No idea why I managed to pick up an old dungeon daily but decided to solo it for the lulz, Cragmire Crypts was doable solo at 37, a pain in the ass time wise but doable.
Hey guys quick question.
If I buy zen or anything with Zen(IE. a mount) is it only activated for that character?
I kind of want to buy a mount for my control wizard but I don't know if its going to be my main yet.
Anyone else playing a CW that can commend on later levels? I'm only level 16 at the moment.
As for playing classes right now... I'd say ignore how easy/hard things feel (I know that is really hard to do). Try to base it on the general feel of the skills, if you like to be in the back casting spells/cc'ing things etc. The classes are majorly unbalanced at this point and they will have to tweak pretty much all the classes before too long here.
I just hope the end game won't be terrible. I don't want this to be another AoC. You know, Strong first impressions, terrible afterwards.
They don't need to be rushing this out. There's no reason to really.
Join the MMO-Champion NA Elder Scrolls Online guild branch today! All factions welcome.
Whisper Strall/@Kalfis, or Gree'ver/@Greevir for an invite.
I'm starting to take a liking to this game, Playing a Thief at the moment.. Loving the utility, I'm only level 10 as of now.
Quick question; How do I check my in game ping? Every time I've asked people they either ignore me or don't know themselves.
So far, for end game, we know there's going to be a 20v20 pvp map. They've hinted at raids in a few interviews but it's unclear.
I suspect that foundrys that become very popular and are considered "good" by the development team will be turned into level 60 hard modes, maybe tuned for group content and NPCs voiced.
(Firefall) - All Battleframes -
(Warframe) - Tiger -
(Neverwinter) - Trickster Rogue -
(Vindictus) - Vella -
So I was wondering what is everyone's /played? Mine is 7 hours and 30 minutes and I'm level 12.
Only had a little bit of time to play, queued for a dungeon during the bonus chest period, couldn't even complete the dungeon because we had someone with awful dps and it's a hard check on the last boss. Spent the only 2 hours I had to play wiping on a dragon, got no rewards, and I still have 0/2 for a daily that used to be easily accomplished.
0. Get a tank, i.e. a Guardian. It can be done with a skilled Rogue or even a GWF. But a Guardian saves a lot of trouble. Getting a Control Wizard for their aoe and aoe CC also helps a lot. Recruit or respond via Zone chat instead of using the queue, so you can avoid groups that have no tanks and preferably pick up a CW.
1. Tank in a corner: tank the dragon in a corner against a wall so his aoe is only a nuisance to the tank. This eliminates almost all aoe and knockbacks. This boss is easily tanked unlike later bosses.
2. Hug the healer: everyone else stay as close to the tank as possible, especially the healer, without being in range of the aoe or tail swipe, i.e. to the sides.
3. Prioritise adds: all dps should prioritise the adds first before the boss, especially the ranged/mage enemies who will create aoe and eviscerate your healer if left alone. If the healer is doing their job well, the adds will rush to them, so try not to leave the healer's side because then they have to travel to heal between two+ groups, which also leaves them vulnerable.
I cannot emphasize the last one enough.
A final option is to have two clerics, one for the tank and one for the dps and they should understand they may need to cross-heal each other when necessary, due to their pitiful self-healing. The advantage of this setup is that everyone does not have to clump together anywhere near as much, though the adds cleric will be getting a ton of pressure, so they should be the higher level or better skilled healer (at that level, minimum of high uptime on Astral Seal yellow circle thing on every target being attacked and good repositioning). Healer's gear does not matter at all at this level though.
With the above setup, the fight is far less of a gear check than you think. You just need to keep on top of the relatively infrequent adds and even the worst geared group will have a ton of spare time to dps the boss.
Last edited by squeeze; 2013-05-08 at 05:55 PM.
Yes, the dragon was a dps check. If even one person is incompetent, your group fails. End of story. Not to mention that there aren't enough variety of mobs to have these things take 1hr +. At least BRD had different mobs, a variety of bosses, and several interesting areas. The dungeons in this game seem to be copy pasta of the same 3 mobs plus a reskinned boss with the same 3-5 abilities.
Additionally, being unable to go through mobs is horribly awkward in dungeons. The adds can teleport inside of the bosses so you can't even hit them. It's quite stupid. As a last statement, having to do what you have outlined to complete a leveling dungeon is fairly ridiculous and not for most players. IE, designed poorly.
But this thread is for everyone, not just you. You bring up a topic, everyone gets to discuss it, including whether you like it or not, as long as it is allowed. I too will contribute however I think is appropriate. If you did not find it useful, then that's ok too, since others may.
Last edited by squeeze; 2013-05-08 at 06:12 PM.
To give a good example in this situation, not quoting me at all or quoting a specific line that was a good segue into your post would have been appropriate. Quoting my complaints and then going the route you did is not appropriate and leads to this discourse. Carry on giving helpful advice. Frame it better next time.
I'm still bummed that every single boss that I have encounter goes like this.
Attack boss - Boss spawns adds - Kill adds - Attack boss - Boss spawn adds - Kill adds - Attack boss - Kill adds. Sure some bosses have small abilities they throw in there. But can we get a boss that doesn't spawn stupid adds all the time?