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  1. #301
    I am Murloc! Baracuda's Avatar
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    Quote Originally Posted by Tilde View Post
    He already wants to delete racials, is it surprising he wants to delete any other form of min/maxing?

    Hoping his eventual replacement will have a computer science background...
    It's not min/maxing if everyone uses the same. Might as well have none then. Now If I could choose to stack crit/haste/mastery/strength depending on my preferred playstyle without losing a lot of DPS it would be a system worth keeping.
    Quote Originally Posted by kbarh View Post
    may i suggest you check out wowwiki or any similar site, it's Grom that orders the murder of Cairne

  2. #302
    Scarab Lord Unholyground's Avatar
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    Enchanting yes, gemming? Nope, They could easily replace all the gems with trinket crafting and more rings and necklaces and make gems required in other high end recipes.
    “What can be asserted without proof can be dismissed without proof.”

    -Christopher Hitchens, 13 April 1949 – 15 December 2011

  3. #303
    Quote Originally Posted by Baracuda View Post
    It's not min/maxing if everyone uses the same. Might as well have none then. Now If I could choose to stack crit/haste/mastery/strength depending on my preferred playstyle without losing a lot of DPS it would be a system worth keeping.
    You go to a site, you find what to gem and enchant and you do it, i cant see how thats fun

  4. #304
    Quote Originally Posted by Baracuda View Post
    without losing a lot of DPS it would be a system worth keeping.
    And that's the problem, you don't lose A LOT of dps as it is. But you lose some, making you inefficient. The only way for gems to be a purely playstyle choice they'd have to make sure all choices net the same DPS or are better for some situations.

  5. #305
    Moderator MoanaLisa's Avatar
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    Quote Originally Posted by Kangodo View Post
    He isn't talking about it.
    Someone complained about it and he started that discussion.
    Yeah, I think it's fair to note that his point literally is to compare the value that a player receives from gemming/enchanting gear against the hassle of doing it on a regular basis as gear changes. I don't think he's proposing removing either profession from the game at all. But getting people's opinions on how they feel about what they need to do with it are a valuable thing as they move forward. Whatever they do in the future, I sense a major change to all professions is in the works. The current system is ancient and hasn't really changed all that much in eight years.

    On the other hand, it could just as easily be an offhand remark that doesn't mean anything.
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  6. #306
    "Remove them because there is no choice" - I hate this statement.

  7. #307
    Quote Originally Posted by darkwarrior42 View Post
    The biggest problem with enchanting is that there AREN'T any options, so it's not a choice; it's just a needless expense. It makes you stronger, but so what? Might as well bake those stats into the piece that's getting enchanted.

    Also, Alchemists don't just get longer duration, they get extra stats. A strength/agility/spirit flask gives 1320 stat to an alchemist instead of 1000.
    I see what you mean about the enchanting. Yeah, that is true. And I didnt know they changed the duration on Alch to increase the stat. Interesting

  8. #308
    I wouldn't but that would be a serious blow to the AH people to loose those 2 professions. I think those are the professions that have the most resale value on all their items and some of the only professions that can actually sell stuff at any point during an expansion.

  9. #309
    Mechagnome bloodwulf's Avatar
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    Id get over it real fast. I hate getting a new piece of gear and having to sim and than regem everything. Not as critical now that i am tanking but last expack as a dps i wanted to squeeze everything i could out of it.
    "Allons-y!" - David Tennant - 10th Doctor.
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  10. #310
    Herald of the Titans Darkfriend's Avatar
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    I would. Proper gemming and enchanting helps separate the bads from the best, and also allows a variety of stats as needed.

  11. #311
    What I would kind of like to see is to have specific item slots dedicated to either enchanting or jewelcrafting, but not both. i.e. gloves can be enchanted but never have baseline gem slots, chests have gem slots but can never be enchanted, etc. This would open up the ability for Blizzard to make gems more interesting than just a lot of +X stats and make the process of getting a specific piece of gear ready for use less painful for the end-user, without crippling or removing either profession.

