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    Game Update 1.7 Developer Blog: Galactic Reputation

    source: http://www.swtor.com/info/news/blog/20130205

    Originally Posted by SWTOR
    02.05.2013 Game Update 1.7 Developer Blog: Galactic Reputation



    Game Update 1.7 will introduce Galactic Reputation to all players. This is a new way for your character to advance in Star Wars™: The Old Republic™. In a time of widespread conflict and political strife, disparate organizations throughout the galaxy seek allies in the struggle for peace... or conquest. Reputation measures how your character is perceived by these organizations it reflects the prestige you've earned through your heroic contributions to each cause.

    The Reputation track for each organization is divided into six ranks - Outsider, Newcomer, Friend, Hero, Champion, and Legend. You will start with no rank at all, but as you earn Reputation Points, your rank will increase. When you've earned the top rank in a particular organization (i.e. Legend), you will no longer earn Reputation Points with that particular organization. You will have become a living legend among those represented by that organization; an avatar of their cause.

    As your Reputation Rank increases, new rewards will become available to you. Throughout the galaxy, you will find Reputation Vendors associated with each organization. Special rewards with Reputation Rank requirements can be purchased from these vendors. Items and equipment with a Reputation Rank requirement can only be purchased, used, or equipped if you meet or exceed the rank requirement.



    Legacy Titles

    When you achieve specific Reputation Ranks, you will earn a new type of reward called a Legacy Title. Legacy Titles are a new kind of title that is displayed beneath your character's name, in place of your Legacy surname title (e.g. "The Skywalker Legacy"). For example, by achieving Friend rank with The Voss, you will unlock the Legacy Title, “Honored Voss-Friend.” Unlockable Legacy Titles are displayed in the Galactic Reputation tab of your Legacy window.

    A Legacy of Heroism

    A key feature of Galactic Reputation is the fact that it is bound to your Legacy instead of your character. In Star Wars: The Old Republic, the consequences of your character's actions can span generations, and heroism is hereditary. This means that all Reputation Points and ranks that you earn are shared across your entire Legacy, and all characters in your Legacy contribute Reputation Points to the same shared pool. Once you've unlocked rewards or titles, all characters in your Legacy will have access to them.



    Reputation and the Galactic War

    Certain organizations represent one side of a two-sided conflict in the Galactic War. For example, the "Republic Hyperspace Armada" represents the Republic's war effort in space, whereas the "Imperial First Mobile Fleet" represents the Imperial opposition in the same conflict. The Reputation track for these two conflicts is shared, even though the Republic and the Empire have competing goals. A Republic character advancing his rank with the “Republic Hyperspace Armada” indirectly advances the rank of Imperial characters in his Legacy with the “Imperial First Mobile Fleet.”

    Your Reputation Rank measures the impact that characters in your Legacy have had on the conflict - even if they were on the opposite side of the war. You will never lose Reputation Points by aiding one side of the conflict - you will only increase the notoriety and political significance of your Legacy in the conflicts to come.



    Earning Reputation Points

    Reputation is earned by collecting a new kind of item called a Reputation Trophy. Reputation Trophies are consumable items that grant a small, medium, or large amount of Reputation Points when consumed. The amount of points granted by a Reputation Trophy is indicated by the quality of the item - Premium (small), Prototype (medium), or Artifact (large). Every Reputation Trophy is tied to a specific organization. For example, to increase your standing with The Voss, you can collect Gormak Power Cells, which are rewards for completing Heroic Missions on Voss.

    The amount of Reputation Points you can earn with each organization is limited by a weekly cap which provides a natural endpoint for your Reputation Trophy collection each week. You can still acquire Reputation Trophies after you hit your weekly cap, but you will not be able to consume additional Reputation Trophies for points until your cap is reset. If consuming a Reputation Trophy would put you over your weekly cap, you will still be granted the full amount of points from that Reputation Trophy. Weekly caps are specific to each organization, so even if you hit your weekly cap with one organization, you can continue earning points with others.

    Subscriber Bonus

    You can earn additional Reputation Points each time you consume a Reputation Trophy if you have a Reputation Bonus in effect. All Subscribers get a natural +50% bonus to all Reputation Points earned. This value is displayed in the Galactic Reputation tab of the Legacy window.

