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  1. #101
    The lack of engaging/complcated encounter design is due to anet inexperince and the lack of trinity imo, not the lack of CC in game.

  2. #102
    Some of the most complex fights I ever did in WoW require no CC and not really a trinity either, imo a-net isn't setting themselves out to make difficult/challenging content or they don't know how to.

  3. #103
    When I was playing there was no open world PvP. They said Mists was going to be such but it turned out an insane zerg fest. I am not sure if it's still a zergfest as I didn't play the game for ages but if it is here is one more con:

    -no open world pvp

  4. #104
    Quote Originally Posted by Fencers View Post
    Problem is that the speed boost is most useful/desirable when you are getting 100% complete or unlocking WPs. Travel in the game isn't too bad once you have WPs unlocked.

    The tedious slog to get WPs a second, third, fourth or eighteenth time is utterly painful. There is no real way to speed it up the fourth or seventh time either.

    Pretty much need as many WPs unlocked as possible to actually play the game with friends too.
    I like mounts (out of combat). Something to collect and the speed boost definitely comes in handy.

    As a quick fix for alts, I would add a Waypoint Mind Meld to the gem store. Use it on a character and they get all of the waypoints from other characters on the account.

    ---------- Post added 2013-02-05 at 03:15 PM ----------

    Quote Originally Posted by xizzu View Post
    The biggest con for is that pve (apart from high lvl fract) is too easy, world dragons are killed by auto attacking for 10 minutes and maybe a heal once every 2 minutes, but they seem that they took notice of this and impreved some of the bosses especially grenth in cursed shore, sadly many people will whine that grenth is too hard without even bothering to kill shades .
    The problem is the scaling with the numbers. Try Shatterer with 5 or 10 people and you have to work. You need to execute the strategy or you will wipe. The same with Balthezar (or whatever his name is). Another awesome fight. I would love to be able to have an instanced version of these fights with a guild group. Limited number of people, tougher fight and better chance at higher rewards.

  5. #105
    Titan Kelimbror's Avatar
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    Quote Originally Posted by Gray_Matter View Post
    Use it on a character and they get all of the waypoints from other characters on the account.
    Then the game is arguably headed to P2W. Since this game relies heavily on exploration and map completion is very important, being able to buy 20% map completion is pretty absurd. Buying something to help you physically discover it faster is a different story, since you still have to go do it. Also, the idea was tied to already earning it on another character. Those two principles together make it pretty fair.

    Being able to instantly have something completed for money, in this game at least, is as P2W as you can get.
    BAD WOLF

  6. #106
    Then the game is arguably headed to P2W. Since this game relies heavily on exploration and map completion is very important, being able to buy 20% map completion is pretty absurd. Buying something to help you physically discover it faster is a different story, since you still have to go do it. Also, the idea was tied to already earning it on another character. Those two principles together make it pretty fair.

    Being able to instantly have something completed for money, in this game at least, is as P2W as you can get.
    Pay-to-win....what, exactly? What are you winning?

    The problem is the scaling with the numbers. Try Shatterer with 5 or 10 people and you have to work. You need to execute the strategy or you will wipe.
    Heh. I'm pretty sure Shatterer can be done solo. There's really not much to the fight, he doesn't even move or directly attack you!
    Last edited by Bovinity Divinity; 2013-02-05 at 03:53 PM.

  7. #107
    Quote Originally Posted by Kittyvicious View Post
    Being able to instantly have something completed for money, in this game at least, is as P2W as you can get.
    P2W implies that you're getting a competitive advantage over someone else. Winning implies that someone else is losing. The community in general is fine with stuff that you can use to bypass time consuming activities as long as it only affects your solo experience.

  8. #108
    a massive con for me became the deleveling when entering a low level zone.

    at first i loved it since i could do the zone as it should be experienced. but after a while it gets quite annoying since really simple enemies take too much time to defeat each time.

  9. #109
    Quote Originally Posted by Kittyvicious View Post
    Then the game is arguably headed to P2W. Since this game relies heavily on exploration and map completion is very important, being able to buy 20% map completion is pretty absurd. Buying something to help you physically discover it faster is a different story, since you still have to go do it. Also, the idea was tied to already earning it on another character. Those two principles together make it pretty fair.

    Being able to instantly have something completed for money, in this game at least, is as P2W as you can get.
    The thing is that a person would already have the waypoints, just not on the same character. For example, if I have a character with 20% map completion and buy the mind meld. I could use it on a different character and that character would get the waypoints that the first character has. I have already explored the regions so I am not getting anything that I have not already explored. You are not buying discovery, just buying what you have already discovered.

