Because someone mentioned Rift, as a competitor in the subscription branche.
I wanted to point out that my analysis of subscription based games was correct. And that while WoW kept its approx 10 M subs from 2008 to 2013 the rest crumbled to 600k total coming from 2M in 2008.
All the rest is free to play in order to survive.
Pretty clear I explained it all. And a rift fan wanted to talk and promote his game, so I expained to him his sub based game went from 57 US servers to 8 in just 2 years time, as an example of how bad things worked out for sub based games...
Grow up: you are discussing the millions of WoW while most of the rest stands at 0.000.000 subs ...
Last edited by BenBos; 2013-02-03 at 12:11 AM.
I say 9.5M, and declining from there. Definitely below 10M.
If the numbers go up, people will open multiple threads where they:
a) Accuse them of lying.
b) Claim that it are all Chinese people and how they aren't "real players"
c) Claim it are mostly bots.
d) Attack Blizzard for making a promotion that got a lot of people back.
I didn't make those things up, it all happened before =(
What if by the end of Mists the subscriber base is around 12 million again?
And don't say "It won't" because neither of us know it will or not.
Because I know you vehemently dislike WoW, Killidan. I'm just curious as to what happens if you're wrong.
Prediction: massively down. Normal/Heroic raiding population cut in half, gearing from LFR is like pulling teeth, Blizzard sticking their heads in the sand about the absurd time investment needed for multiple characters.
OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."
And His disciples said unto Him, "Can we get Kings instead?"
For all we know, Blizzard could introduce as a feature servers that cater to specific expansions.
That could cause a surge.
Or finally finding a balance between the casuals and hardcore.
You can't know that and neither can I.
Hell the amount of subscribers for WoW could actually stay at 10 million for 20 years.
If that honestly happened, I'd laugh my ass off.
And why would it be disappointing if WoW is still successful?
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"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
I hate these casual Fridays ruining it for real Fridays.
i wouldnt be suprised if it lost some of the more pvp focussed players, and some crybabies who over did the amount of dailies they can handle.
but overall the general tone of people im playing with is very positive, so i wouldnt really expect a significant drop. think its rather stable
Because 2012 was THE year to break the WoW hegemony with 2 of the most ridiculous hyped up MMO's since 2008.
In fact it would put the industry in its underpants that an 8+ year old game would dominate the complete subscription based industry.
If you would have said this in ... 2007... No one would have believed you that an 8 year old game would still dominate this lucrative subscription market.
Hell, even COD dropped its Elite subscriptions recently ...
If subs have remained steady after two of the biggest opportunities to increase them, in the form of Christmas and a Chinese expansion launch, then it is disappointing. This does not take away from the fact that WOW is successful and will remain so for years to come.
I would say 9 million if i had to bet. This is a complete guess.
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