    Reputations in Game Update 1.7

    Game Update 1.7 will launch with four organizations represented in the Galactic Reputation system:
    Organization
    How to Earn Reputation
    The Voss [WEEKLY] Defending Voss-Ka
    Voss Heroic Missions

    Organization
    How to Earn Reputation
    The Gree Enclave "Relics of the Gree" Event Missions
    "Relics of the Gree: Event Bosses

    Organization
    How to Earn Reputation
    Republic Hyperspace Armada Hard Mode Space Missions

    Organization
    How to Earn Reputation
    Republic Fifth Assault Battalion [WEEKLY] Section X Crisis
    Section X Missions

    Organization
    How to Earn Reputation
    Imperial First Mobile Fleet Hard Mode Space Missions

    Organization
    How to Earn Reputation
    Imperial Guard on Belsavis [WEEKLY] Section X Crisis
    Section X Missions

    And that’s our new Reputation System in a nutshell. Players can look forward to us adding more Reputation organizations in the future that will include new and familiar locations!

    Jesse Sky
    Lead Flashpoints and Operations Designer


    tl;dr
    Reputation Vendors with exclusive Reputation gear & items (required certain reputation levels for each piece of gear/item). Reputation is earned Legacy-wide, no need to grind on every single character.

    Sounds good, I was worried it would be just titles but Reputation Vendor and exclusive items certainly sounds great. And this gives a reason to visit visit Voss again.

  2. #2
    I agree, looks better than they originally explained.

    Any reason to have people venturing off Fleet is a good thing, IMO.

    Looking forward to what else this patch has in store. It appears to get bigger and better every time they release new info. Sometimes it seems like games (SWTOR included) bite off more than they can chew with initial releases, and then pare the final release down.

    Looks like they are adding to 1.7 in a good way.

  3. #3
    The Lightbringer WarpedAcorn's Avatar
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    The Legacy-wide aspect of this system makes it significantly more appealing. However, I doubt I will personally participate as it seems to involve playing around in a lot of "daily" areas. I could be persuaded if they have some cool looking armor shells though.

  4. #4
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    Quote Originally Posted by Leadsop View Post
    Any reason to have people venturing off Fleet is a good thing, IMO.
    Which is why I'm all for adding Pazaak mini-games and such to all the Cantinas in the game except the fleet. Or even better, add it only to low-level planets (excluding Act 3 planets that already have good enough incentives to be revisited like Belsavis Dailies and the upcoming Reputation grind on Voss). Same with Swoop Racing (if it ever happens). Add swoop tracks to low-level planets and swoop scoreboards/vendors to Cantinas on low-level planets.

    Quote Originally Posted by WarpedAcorn View Post
    The Legacy-wide aspect of this system makes it significantly more appealing. However, I doubt I will personally participate as it seems to involve playing around in a lot of "daily" areas. I could be persuaded if they have some cool looking armor shells though.
    If the armors/items in Reputation Vendors are good, people would definitely go for it agree.
    Last edited by mmocafc5faf701; 2013-02-05 at 06:56 PM.

  5. #5
    The Unstoppable Force Kelimbror's Avatar
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    I agree that this is much more fleshed out than many anticipated. Without knowing exactly how you obtain these trophies, I can't really comment on whether it is a good system. Only earning rep through item consumption is problematic to me. Especially being able to farm rep over a cap...why have the cap in the first place then?

    Also, the potential to sell these things on the GTN or include them in Cartel Packs seems high with their recent track record. Until I know for certain this won't happen, it has a huge potential to turn sketchy in a heartbeat.

    Hopefully none of the bad stuff happens and this is the first step towards providing actual content to the game beyond the same 3 things over and over.