  12. #312
    Old God Frozenbeef's Avatar
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    no..i would miss the weapons enchants because they make my weapons sparkle with a pretty little colorful glow :*( (try saying that to any of your male friends without being punched :S )

  13. #313
    Titan Wildtree's Avatar
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    I see the whole thing rather as a rhetoric theoretical point..
    The key wording lies in this part:
    Ignoring the damage it might do to professions,
    That makes one thing clear.. Blizzard knows that this would have a damaging impact on the professions, and it would certainly piss a plethora of people off, that were busting their asses for said professions.
    I could see people quit the game over such move. Especially JC's have had a very hard time ever since to get all the cuts needed. The countless dailies to be done, the tons of gold or mats farming to get the gems to cut..
    Enchanting a similar topic. Players from Vanilla til now had to bust their asses to get the enchants that mattered. The most important ones were always gated behind some content, from rep to raid.
    And I am sure that Blizzard knows very well that touching these things could cause a storm.
    And hey.. They have a neat side effect. Both JC/Enchanting show whether a person has either clue and will to customize their toons properly.
    Wrong Enchants and Gems are a clear sign with what you are dealing with...

  14. #314
    I don't care for neither, I got so much gold that the costs are not worth thinking about, but enchanting/gemming does not improve my gaming experience in any way. I used to find it fun, I don't anymore.

  15. #315
    I say make purple/orange/green sockets instead of letting them go into 2 different color ones...so we can see more gems being used lol

  16. #316
    Quote Originally Posted by iadamson View Post
    "Remove them because there is no choice" - I hate this statement.
    Except it's true. Everyone of the same class is pretty much gemmed and enchanted exactly the same. Just another failure in the long list of failures in this game. No diversity options whatsoever.

  17. #317
    Quote Originally Posted by Didactic View Post
    There is about as much 'customization' with enchantments as there was with the old talent trees. You either take the correct enchantments or are immediately identified as mentally deficient.

    Quote Originally Posted by Xeraxis View Post
    If by customization you mean, doing what is optimal otherwise you're doing it wrong, then yeah I agree they do offer quite a bit of customization.
    These 2 had the same reaction I did.

    But I could go either way. Not sure what i would do with my JC and enchanter
    "Peace is a lie"

  18. #318
    Scarab Lord Unholyground's Avatar
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    Quote Originally Posted by Wildtree View Post
    I see the whole thing rather as a rhetoric theoretical point..
    The key wording lies in this part: That makes one thing clear.. Blizzard knows that this would have a damaging impact on the professions, and it would certainly piss a plethora of people off, that were busting their asses for said professions.
    I could see people quit the game over such move. Especially JC's have had a very hard time ever since to get all the cuts needed. The countless dailies to be done, the tons of gold or mats farming to get the gems to cut..
    Enchanting a similar topic. Players from Vanilla til now had to bust their asses to get the enchants that mattered. The most important ones were always gated behind some content, from rep to raid.
    And I am sure that Blizzard knows very well that touching these things could cause a storm.
    And hey.. They have a neat side effect. Both JC/Enchanting show whether a person has either clue and will to customize their toons properly.
    Wrong Enchants and Gems are a clear sign with what you are dealing with...
    Although gems don't go for shit on the AH anymore it seems, its not a very good way to make money.
    “What can be asserted without proof can be dismissed without proof.”

    -Christopher Hitchens, 13 April 1949 – 15 December 2011

  19. #319
    i wouldnt miss it, its just something i do for some more dps.

    i dnt see it as a bonus nor a liability, i use it and thats it.

  20. #320
    Mechagnome bloodwulf's Avatar
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    Make gems and enchants do noncombat benefits. Add more variety to weapon enchants, let gems go toward adding cosmetic effects. There could still be reason to keep both in game, without them having a negative effect on gear. Gems could add color glow effects to pieces, with JC having the ability to proc interesting colors when creating the gem, so say red blue are common, but a black glow (oxymoron) or a pink glow are procs and can be sold for big bucks. I remember how much some of the rarer dyes sold for in GW1 back in the day, so there are definitely people who would be interested in it.

    The combat bonus for each profession could come as a passive or the ability to make BOP rings/necks.
    "Allons-y!" - David Tennant - 10th Doctor.
    "Bow ties are cool." - Matt Smith - 11th Doctor.

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