Having to go /2 LF enchanter to cut xy gem, got mats, will tip and then waiting for someone to reply and then grouping with them and travelling to them, no thanks...
New item, same enchant, same gems...oh how enjoyable!
Some spec's get a little more out of it I guess, when you have haste breakpoints and other caps..but eh..in the end it's not very good customization. It's not like you can go for a "crit build" cause there's always going to be a 'best, no matter what...I wouldn't miss it.
Yes I would miss them. I like the idea of enchanting and gemming gear to enhance my gear or to personalize it.
I hope they increase the number of enchants and gems though... maybe add some cool things instead of just being mandatory stat-boosters.
If they take everything option to customize away then gearing will become boring.
What I really like to see is that gear-specialization comes from gems, enchants and even reforging.
Basically what this means is that there will be only 1 type of gear dropping, 1 type of plate, 1 type mail, 1 type leather and 1 type cloth.
ALL customizations will be done using gems, enchants and reforging (and maybe some new feature).
Also upgrading armor could play a role here, cause I kind of like the feature.
I haven't worked out the whole thing, just thaught it would be nice and at the same it would decrease development time for gear.
Instead of making 3 plate-set, 1 would be enough. They would be differently gemmed, enchanted and reforged. With the upgrade system, additions could me made.
Wouldn't miss enchanting, but I'd like to keep the gems. Reforging is cool because you can take shit stats away for the good stuff, and gems are easier to work with because they're flat stats most of the time. Enchanting is annoying because you can't do it on every item, they have some odd effects on some items, and there are just too many by now.
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I hate the idea of getting a new weapon that is an upgrade and not being able to use it because I need to gem/reforge/enchant.
I wouldn't miss them to be honest, but on the other hand they are good to have to tweaking stats (But then reforge by itself is good enough). Scrap enchanting and gemming!
I like that JC offers a means of juggling stats to better optimise what you have and offers an avenue to make non-tier pieces more desirable (another subject GC touched on); but as a profession I think the current system of just 'resetting' each expansion with new gems to do the same thing with another slew of recipes just isn't sustainable.
Either way, I don't think any of the three methods of item "upgrades", I use inverted commas because they're not upgrades at all, they're expected baseline stats, are really necessary; one would suffice to fill that role even though it would only ever provide an illusion of control since you'd still pursue the 'BiS list' around which you're balanced.
its part of the game so yeah
Enchanting, not really but i still want the effects of it. The thing here is that its pretty much dumping gold and there is no choise, you just pick the BiS enchant.
Gemming is pretty unecessary since it doesnt bring any customizing to the game as some people might think.
There is always one BEST way to gem and enchant for a specific class/spec so i dont really see the fun in that.
Making gemming and enchanting into something cosmetic would be awesome imo. Reforging could go to hell.
It might be the most boring addition to this game in years.
I wouldnt miss any of that shit since it just gives a false feeling of "free will" when in fact there is only a very limited
amount of ways to do it right.
Why cant blizzard just make multiple amount of viable option to specialize characters. Game as it is now, does not give real options.
It would be easy to make that change. Just make different kind of builds OP as hell so they can 100% quaranteedly be viable.
It's not a problem with the concepts, it's a problem with the implementation. Even though they've tried to simplify things, they just keep creating something new to gum it up.
Here's what needs to happen:
1) Reforging needs to go away. It's cumbersome, widely varied, and everyone uses the internet spreadsheet wizards to tell them what to do anyways.
2) Hit and expertise need to just be hit. Completely stupid to have this additional stat if you wanted simplicty. It overly complicates the stats and caps you have to hit.
Stats should only be 4 majors, 3 minors: Stam, Str, Agi, Int. --Crit, Haste, Hit
3) Gems need to be expanded on for more unique varieties like enchanting. Instead of simply stats, have interesting procs for abilities etc.
4) Enchants are pretty solid and everyone is very used to the system.
Not sure how this is so complicated for them to get through their heads over there. They need to stop trying to reinvent the wheel, because they aren't really good at it.
I'd miss enchanting, they're a bit more interesting.
Gems are pretty boring.
Reforging is the worst of the lot though, wish that was gone.
And once again, GC is talking about (potentially) carving another slice off the game in order to make it "better". It really makes me wonder (only-half sarcastically) how long it will be before they get rid of those pesky 'leveling' and 'class' impediments... Personally, I'd prefer for Blizzard to come out and admit that those currently in charge of development hate the game the earlier version of their company created.
Definately would. Thing that bothers me atm is that enchants and gemming aren't really equal regarding stat choice. I'd like more enchants.
As a tank I would miss gemming. That gives a lot of choice about how you want to be.
Enchanting I don't think I would at all, that's pretty standardized and I never deviate.
As a dps, where it's pretty much all computed for you rather than allowing for "style", I would pretty much want both gone just because they're an annoyance. Though I think dps stats in general are rather dull, considering how inflexible they are. There's a right answer and wrong answers when gearing a dps, something Blizz says they kind of want to shy away from.