This DLC is spot on!
And that is what GC is asking. Show him a spec that because of haste or spirit (primarily) gained within a tier, that spec will go from balanced at the start of the tier, to more than 5% OP at the end of the tier. Is there a certain crit, or haste threshold that will drastically alter the rotation of a spec to allow them to do something new that gains them that much of an advantage. Is there a mana-regen threshhold at which point a healing spec can drastically alter what spells they are casting to the point where they are now drastically better than the other healers who also have gotten similar upgrades?
That is what GC is asking.. show him the mechanism for a spec that allows gear to create those type of drastic changes in gameplay within a tier.
Yeeah all these changes for mage and still the lvl 90 talents remain.
I think I'm bailing this sinking ship once 5.2 hits. Mage looked so promising when MoP came out.....
Because there are so many "No Flying til 6.1" threads, I have no choice but to swoop in, leave a comment, and then take off again