    ---------- Post added 2013-02-05 at 08:29 PM ----------

    Quote Originally Posted by Bovinity Divinity View Post
    Heh. I'm pretty sure Shatterer can be done solo. There's really not much to the fight, he doesn't even move or directly attack you!
    You definitely can't. He tombs people in ice. Those tombs need to be destroyed in a certain time. I think there are 5 tombs. You also need to kill the adds, avoid the shards and other things. With the zerg, people don't notice. Try it with 3 and it's a certain wipe because you all get entombed. The thing is, it would be really easy to tune the fight up a bit for an organised guild. e.g. Make the adds a priority.

  10. #110
    Pro: Helping other players is encouraged and rewarded
    WoW PvP; Where DPS are healers, tanks are DPS, and healers are tanks!

    RETH RETH RETH!

  11. #111
    Con: No class roles means battles turn into -> Drop AOE heal -> Stay out of red circles -> spam attacks -> rinse and repeat.
    Last edited by DeadmanWalking; 2013-02-06 at 02:45 PM.

  12. #112
    Scarab Lord Karizee's Avatar
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    Quote Originally Posted by DeadmanWalking View Post
    Con: No class roles means battles turn into -> Drop AOE heal -> Stay out of red circles -> spam attacks -> rinse and repeat.
    No classes? I think you have the wrong game.

    GW2 has:
    Engineers
    Necromancers
    Thieves
    Elementalists
    Warriors
    Rangers
    Mesmers
    Guardians

    They all have different abilities, strengths, weaknesses and play wildly different from each other.
    Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
    ~Euron "Crow's Eye" Greyjoy

  13. #113
    You definitely can't. He tombs people in ice. Those tombs need to be destroyed in a certain time. I think there are 5 tombs. You also need to kill the adds, avoid the shards and other things. With the zerg, people don't notice. Try it with 3 and it's a certain wipe because you all get entombed. The thing is, it would be really easy to tune the fight up a bit for an organised guild. e.g. Make the adds a priority.
    The tombs will break themselves and only down you. Some classes can get back up from it before he finishes you off.

    Edit: There's at least one video of a person getting him down to 50% or less solo before other people show up. I'm sure it could be finished.

  14. #114
    All related to what I want/wanted from the game:

    -Pro:
    The harder jumping puzzles are great;
    Character movement is smooth and responsive;
    Sophisticated pvp combat (combos / every little thing counts / dodge makes outplaying possible);
    World vs world gives you some bad ass moments like doing some ninja treb killing squads, and it's really adicting;
    As many have said, the way the game is designed and the way that aNet handles bans everywhere makes so that people rage,trash talk and troll waaaay less than the usual stuff we see nowadays. It is really refreshing to see cooperation in WvW even in harsh moment, instead of the usual "GG you all suck", since on the next time you log in you will still play with the same people.

    -Cons:
    A lot of things related to PvP that aNet is already aware (no dueling, better team matching system, ...);
    Some crafting discilplines are way harder to level than others;
    Personal stories and lore in general (on your personal story you will find the most cheesy and uninspired moments of the game);
    PvE is boring (imo) like in any other MMO, bosses are usually too easy or "cheesable".←lack experience on this topic
    The cool looking stuff is gated untill max level / near max level. Costs too much gold or karma or whatever to build a good looking set (imo);
    Things you would expect as free are not because of no monthly fee (bag slot, only 5 characters slot).

    -Super pros:
    Intant max lvl pvp, makes it easy to test what class is better for your playstile, to try new classes;
    No monthly fee!

  15. #115
    Quote Originally Posted by Porco View Post
    All related to what I want/wanted from the game:

    -Pro:
    The harder jumping puzzles are great;
    Character movement is smooth and responsive;
    Sophisticated pvp combat (combos / every little thing counts / dodge makes outplaying possible);
    World vs world gives you some bad ass moments like doing some ninja treb killing squads, and it's really adicting;
    As many have said, the way the game is designed and the way that aNet handles bans everywhere makes so that people rage,trash talk and troll waaaay less than the usual stuff we see nowadays. It is really refreshing to see cooperation in WvW even in harsh moment, instead of the usual "GG you all suck", since on the next time you log in you will still play with the same people.

    -Cons:
    A lot of things related to PvP that aNet is already aware (no dueling, better team matching system, ...);
    Some crafting discilplines are way harder to level than others;
    Personal stories and lore in general (on your personal story you will find the most cheesy and uninspired moments of the game);
    PvE is boring (imo) like in any other MMO, bosses are usually too easy or "cheesable".←lack experience on this topic
    The cool looking stuff is gated untill max level / near max level. Costs too much gold or karma or whatever to build a good looking set (imo);
    Things you would expect as free are not because of no monthly fee (bag slot, only 5 characters slot).

