LFD
Faction/Server transfers
Something else (post in comments)
Probably LFG, but it was completely worth it though. Only a tiny part of the actual population was part of the fabled 'community' to begin with.
So its rather about e-fame for you than about having a family like atmosphere inside the realm you're playing?
Exactly thats why server transfer and company were introduced. It sucks to move all yours chars, I never moved more than 3 at the same time and now I stick to my main char, still thinking about if I need that farm char on my current realm. I've spent a total of 300-400€ in transfers because the reason why I play WoW is not to make best friends for life-time, but having fun and enjoying the game for MYSELF.
Of course people left and we recruited new ones, but I still couldnt care less about what other people doing in their guilds or outside my own. Its a harsh way, but why would I in the first place? Not to sound arrogant, but my achievements speak for themselves and I usually end up in a guild I fit in.
My last guild recently disbanded and I had to server transfer to a guild who recruited me via wowprogress private msg.
Most people do not realize the talent and skill it requires to be in a top guild. Many of you think its only about time invested, but that couldn't be further from the truth.
blizzards catering to casuals. (not casuals themselves) blizz always have a choise. but since they're a company they go for the money.
Because the model which focuses on "hardcore" players (I put the term in quotation marks because the top world hardcore players don't usually complain on forums left and right) is not defensible from an economical point of view. You can't spend a huge part of resources into developing content which only a small percentage will see at its release or in a reasonable time afterwards. Games become too expensive to develop for that.
You will also notice that LFR players aren't asking (beside a couple of trolls perhaps) to remove normal and heroic raiding. On the other hand, some "medicores" are asking for LFR removal.
Translation: they should spent countless hours designing a raid that very few players would see. It will no longer happen, deal with it.
On my server, it was a gigantic pain in the booty I'm totally NOT going back to.
---------- Post added 2013-02-06 at 08:53 PM ----------
I know people who leveled their toons (tanks or healers generally) entirely through dungeons in BC.
Yeah, especially the part where you had to farm items for Ony attunement... oh wait it wasn't.
---------- Post added 2013-02-06 at 08:54 PM ----------
That's the problem with all the whiners: they don't even have a basic understanding of economy. -_-
You are missing the point as to why I wrote that. From a selfish pov I needed friends and as many as possible to
Create a guild
To have no problems when creating a group for dungeons or raids
Being nice and likable pays off.
And now please don't come at me like I was faking being nice. Cause thats rediculous. Point is I had also had a goal with My reputation. It helped me a lot for many years.
You could perfectly summarize it in one definition:
The thing that hurt the community (and therefore the game) the most was introducing features that reduced the already present anonymity of WoW pre-3.0 and tried to please the "new type of player" that grew up with instant-gratification games where you get 20 achievements for pressing a random button and post it to your 5000 "friends" etc...
It includes but is not limited to:
- LFD
- LFR
- CRZ
- removing the smooth progression curve and later on almost removing progression past max level entirely and letting players jump into top tier immediately because they screamed for it.