Just a quick one, i have been attacked in stealth a few times recently and from a fair distance away, is stealth broke anyone else noticed this?
Just a quick one, i have been attacked in stealth a few times recently and from a fair distance away, is stealth broke anyone else noticed this?
rogues have a greater stealth detection cd. i find with druids that if i spot on and target. i can usually see them for quite a while
Stealth detection increases if the person isn't moving and they are facing you.
I've somewhat wondered this myself. I've had a warrior heroic leap me from max range like 3-4 different times in arena. Granted, they were humans, so maybe the +stealth detect passive is that good, but I doubt its all luck.
And this is way before the shadowsights spawn.
That passive bonus is gone since Wotlk.
@Op, stealth is broken at the moment. It hardly works at all and has a lot of issues such as pets completly ignoring it. The Imp swarm for example will completly ignore it and run over half the Arena/Battleground to you to attack you.
Stealth has been a little weird for a while now, and occasionally people can see you from a mile away. I've noticed that in particular, if you momentarily enter detection range and someone targets you, it can take a long time for you to disappear on their screens as you move away. Playing my rogue, I've sapped hunters and immediately ran away from them only to be autoshot out of stealth from near max range 8 seconds later. It's pretty common to see people having me targeted for almost a full sap duration even when I move off behind them.
The more frustrating but less common one is when someone just sees you through stealth from way too far away. I've actually had a couple warriors charge me from almost max range right out of stealth at the beginning of arena matches. Now I don't mind if they get a lucky guess and leap me out, but to actually be able to target me from 20+ yards away is crazy. Pets also have a tendency to all but ignore your stealth. Stealth is definitely buggy, but all you can really do about it is keep it in mind and don't rely on stealth to cover for bad positioning.
I've always felt like my Druid stealth was awful in comparison to Rogue stealth. Apparently they are the same. (But a lot of Rogues use a sap macro which they run around spamming which will sap you as soon as they see you in stealth - Druids can't do this).
Stealth is just a little broken at the moment, especially against pet classes.
Quit whining, you have an unfair advantage over ever class without stealth. Give everyone a stealth then bitch when the field is even.
That's why I'm calling stealth buggy. If targeting is supposed to drop when a stealthed unit is more than 5 yards away, why are people getting knocked out of stealth by targeted abilities from over 20 yards away? I'm not exaggerating or anything--I can tell how far I am because I'm usually keeping a close eye on cyclone or shadowstep's range. It's not just the detection taking too long to drop after you get close either--I have been repeatedly charged or scattered out of stealth from those spells' max range right at the start of arena games. It doesn't happen often, but stealth is definitely unreliable and I'm certain it isn't working as intended.
No, I mean I come out of the arena gates, move towards the enemy team, and get picked out of stealth by a unit-targeted ability before I'm even near them. I'm not lingering in detection range--I'm being attacked more than 20 yards away without having been any closer to that target. Again it's actually pretty rare that this happens, but it's still happened several times. It could certainly be latency-related, but regardless stealth has some problems.
I feel the same about rogues too
Stealth is worse than ever this expansion, i'm having an easier time finding rogues than ferals, though.