windwalker Monk PvP 2-piece bonus now also increases the range of Keg Smash.

    • Paladin (Forums / Skills / Talent Calculator)

    • Priest (Forums / Skills / Talent Calculator)
      • Halo will no longer hit enemies that are in Stealth.
      • Power Word: Solace has been replaced with a new talent: Solace & Insanity
        • For Shadow, this ability causes Mind Flay to gain the Insanity effect when it's cast on a target with 3 Shadow damage-over-time spells on it. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed.

      • Glyph of Mind Spike only works from Mind Spike that aren't instant casts from Surge of Darkness.
      • Shadow

    • Rogue (Forums / Skills / Talent Calculator)
      • Shuriken Toss now causes the Rogue to throw ranged shurikens coated in Lethal Poison instead of auto-attacking for up to 10 seconds if the enemy is farther than 10 yards away.

    • Warlock (Forums / Skills / Talent Calculator)
      • The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3-second blanket Silence.

    • Warrior (Forums / Skills / Talent Calculator)
      • Second Wind now generates 15 rage (was 20) over 10-seconds and the health regeneration effect will pause while the Warrior is stunned.
      • Deadly Calm has been removed from the game.
      • Glyph of Incite no longer procs from Deadly Calm, it now procs from Demoralizing Shout.
      • Glyph of Overpower now increases the duration of Die by the Sword by 1-second each time Overpower is used.
      • Arms
        • Slam now deals 220% weapon damage, down from 190% and had its cost reduced to 20 rage (was 30).
        • Sudden Death now has a 25% chance to activate from Overpower instead of a 20% chance from auto attacks. In addition, using Execute makes Overpower free for 10-seconds.

    Quests
    • Upon reaching level 20 and level 60, characters will automatically receive a new quest directing them to visit the racial riding trainer and mount vendors.

    Pet Battles
    • Reflection has been replaced with Deflection, an ability that always attempts to go first and causes the pet to avoid all attacks for that round.
    • Thunderbolt has been redesigned. It is now a powerful team-damage spell.
    • Mr. Bigglesworth's Prowl has been replaced with a new ability, Ice Barrier, which blocks two attacks.
    • Fluxfire Feline's Wind-Up has been replaced with a new ability, Flux, which deals damage to the enemy team.
    • The Tuskarr Kite has a new set of abilities that's more appropriate for a Tuskarr Kite.
    • Pets that had been affected by a crowd-control ability will now be granted Resilience, making them immune to crowd control for a short while.
    • Arcane Explosion’s damage to back-line pets has been increased by 20%.
    • Frost Shock now properly chills targets of 2 rounds (was 4).
    • Deep Freeze now has a cooldown of 4 rounds (was 3).
    • Blocking abilities that last for 2 turns like Decoy, now have a cooldown of 8 rounds.
    • Feign Death now has a cooldown of 8 rounds (was 5).
    • Sprite Darter Hatchling and Nether Faerie Dragon: Evanescence and Arcane Blast have swapped ability positions.

    Raids, Dungeons and Scenarios
    • To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
    • Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.

    PvP
    • A new vendor has been added offering to sell Conquest PvP gear for Honor to characters that have earned 27,000 Conquest during the season. They could be found near existing Pandaria PvP vendors.
    • Tyrannical Elite items have been updated so that they have the same un-budgeted PVP Power and Resilience values as standard Tyrannical items.
    • Characters that have attained requisite title levels (Centurion, Knight-Champion, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.

    Professions

    PTR Class and Set Bonus Issues
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    We are making some additional changes. The ones below are mostly for PvP purposes and were based on a lot of PTR feedback, much of it from high-end PvP players. Until 5.2 goes live, these are not set in stone.

    Rogue (Forums / Skills / Talent Calculator)

    Paladin (Forums / Skills / Talent Calculator)
    • We agree that Retribution does not offer enough benefits to an Arena or Battleground team beyond just taking a Holy paladin. We are going to try a change where Hand of Sacrifice also dispels all harmful magic effects on the target for Ret only.

    Priest (Forums / Skills / Talent Calculator)
    • Phantasm - no longer makes you untargetable. Movement protection increased to 5 sec (from 3 sec).
    • Dispersion - now belongs to the Shadow school, meaning it can get locked out.
    • We are expanding the Shadow healing nerf to most of the priest healing toolkit. This means Holy and Discipline will have a passive that increases all of their healing by 25% as do most other healing classes. Holy and Discipline should see no change as a result, but Shadow's heals will be weaker. Remember that this will be partially offset relative to 5.1 because Shadow does get some healing benefit from PvP Power. (This note replaces earlier notes about Flash Heal and Binding Heal being nerfed for Shadow).

