our unrstricted mobility makes up for our lacking dps. in a standstill fight, we haven't got a chance to top the meters when mages, owls and whatnot are around. only when mobility is added we're in a sweet spot. i really hope they won't change it anymore, but balance us with that in mind. i don't know about 5.2 bosses, but at the moment, there're plenty of movement intensive (herioc) bosses. i finally feel useful, and our arcane mage's tears are delicious (he always complains about movement hrhrhr)
Blizz Designer One: (yearly staff meeting ensues) In our internal testing, we've discovered non-Huntards, lol, there I go again, ahem "non-Hunters", are dead/resing/CRing etc etc 99.9 percent of the time during boss encounters. Since only hunters are left in these situations, they must dps, tank, and heal the other hunta.. er hunters. Therefore, quomo sum eratum, they shouldn't do as much dps as other class. Since you know, they can key-bind "strafe left" to Q or something.
Blizz Designer Two: (first day on the job, hesitant to brooch the subject, but sees an opening to make an impression) Boss, I've... played a hunter; surv and MM in raids and BM in WSG and an occasional AB. I personally don't recall the scenario you describe.
Blizz Designer One: Hmm, really? Good thing we have some real life experience on the hunter design team now... we'll have to look into that, and get back to you at the next yearly meeting.
Here is something that is constantly neglected: why add new pets and new spirit beasts without expanding the current stable slots. Cmon now, it took years for the first expand do we really need to wait that many more?
We get 50 slots, up from 20, in 5.3 for a total of 55 pets.