Yes I like the changes.
No I like Professions as they are.
I don't mind if they stay the same or change.
I think there is a better way to make professions less hassle - tell us your ideas below!
I know quite well this change doesn't solve it, however for -now- it helps with the tedium.The current change (ghost iron) doesn't solve this issue, but it does help out in the meantime, till such a day comes when/if Blizzard decides to overhaul the proffs.
I'm also not bothered by how long it takes to level a profession so long as its fun/challenging immersive. I'm sure they meant crafting to be like that and more than just capping it to max level for the small stat benefits. And really pretty much as it is right now I don't feel like it does this.
I am not complaining out of thin air about proffs, Blizzard have mentioned them recently and made moves to streamline them, I'm just picking up on this and asking opinions on what could be done to make crafting more fun and more immersive. I am not at their door demanding stuff. And I am certainly not lazy. That word gets used to often, when someone just wants changes that make a certain mechanic more fun and less grindy.
MMO's are grindy by nature, but Blizzard took the model of MMO and changed it to be less grindy and are always making adjustments to make the grind more interactive/fun.Why can't proffs be changed up a bit to do the same?
I farm all my mats for everything, i have storage galore (bank alt and guild bank with 6 tabs) that I use to help all my toons gear/level proffs etc. I spend more of time in game grinding herbs/ore/leather to level stuff than I do just doing the things I find really fun (because I do find some proffs fun just not to the extent of other things in game) and I would love them to become something more than just a stat benefit at cap. (sure servers have alot to do with this part too, if your server has no want for lowbie crafted stuff then its useless after capping) but how many people actually still craft those lowbie items everytime they log on once they have hit their proff cap? I don't know many that do at all, and I'm on an RP realm! hehe.
Last edited by The Glitch; 2013-02-04 at 10:32 PM.
That's why they stuck all Dark Iron in MC and very little in brd... Kind of counter intuitive. WoW is not managed as it once was that is for sure. They could have just increased spawn rates or increased gathered amount and measured the delta of the increase.
I'm farming mats to build a sulfuron hammer, most mats I've ever collected by far. Compare that epic recipe to any mop epic recipe its laughable. New game design is the only way to look at it.
They already have their perfect solution implemented in the game, they just refuse to spread it to the lower level recipes. I'm talking about multi-skill-up patterns. Why are these not available for lower-level recipes? It makes no sense to me.
This change just completely removes the value of low-level ores and hyper-inflates the value of Ghost Iron, which I don't think is a great change personally.
I must be the social outcast on this one, I dislike it considering I've rerolled professions before and spent the time to farm mats and or gold to reroll them for the better of my character. I've done this twice with engineering and blacksmithing during BC and Wotlk, before flying in azeroth was even available. It's alot easier now with that feature alone how much easier does it really need to get. Takes approximately 3-4 days maybe 2-3 hour sessions to get your mats and skill it up now. What people aren't considering is the fact you may hurt your market a good bit with this change alot of the core pve guilds may end up requiring you to have blacksmithing, jewelcrafting, or engineering as a pair to maximize your stats. This will more than likely make more than just ghost iron jump in value especially on smaller servers. Perhaps give me my gold back that I've spent to level my crap as well as the others and I might appreciate it. Till then let me flaunt and enjoy the amount of work I've got in my account for my characters to have double crafting professions as a pair on them.
Don't forget if they do revamp them, we don't know that that means faster or easier. Hell it could mean longer and more challenging, and I'm all for that too.
On top of all this they could remove all the stat benefits from profs and I also wouldn't mind, so long as they make them more enjoyable and we can craft items that are super fun!
---------- Post added 2013-02-04 at 08:35 PM ----------
Also, intent to very important when judging why someone likes something. If you like this change, the reason is likely because you do want to put in less effort for the same reward, which would in fact be the definition of lazy.
I am interested in proffs being more than grind X items to craft X items to gain X skill ups. The professions as they are now, can stay as they are, I won't make a fuss, and I haven't made a fuss, -crafting is not gamebreaking to me- however if they were to bandy about ideas about revamping profs then I would go *yay* and give my input.
Thats all I'm asking here, for peoples ideas and imagination, on how best to revamp without just going down the route of reduce amounts of mats needed, or the *fix* that BS'ing has been given.
People getting their knickers in a knot! (I figured my poll and opening post was pretty laid back, no flamebaiting, no complaining, just my opinion on the subject and asking for you guys, input and suggestions. Dunno why people are so hateful towards those that have different opinions and ideas on subjects.)
Your quite ok to like proffs as they are! I'm not demanding anything of Blizz, only hoping for discussion and a throwing about of ideas.
Your solution is to make older mats relevant to new things? What like...Azeroth diamonds in lvl 90 jc patterns? Hows that even make sense?
"Farming up a lot of ghost iron" sounds easy, till everyone only need ghost iron, and your stuck getting a stack every half hours because of over farming, or paying 500g a stack for it.
And ill NEVER understand people whining about higher lvls farming in low lvl zones. low lvl nodes are plentiful, have low spawn rates, and often are in multiple zones. I've lvl'd 2 herb/mine toons since MoP and have had no issue in high pop zones. Oh it takes a bit longer to farm now...because people are there! Did we forget vanilla already? Interaction and competition in an mmo...INSANITY!
Instead of fixing what is truly broken, professions are going to get broken even more.
And what was broken is lack of resource nodes in preMoP content (mostly thanks to CRZ, which had especially devastating effect on that), and 80% nerf on TBC/WotLK/Cata cloth (which is side effect of nerfing all drops in 5-men to the ground, but outside mobs' cloth drops were touched too).
It's another way to say "only max level is what matters", why bother playing the game then, if at max level you will be able to cheat prof from 1 to 600? Why bother with non-current resources as their only use will be to sell straight to vendor?
Instead of shutting down CRZ and reverting changes to drops (and adding some more nodes to Outland, Northrend and Cataclysm areas), they streamline profs even more.
And why? Profession isn't something you should be able to quickly switch. With changes like that, professions will lose all their depth (which they already have at minimum).This new system basically just helps max level players quickly switching a prof.
The thing is the professions right now are shit. I only enjoy engineering, mostly because of the parachute and the teleporters. I hope they will find a way to make them interesting
I like this change, it is a great catch-up mechanism.
My only concern is that most bsers also level mining.
So, can we level up mining by mining ghost ores?
If not, then we still are flying all over Azeroth and the question is what will we do with the ores? Since nobody needs the old ones anymore........