    -Super pros:
    Intant max lvl pvp, makes it easy to test what class is better for your playstile, to try new classes;
    No monthly fee!
    the cool looking stuff is gated? sorry what is so SUPER AWESOME about cursed shore?
    i mean really at low level you already get:

  16. #116
    The thing is, it would be really easy to tune the fight up a bit for an organised guild. e.g. Make the adds a priority.
    You know what, I let myself get distracted with the Solo-Shatterer nonsense and ignored this, which was a mistake. This is ABSOLUTELY what I would have liked to see more of in the game. And THEY COULD DO IT, it's a bummer that there just seems to be an intentional choice to not create versions of encounters that aren't just faceroll.

  17. #117
    Titan Kelimbror's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    Pay-to-win....what, exactly? What are you winning?
    Quote Originally Posted by DrunkenBeard View Post
    P2W implies that you're getting a competitive advantage over someone else. Winning implies that someone else is losing. The community in general is fine with stuff that you can use to bypass time consuming activities as long as it only affects your solo experience.
    These are outdated concepts of the term 'P2W' which is no longer defined by the literal meaning of 'win'. This isn't exactly news.

    In a game where one of the main objectives is map completion, being able to instantly have a large portion of that done for you and thus enabling an easier time getting the rest of them, is gaining an unfair advantage. And 'only if it affects solo play'? Wtf? GW2 arguably has nothing that isn't just solo play. Honestly no MMO has anything that directly affects someone else the way you want to use it, unless it's PvP related. Since GW2 balances that already, it clearly can't be like that.

    If you want to get technical, having all of the PvP waypoints means that you can avoid combat with others on your alts and that removes their chance to fight you for those waypoints. There, it affected someone else and is bad.

    Give me a break. We all know that negating a large purpose of a game through a cash payment, regardless of whether you've done it before is ridiculous. What's to say they shouldn't be able to just pay to be level 80 as well? Maybe they should be able to pay to have all the dye packs their main has, negating their need to collect them again or get them from the AH. That doesn't affect anyone and they surely didn't 'win' anything. It's fine if things like this are implemented as a game system to every player, making dyes account wide would be awesome, but to have the feature behind a paywall is exactly what P2W entails now.

    It's extremely alarming the lack of principles of gamer these days and the willingness to roll over and let companies do what they want. ArenaNet isn't implementing this, so it's not a slight on them, but the wanton abiilty to defend pay for advantage concepts and/or poor development these days just astounds me.
    BAD WOLF

  18. #118
    In a game where one of the main objectives is map completion
    That's a matter of choice. Map completion was NEVER a "main objective" for me or many others. It's just walking, c'mon.

    is gaining an unfair advantage.
    Unfair advantage in....what? Walking across Queensdale? Where is this advantage over others?

    And 'only if it affects solo play'? Wtf? GW2 arguably has nothing that isn't just solo play.
    Again, how does having a waypoint on Character X that I already have on Character Y affecting others?

    If you want to get technical, having all of the PvP waypoints means that you can avoid combat with others on your alts and that removes their chance to fight you for those waypoints. There, it affected someone else and is bad.
    Huh? Did I miss something, where are these?

    It's extremely alarming the lack of principles of gamer these days and the willingness to roll over and let companies do what they want. ArenaNet isn't implementing this, so it's not a slight on them, but the wanton abiilty to defend pay for advantage concepts and/or poor development these days just astounds me.
    Get off the high-horse before you hurt yourself. Seriously, you sound a little ridiculous.

  19. #119
    Quote Originally Posted by syom View Post
    the cool looking stuff is gated? sorry what is so SUPER AWESOME about cursed shore?
    i mean really at low level you already get:
    I meant the cool looking sets and weapons, sorry.

    And also, why the hell they insist in giving you that horrid pirate hat in every dungeon?
    Last edited by Porco; 2013-02-06 at 04:08 PM.

  20. #120
    Titan Kelimbror's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    Get off the high-horse before you hurt yourself. Seriously, you sound a little ridiculous.
    Get off the insult train, it's immature and not productive. I'm free to have my view that overall gamers have become a sad bunch. If you are personally offended by that, it's not by my intentions. Grow up.

    Pay to Win isn't limited by your individual definitions, sorry. A poll done on these forums was all over the place. So it's safe to say that the definition has changed and grown recently.
    BAD WOLF

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