    ---------- Post added 2013-02-05 at 02:06 PM ----------

    Quote Originally Posted by Harrus View Post
    Which is why I'm all for adding Pazaak mini-games and such to all the Cantinas in the game except the fleet. Or even better, add it only to low-level planets (excluding Act 3 planets that already have good enough incentives to be revisited like Belsavis Dailies and the upcoming Reputation grind on Voss). Same with Swoop Racing (if it ever happens). Add swoop tracks to low-level planets and swoop scoreboards/vendors to Cantinas on low-level planets.
    Unless the rewards are extremely significant, complicating a player's ability to participate in content is a big no-no. Arguably in a game with so many loading screens and forced travel routes I would say sending them to BFE on lowbie planets is a bad idea. Ideally they would have some form of rewards/achievements in all locations, negating the need to segregate anything and just having the option available everywhere.

    Not having it on the fleet would be illogical for something like Pazaak, but having rewards be different based on where you are is probably a good idea.
    BAD WOLF

  6. #6
    While I can't say I'm thrilled with more daily content, dailies were expected since the start and it's nice to see that there are actual rewards beyond titles.

    Interested to see what kind of rewards there are though.

  7. #7
    Deleted
    Looking very much forward to testing this out.

  8. #8
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    Quote Originally Posted by Kittyvicious View Post

    Unless the rewards are extremely significant, complicating a player's ability to participate in content is a big no-no. Arguably in a game with so many loading screens and forced travel routes I would say sending them to BFE on lowbie planets is a bad idea. Ideally they would have some form of rewards/achievements in all locations, negating the need to segregate anything and just having the option available everywhere.

    Not having it on the fleet would be illogical for something like Pazaak, but having rewards be different based on where you are is probably a good idea.
    True, but then again, they could add "Tatooine & Nar Shaddaa Cantina Departures" quick travel in Fleet's cantina Ideally the engine would be improved so much travelling from one planet to planet would be a breeze, but until that happens, a 'teleport' from fleet cantina to relevant cantinas on other planets could be enough. Anything to give people a reason to get off the fleet to some other planets, especially low level

  9. #9
    Quote Originally Posted by Kittyvicious View Post
    I agree that this is much more fleshed out than many anticipated. Without knowing exactly how you obtain these trophies, I can't really comment on whether it is a good system. Only earning rep through item consumption is problematic to me. Especially being able to farm rep over a cap...why have the cap in the first place then?
    It sounds to me like the reputation trophy will be a quest reward from the specified quests. (Rather than the quests giving you rep directly.) That also allows them to have it be a random or boss drop as well, or a random common or uncommon item in a cartel pack. Not to mention that you might be able to farm excess rep items one week, and use them in the next week.

    The rep over the cap only applies to a single item. So if cap is 1000 points, you have 950, and you get an item worth 100 rep, you can go to 1050 rep. The alternative is debating whether it's better to use the item for 50 rep or save it for the next week while not capping out this week.

    All in all, I think it's a pretty solid design for a reputation system.

  10. #10
    Does anyone have any idea what kind of items will be available ?

  11. #11
    It was only a matter of time before we got rep grinds of some sort.

    Now to see how it's actually implemented.

    Are the rewards interesting enough to want to grind out the rep.
    Are the rewards so good you feel obligated to do them (not good design if you ask me)
    OR are they not good enough rewards so you could skip the content and not be interested at all. (not to be confused with not liking the Rep grind aspect)

    Quote Originally Posted by Snorkle View Post
    Does anyone have any idea what kind of items will be available ?
    I don't think that was listed.

    Mainly this:

    As your Reputation Rank increases, new rewards will become available to you. Throughout the galaxy, you will find Reputation Vendors associated with each organization. Special rewards with Reputation Rank requirements can be purchased from these vendors. Items and equipment with a Reputation Rank requirement can only be purchased, used, or equipped if you meet or exceed the rank requirement.

  12. #12
    Its nice they added something but why do they allow imperial alts to gain imp space rep because your republic main did a republic space mission?

    Should be nice to see an imperial player just sitting in the fleet displaying the republic legacy title.

    Will anyone have to make a choice in this game that ever really matters?

    ---------- Post added 2013-02-05 at 04:05 PM ----------

    Quote Originally Posted by RohanV View Post
    It sounds to me like the reputation trophy will be a quest reward from the specified quests. (Rather than the quests giving you rep directly.) That also allows them to have it be a random or boss drop as well, or a random common or uncommon item in a cartel pack. Not to mention that you might be able to farm excess rep items one week, and use them in the next week.