    Warlock (Forums / Skills / Talent Calculator)
    • Blood Fear is now Blood Horror and is a 4 sec horror effect instead of a Fear. It otherwise works as it does on the PTR.

    Shaman (Forums / Skills / Talent Calculator)
    • Totemic Restoration - now behaves as though any replaced or destroyed totem was active for a minimum of 1 sec, even if the totem is dropped and grabbed for a shorter time period.
    • Stone Bulwark Totem - the totem now has 10% of the Shaman's health, much like Mana Tide and Healing Tide.
    • Nature's Guardian - now preserves the Shaman's health percentage when it expires.

    Warrior (Forums / Skills / Talent Calculator)
    • Second Wind - we are reverting the nerf to the heal not working while stunned. We think we have nerfed Arms enough for PvP reasons in 5.2.

    Monk (Forums / Skills / Talent Calculator)
    • Paralysis - duration is now 4 sec from the front / 6 sec from the back (down from 4 / 8).

    Mage (Forums / Skills / Talent Calculator)
    Last edited by chaud; 2013-01-31 at 02:18 AM.

  2. #2
    Another rogue nerf. GG

  3. #3
    Im so excited that the movie finally has a signed director.

  4. #4
    Blademaster Maginai's Avatar
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    I really hope they make the movie a good one. I would have preferred that they just create a CGI movie. Blizzard's CGI team is great at what it does (i.e., the intro for Cataclysm)

  5. #5
    Elemental Lord Kaleredar's Avatar
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    Moon was a great movie... though certainly not anywhere near the strain of what I'd imagine a "warcraft" movie to be like.
    "Do not look down, my friend. Even in the darkest of times, there is always hope... Hope for a better day, hope for a new dawn... Or just hope for a good breakfast. You start small, then see what you can get." ~ Covetous Shen
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  6. #6
    LOL at the sac change for rets. Can you just fix our dps instead of another stupid gimmick? Still way too burst dependent.

  7. #7
    Bloodsail Admiral Imhullu's Avatar
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    They are going to have to do something to keep people interested for another 2 years if they're aiming at a 2015 release.

  8. #8
    Herald of the Titans Nalira's Avatar
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    Characters that have attained requisite title levels (Centurion, Knight-Champion, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.
    I like that

    And also: Source Code was a great movie, can't wait to get more information!

  9. #9
    Pretty lame that they're making Halo not knock enemies out of stealth anymore.....

  10. #10
    Dreadlord Tehfred's Avatar
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    Good thing they added spell lock blanket silence back. I was beginning to worry I'd actually be able to cast in 5.2.

  11. #11
    Yep, gonna be a game-quitting raid this patch if they're having to buff LFR to give you 10 wipes worth of a buff. Good times.

  12. #12
    Dreadlord Renwin's Avatar
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    Aw, live action is an easier risk to failure with video game movies. CGI (or traditional work, which is always a bonus) would be boring, but it's a better chance to be ok than crap.

  13. #13
    Priests nerfs just stupid. I quit if 5.2 goes live as is.

  14. #14
    May the son of Bowie do us proud.

    (We'll keep trying)

  15. #15
    Mistweaver changes tell me devs actually want monk healers to be Fistweavers since they are nerfing Eminence pretty hard and making Blackout Kick, Tiger Palm, and Jab look so attractive. Not that this is bad, I feel monks should be that unique melee healer so they're not just another sit-in-the-back-and-heal class, like all the other healers. If they continue down this road and stay true, I will continue to enjoy my monk, I just hope those healing nerfs don't hit us hard.

  16. #16
    I predict groups wiping on purpose at LFR, especially Garalon.

  17. #17
    Mechagnome Lushious's Avatar
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    Wonder how that LFR change will affect resetting bosses, like just pull Wind Lord and run downstairs 10 times, GG 10 stacks

  18. #18
    Faction-specific scenarios being changed is kinda weird to me. On the one hand, it's good everyone can see part of the story. On the other...there's little context without the quests, I find, and it seems weird that Alliance characters would search for a way to destroy the Alliance. I guess Cho's storytelling is just that good.

  19. #19
    Quote Originally Posted by Folexnn View Post
    Pretty lame that they're making Halo not knock enemies out of stealth anymore.....
    Lame is using huge 30yds AoE with 90% chance to break stealth.

  20. #20
    Field Marshal Torque21's Avatar
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    That LFR buff sounds very OP.

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