Something else (post in comments)
Nothing in-game made the community toxic. Game communities are always full of very toxic people. There's plenty of decent people too, but they tend to be quieter and stay away from the toxic ones. It's not exclusive to WoW, and it's certainly not Blizzard's fault.
In my experience there was never a good server community to begin with and that was because of one of the design principles of wow.. soloability. I played Dark age of Camelot before WoW and there you couldn't do anything solo. You needed a group to level, to grind, to go into dungeons, to pvp, even to craft, every crafter needed stuff that other crafters had to create. That forcefully created a server community because you had to play in groups all the time. In WoW everything except dungeons and the endgame were solo activities and so you ever only needed the people in your guild. There was never a need to have a network of friends.
So i think not much changed over the years.
---------- Post added 2013-02-03 at 06:16 PM ----------
Pot. Kettle. Black.
An online game is like a project x party. There are people who come to have fun and there are people who want to mess with other people. The destroyer of communities is the community itself
---------- Post added 2013-02-03 at 06:22 PM ----------
---------- Post added 2013-02-03 at 06:24 PM ----------
---------- Post added 2013-02-03 at 06:25 PM ----------
there used to be kinda a comunnity, not so much anymore though, now it's just like LoL bunch of asshats bad at the game who jump on those who are worse.... like raiders who run heroics then be mean to new players... we should call them smurfs too
I mean (Dark souls) hard games (Dark souls) just isn't what people want (Dark souls) no body likes playing hard games (Dark souls) (Dark souls) or having a (Dark souls) challenge. There's no money in (Dark souls) hard games (Dark souls) That aren't (Dark souls) accessible by everyone. (Dark souls)(Dark souls)
LFR was meant to re-join this divided community, but it was nowhere near difficult enough to make the achievement worth anything to raiding guilds. Hence we now have the division of "raiders" who run Normal/Heroic raids, and "casuals/bads", who run LFR and Heroics, with PvPers interspersed between this divide.
A fix? Queuable Normals. I've detailed it in previous posts.
None of the above. Everybody who thinks LFD/LFR/Flyin hurt the community is totally blind to the fact that its BAD people that hurt the community and nothing else....
This Person is the best example of a bad person:
Last edited by Fummockelchen; 2013-02-04 at 12:00 AM.
Its the way the game is set up together with the age and lack of versatility to change. Its rotten to its core. From the A:H ratio till the automation tools to the fruit machine slots.
X-server WvWvW creates much more bonding between people on same server as well as rivalry between servers, while still allowing the horde vs alliance theme.
"When i am done with you, you won't trust your own mind."
Also, I never really cared for the comminuty, as it's just as good as the Call of Duty and the League of Legends community. What I do care for is the perfectly good system of:
*going from a feeder guild to a ten-man guild PuGging twenty-five mans to a twenty-five man guild PuGging ten-mans,
*either being in a raiding guild (ten or twenty-five) or a feeder guild running LFR and Heroics, as there's no way to move up.
This can be seen as either Blizzard's fault for merging the lockouts, or the raiding guild's fault for having ridiculously high entry requirements. Blizzard are only going to move forward, so I don't see them redividing the lockouts. Blizzard tried fixing the current divide with LFR, but LFR was far too easy and raiding guilds take no notice of LFR achievements. I'm waiting to see if they can try to undo the schism they created.
---------- Post added 2013-02-04 at 12:39 AM ----------
Faction/server transfers should also include name changes.
Before these three existed, there was a community. The price for getting a bad rep back then was severe, and your only choice was to either start playing by yourself or start a leveling a new toon (which was insane).
Everyone used to know each other. Since faction/server transfers and name changes, the community feeling faded away. Guilds and friendships broke up. Friend lists got smaller. Before you know it, you find yourself playing alone on a once thriving server. Made a new friend? Oh no, they just transferred, and now you're alone again.
Since these three features were added, anyone can finally say or do what they want because now they don't have to start a new character or play alone, they just change their name, or server, or faction.
It is this, and this alone, is the BIGGEST reason thing to hurt the community.
People who think it's LFD are simpletons.
something els: threads like these
The community has done a fantastic job destroying itself. Really all blizzard did was remove some of the ways the community could monitor itself. The community hasn't even tried to to stop the asshat behavior which has made asshat behaviors acceptable. Its a problem with the community and only the community can stop it. Those expecting big brother, blizzard, to do something about it are going to be disappointed.
Moral of the story, when bad behavor is allowed and personal responsibility and accountabilty is thrown out the window the community will implode.
Cross realm zones.
LFD has nothing to do with being an asshole. Before it they just had to keep there shit to themselves.
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I'll try again, there is no choice when players want to be efficient, in case of the dungeon finder, if I flew I'd be late, the other players would have to wait and they'd all be mad at me for my inefficient choice.
You kill or you die. Or you die and you kill.