my eyes -.-
Anyway, don't have any PvP experience myself but I assume that the top arena DKs who all seem to prefer unholy are wrong then?
saying Unholy DKs are "weak, slow and lack synergy and survivability" just seems like trolling, the buffed diseases + rolling blood generally means you have quick/easy AOE disease spreading. You do heal for more with LB, you have an extra stun with the pet AND interrupt when empowered, gargoyle is free and does more damage. I don't know what you're getting at - you seem to be the only person nowadays that's like "zomg the sky is falling" whereas most other DKs seem happy with the improvements that have been made to the class.
I'm struggling to comprehend how this is 3 sentences...and, yeah. Putting that aside, Unholy has excellent mobility, and wonderful sustained damage with pretty decent burst thrown in there...With the changes it is receiving in 5.2 it will make it a fantastic option for those who don't fancy frost too much. Not entirely sure what you're getting at.
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Properly spec'd and enchanted Unholy has 126% base movement speed.
That's pretty snazzy mobility.
Zombie Vampire Werewolf
We aren't vulnerable to snares but we are vulnerable to roots and other disables. Thats reasonably mobile.
If you consider the worst mobility of all the melee pretty reasonably snazzy mobility, then I guess that's cool whatever.
You apparently haven't spent much time behind the wheel of a ret paladin.
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All it takes is one hunter trap, one chains of ice, on entangling roots, on hamstring, etc., to fuck that up good.
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That applies to everything.
Every other melee and most of the ranged and healers still have better mobility than we do.
I think people just get bored of frost being the main pvp and dps spec.
I don't know. Having a level 90 ret, feral, dk, and a rogue I would argue strongly that deaths advance is a better counter for those things I mentioned than what other classes have mostly because it's always there. Wild charge? 15s cool down. Freedom? 30 seconds. Shadow step (if you even take it) 24 second cd. But deaths advance is always making you faster AND preventing being slowed too much.
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Death's advance is also a talent, it's on a longer cooldown than most of the things you mentioned, it doesn't close a gap instantly like many of them do, and all of the classes you mentioned have other options for mobility.
The passive part of deaths advance is really what I was getting at. Anyways, comparing 1 ability to 1 ability isn't how classes are balanced so this is nearly pointless, I was just saying that unholy/DK in general is reasonably mobile and if you read around and play around, the cries from other melee are much louder and more supported. I would find it hard to believe someone saying other melees have less mobility problems than death knights. On another note, this is getting extremely far from the topic at hand. Perhaps we can get a new thread going, or go back to talking about the little buffs here and there unholy is getting and why it's receiving hype.
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As soon as you said "Wild Charge? 15s cd," I realised you have no idea. Both ret's and feral's have abilities to not be slowed indefinitely.
For your feral /cast !cat form. Just gave you deaths advance on no cd, you're welcome.
For your Ret /cast Emancipate. Just gave you deaths advance on no cd, you're welcome again.
Both of those also better than passive da, as they completely removes the snare.
Then for rogue, I'm assuming this UH Hype refers to 5.2, so rogues will have baseline shadowstep and 1min cd cloak.
I'm not even saying dk's are bad, next patch depending on triple dps and how dumb rogues and monks are, they could even be semi god tier. But saying they have good mobility is just ridiculous.
Doing that with cat form in a hunter's trap still leaves you slowed. And the main thing is.
Overall, and personally (if that'll make everyone feel better), DKs are more mobile than other melee in my eyes.Anyways, comparing 1 ability to 1 ability isn't how classes are balanced so this is nearly pointless, I was just saying that unholy/DK in general is reasonably mobile and if you read around and play around, the cries from other melee are much louder and more supported
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For you... from all the Jesuscats, warriors, monks, ret pallys, and rogues in the world(I'd like to credit enh shaman but i haven't seen one since wotlk).
http://www.lenscrafters.com/lc-us/ey...ase:eye_doctor
We're not more mobile than other melee... I guess that "feel" of being mobile likely comes from death grip which brings them to us, rather than the other way round