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  1. #121
    Herald of the Titans
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    what i dont like about gemming and enchanting is, that im extremely dependand on a third partie - unless ofc i spend the time to level up toons for those professions.
    i'd like to see a system similar to using glyphs, where you kinda buy the formula/gem from a player and "learn" it permanently to use it on as many items as i want - would be even better if this was accountwide

    just imagine that huge quality of life improvement this would bring, awesome!

  2. #122
    aslong as they bake that stat into abilities/gear like they did with stuff when MoP came, then i dont mind

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  3. #123
    I am Murloc! Granyala's Avatar
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    just imagine that huge quality of life improvement this would bring, awesome!
    Or, you could just run with an Jewel/Ench main like I do. ^_^

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  4. #124
    Moderator Kerdoz's Avatar
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    I would not. I hate to enchant and gem.

  5. #125
    Herald of the Titans Seriss's Avatar
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    I like enchanting and gemming. It's like a ritual. When you get something new, you brush over it and make it ready for use. I'm especially fond of gemming because it allows for adjusting to my personal needs.

    That said, I find reforging annoying but understand that it's an advantage to not have to design a dozen different items for a single slot, each of which may or may not be perfect for a certain spec.
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  6. #126
    Quote Originally Posted by MoanaLisa View Post
    From GC's twitter feed someone made this comment:

    to which GC replied:
    Originally Posted by Blizzard Entertainment
    Ignoring the damage it might do to professions, would you miss gemming and enchanting?
    The important bit is the thought experiment of what that might do to professions? I'll admit that gearing choices can be a bit overwhelming these days unless you're simply working off of a BIS list.

    For me personally, this is the most interesting thing to pop out of GC's head in a while assuming that it's something that is in the back of his mind.

    So, what do you think?
    Yes, I like having combination gems, socket bonuses, adding a shiny gem on my character sheet is more fun than reforging.

    I would not miss reforging tho.

    I hate GC with all my heart, anything I like he removes and anything I do not like he brings it in and keeps it.

  7. #127
    I am Murloc! Granyala's Avatar
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    That said, I find reforging annoying but understand that it's an advantage to not have to design a dozen different items for a single slot, each of which may or may not be perfect for a certain spec.
    All you reforging haters didn't play back in the day, where you had to pass on loot or had to equip Items from a lower Tier just to stay hitcapped?

    Heh. Funny. Get Reforge lite Addon and Reforging is just one click. Well 2. at most.

    fond of gemming because it allows for adjusting to my personal needs.
    And reforging doesn't? According with this argument you should be in love with it.

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  8. #128
    Quote Originally Posted by Granyala View Post
    All you reforging haters didn't play back in the day, where you had to pass on loot or had to equip Items from a lower Tier just to stay hitcapped?
    We did play back before reforging anf it was lot more fun to figure out gems, enchants and enhance your gear than to go reforge with an addon.

    Why is wrong with you that you cannot tolerate other people's opinions? Some of us don't like reforging because it takes away from the game, it simplifies it, it's for dummies. Get over it.

  9. #129
    I would miss gemming and enchanting. Both allow a far more granular level of customisation than reforging alone. Anything that allows me to customise a piece of gear is awesome in my book.

  10. #130
    So, if we speak from a purely PvE standpoint, there is cookie cutter gems and enchants, sometimes the gems might by tricky to figure out, but as for enchants there is 1 enchant per slot that can benefit you, sometimes maybe 2, but that is rare.

    What gems and enchants do add however is a way of making money and making sure it's being distributed, it adds trade to the game, it's a good thing.

    The second point is that after you just got a new piece of gear, you wanna polish it up right?, go get the gems, get the enchants and all that that's cool, sure you spend gold on it, but please remember IT IS NOT A GOLD SINK, a gold sink is when the money goes into the game, but with enchanting and gems, it goes to another player.

    As for reforging... that's another thing, and I really don't like that, it forces me to either install some addon that I don't want to install, or sit there cracking numbers in-game, leave the math for outside of the game on websites, don't force me to do it in the game itself.

    And for those people who think that reforging is neccesary for things like hit/expertise caps, you're wrong, the way it used to be before was that most tiers had 2 of each item for every type of item, example being, agi mail, int mail, agi leather, int leather. This was there so that you could mix and match, and even if it didn't quite fit, you had gems to even it out, even though gems were pretty much set which your class/spec were supposed to get, you would sacrifice in order to cap something, reach a soft cap, etc. Aswell as enchants, there were your standard haste/crit/armor pen enchants, but also hit and expertise enchants so that you could cap hit.

    And last but not least, why do you need to get all your gear the first month or two? a raid is there for about 6 months before the next, surely 4 months is acceptable to get all your gear? I only started raiding again a month ago, and already I've got almost all the normal mode raid gear I need, sure I can get heroic, but that will take the exact same amount of time, and I haven't been particularly lucky with drops.
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  11. #131
    GC is the laziest shit ever. He removed stat after stat, now he will remove gemming/enchanting and maybe he can start warming us to the idea of removing professions. He is a pos that doesn't want to sit down and do his job balancing around, instead he takes the easy way for him every time and reduces the game complexity with every step he takes.

