And surely the rate that people 'grow out' of the game is equal to the amount who join the game for the first time right?
The game card point is actually extremely controversial because Blizzard DO include their game card sales into the subscription figure. And we all know that the Asian market do not subscibe, they use gamecards, thats how the Asian gaming culture works. People go out and buy gametime and then activate it. Blizzard has a very controversial way of estimating how many 'subs' they have in Asia and including it into the total subs number they release every quarter.
Ill let u all decide just how easily manipulated the gametime cards figures are...
And we don;t know if MoP changed anything in subs.. yeah it went back up at the start of the xpac, but that is not more than a logical reaction to a new xpac.
We'll just have to wait and see how the new style of wow, dailies, grind etc. will impact subs.
---------- Post added 2013-02-05 at 09:02 AM ----------
When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these?! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
The community's obsession with WoW subs is Blizzard's fault. They keep flaunting their numbers all over the place, even in direct advertisements like the following:
Originally Posted by Blizzard Entertainment
LFR is just a treadmill for "casual" players. The problem is that it forces people who have real raiding guilds to do content Twice as much which leads to faster burnouts.
Dailies are just a nightmare. Boring, slow and forced.
The sooner Blizzard realizes that they made mistakes with them the better.
“Worse than a feud with the Anglo-Saxons can only be a friendship with them.” - Alexej Jedrichin–Wandram
I don't recall when it was, but I remember then losing 1.5-3 million in one quarter, and all of the sudden, MASSIVE changes were hotfixed onto the servers and crap. Then it started to climb back up. :P
One of my biggest problems with WoW is also that we never seem to actually get what we pay for. Lets look back at when the game had just 10 mil subs. In america and europe we all payed 15 dollars a month, and i know that in some Asian countries they pay less, so lets just say that the average player pays 10$. If they had 10 mil subs that would add up to 100 million dollars a month. In a year that would be 1.2 billion dollars earned only from subs. This is not even taking stuff like expansions, Blizzard store, and box sales into account. Star Wars: The old rebublic costed between $150 million and $200 million to produce, and is the most expensive video game ever made. So blizzard earns 6 times the entire production price of an entire mmo every year. They earn cash off this. I do not think it would be unreasonable to ask for a little more content than wow is currently getting. And free expansion packs of course.