I am getting excited about 5.2 disc PVP, and I wanted to get some discussion going about talents and glyphs as I have not yet played disc this expansion (I played ~2k last season).
Interesting glyphs:
-MD. I think everyone will be taking this.
-SWD. Needed to death poly's/blinds/scatters.
-Penance. Healing from behind a pillar is pretty attractive (start cast in LOS then move behind pillar).
-Purge glyph. Extra 3% dmg on every purged ability while going for a kill is nice. Especially in something like RMP when you are purging in the opener.
-Inner fire or fade could be good against cleave teams.
Talents:
-T3 could be comp dependent. Solace for longer games, but 1m cooldown on mindbender could work well when playing with a mage (mindbender every 2nd deep).
-T4, has anyone used spectral guise effectively? Does it work well when getting trained?
-T6 Do these talents that heal/dmg break CC? If so they arent very useful, but Divine star seems to be the best.
What comps are people going to try? I think RMP making a comeback, as rogues with 1 minute cloak is scary. That being said you might see more pally healers because they can survive the melee train. RMPala?
Discuss!

MMO-Champion
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and Penance. I don't really see md as mandatory unless you're playing an extremly aggressive line-up, it's such a massive mana hog that I'd just prefer to swap in most cases, if we go rmp it'll be really sexy though. If not I actually really like inner sanctum.
) as you can pop out from LOS, start your channel, and go back to LOS nearly instantly. Unless you have someone spamming their instant CC button they will never get you, and with blood fear going away the instant, ranged cc is much more limited.