  12. #132
    Titan Synthaxx's Avatar
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    I wouldn't miss it. If they removed it though, I'd prefer to have much more control over reforging. Being able to reforge multiple stats for as little or as much as you want, and perhaps with some limitations, being able to reforge to stats already on the gear (e.g. reforging hit to haste on an item with hit, crit and haste at base).
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  13. #133
    I am Murloc! Granyala's Avatar
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    We did play back before reforging anf it was lot more fun to figure out gems, enchants and enhance your gear than to go reforge with an addon.
    Hmm must have played wrong then. The only thing to figure out was whether to get speed bonus on boots or stats. Everything else was just as theorycrafted and predetermined as it is today.

    Why is wrong with you that you cannot tolerate other people's opinions?
    I can. But I love to point out parts where other people are just contradicting themselves and start a discussion with that person.

    Some of us don't like reforging because it takes away from the game, it simplifies it, it's for dummies.
    Your opinion. You're entitled to that.

    I found the design retarded that I had to pass on good gear because I couldn't wear it right now.
    I hated the fact that I had to calculate like a madman with multiple item permutations to determine if said Item is even an upgrade or not.

    Reforging technically doesn't take that away, you can still run without it.
    Just almost nobody does because it's stupid and simply put: unfun.
    Well that and the wow players obsession with minmaxing which makes up around 3% of his DPS... and after all that minmaxing he then proceeds to movementfail and dies, making me lol hard. (Yes I am a mean person :< )

    Anyway, I'm getting off topic here, the question revolves around enchanting and gemming and not reforging.

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  14. #134
    Pandaren Monk Adoxe's Avatar
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    No, I would not miss it at all.I'd kiss it a goodbye in a heartbeat.
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  15. #135
    I am Murloc! Volitar's Avatar
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    No not really. It has just sort of become annoying rather than "yay I get to enchant my gear!" over the years.

  16. #136
    Herald of the Titans Wishblade's Avatar
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    Not at all, I find it bothersome that I need to regem and all that whenever I get new gear. Maybe would be a little sad to see it go, but really I wouldn't mind at all.
    "Reminds me of a dog, you stare at it while it's playing outside... Running around in a circle, then stopping up, wagging with a wide "grin". Jumping around until you call for the dog, then it lowers its tail because it think it's done something bad... And then you throw the ball, seeing the tail go straight into the air in bliss! ^^" - Gehco
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  17. #137
    I think I would. It gives me a ritual to look forward to that makes me feel like I am doing what I can to make my role more efficient, but I also like being able to use the same gear for more than one spec and being able to hit the caps I need stat wise without hunting down a new off set of gear in the case of something like fury/arms.

    ---------- Post added 2013-02-03 at 06:08 PM ----------

    Gemming I find annoying, but not reforging.
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  18. #138
    Brewmaster Cherrypowdah's Avatar
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    I wish there was more customization to them on high end level, but even as they are now, I'd sure miss them, and most likely rage.

  19. #139
    I am Murloc! Thelxi's Avatar
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    It is an interesting concept, but yes I would miss it.


    I always thought that part of WoW's appeal is the extreme gearing min/max details and variety.


    However I do think that the variety went out of the window with the extreme item budget homogenization post BC. There really is no more variety in gear stats, literally the only variety in stats only comes strictly from 2 things: Ilvl and poor enchanting/gemming/reforging choices. So yes realistically I would like for them to cut down enchanting and gemming, because everybody with a brain does the exact same thing anyways, ending up with the exact same stats as all other people with a brain bar a slightly different Ilvl.

    What I would really like though is for Blizzard to completely scrap mastery as a stat making haste and crit as meaningful as they used to be.

  20. #140
    I am Murloc! Granyala's Avatar
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    As for reforging... that's another thing, and I really don't like that, it forces me to either install some addon that I don't want to install, or sit there cracking numbers in-game, leave the math for outside of the game on websites, don't force me to do it in the game itself.

    And for those people who think that reforging is neccesary for things like hit/expertise caps, you're wrong, the way it used to be before was that most tiers had 2 of each item for every type of item, example being, agi mail, int mail, agi leather, int leather. This was there so that you could mix and match, and even if it didn't quite fit, you had gems to even it out, even though gems were pretty much set which your class/spec were supposed to get, you would sacrifice in order to cap something, reach a soft cap, etc. Aswell as enchants, there were your standard haste/crit/armor pen enchants, but also hit and expertise enchants so that you could cap hit.
    Umm.. so.. please enlighten me on one thing:
    You hate math. You want others to do the mathematical legwork for you. Okay, I can accept that.

    But where is the difference between calculating in the reforger window
    (You actually don't have to calculate at all, you can do it via gut feeling and get as close as 0.05% of you cap, I did it like that for years. Only last December I tried out R-Lite because I became lazy)

    and calculating Gem values, lost pp through Item changes, enchanting values? Esp since you won't get as close as 0.05%.
    Sometimes you will have 0.5% hit too much and there's nothing you can do about it.

    I just don't see the difference, really. Math is math, however you apply it is irrelevant.

    What I would really like though is for Blizzard to completely scrap mastery as a stat making haste and crit as meaningful as they used to be.
    Amen!
    Last edited by Granyala; 2013-02-04 at 12:15 AM.

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