    The rep over the cap only applies to a single item. So if cap is 1000 points, you have 950, and you get an item worth 100 rep, you can go to 1050 rep. The alternative is debating whether it's better to use the item for 50 rep or save it for the next week while not capping out this week.

    All in all, I think it's a pretty solid design for a reputation system.
    My bets are that it will be just like in WOW with the rep gear. Its wont be the absolute best but it will be better than some OPS gear.

    With the item giving rep instead of the actual kill it looks like a good way for them to put it on the CM and allow people to buy gear. Not saying they would do that but its EA so you have to think they will. Then when they do it will be ok because there is some gear thats better than it even though its located in nightmare OPS so its not really P2W.
    Last edited by katta; 2013-02-05 at 09:06 PM.

  13. #13
    Deleted
    Quote Originally Posted by katta View Post
    Its nice they added something but why do they allow imperial alts to gain imp space rep because your republic main did a republic space mission?
    Not really as illogical as it would seem at first glance. I mean, when you're an accomplished general/warrior from the opposing faction, you are still respected/notable in a certain way, as a worthy enemy, tough to beat etc. You DO have a reputation

  14. #14
    Quote Originally Posted by Harrus View Post
    Not really as illogical as it would seem at first glance. I mean, when you're an accomplished general/warrior from the opposing faction, you are still respected/notable in a certain way, as a worthy enemy, tough to beat etc. You DO have a reputation
    Thats a good thought but I was just going to stick with it makes it more enjoyable knowing you don't have to grind it out multiple times and be happy with that.

  15. #15
    Quote Originally Posted by Harrus View Post
    Not really as illogical as it would seem at first glance. I mean, when you're an accomplished general/warrior from the opposing faction, you are still respected/notable in a certain way, as a worthy enemy, tough to beat etc. You DO have a reputation
    Yes they have a reputation for being a great warrrior but not for being a great warrior on their side. So because you were a great warrior for the republic the imperials are going to reward you for it?

    Also it allows people to gear up even quicker with alts, (asuming that they will give out decent gear). That will get people out in the world for a little bit but once they do it on one character there will be no need to do it on any other one.

    What it boils down to is its a one time use content since you do it on one you wont have any need to do it on another. There is no replayability in it.

  16. #16
    Quote Originally Posted by katta View Post
    What it boils down to is its a one time use content since you do it on one you wont have any need to do it on another. There is no replayability in it.
    To be fair, there's hardly replayability to most rep grinds or daily quests -_-

  17. #17
    I mean it's legacy bound so I guess it's better than what the other ones are doing but still I'm so sick of fucking rep grinding in these games. Has nobody had a better idea?

  18. #18
    Deleted
    Quote Originally Posted by katta View Post
    Yes they have a reputation for being a great warrrior but not for being a great warrior on their side. So because you were a great warrior for the republic the imperials are going to reward you for it?
    Well it ain't like vendors in the game are suppoused to be realistic right? It doesn't make sense that my Commander of super-elite Havoc Squad has to pay ANYTHING to get best gear lol

    Quote Originally Posted by katta View Post

    Also it allows people to gear up even quicker with alts, (asuming that they will give out decent gear). That will get people out in the world for a little bit but once they do it on one character there will be no need to do it on any other one.

    What it boils down to is its a one time use content since you do it on one you wont have any need to do it on another. There is no replayability in it.
    It is indeed what it seems like it will be. Then again, too many things were already not Legacy-bound (datacrons anyone...?). The Legacy system was supposed to add to convenience and reward for creating alts, it kinda fell of the track in this area. And it ain't like this Reputation system is suppoused to be some "super mega new end-game content". It's a small feature, but with good rewards it would still be good.

    What I consider big end-game feature that they should make never-ending and keep replayability is Professions system for example, having you have a "job" (bounty hunting, "mercenaring", kitten-rescuing, smuggling). This Reputation thingy ain't and shouldn't be aimed at to be anything more than some additional little stuff to do on the side. Game needs bigger new end-game systems and content

  19. #19
    Deleted
    Quote Originally Posted by katta View Post
    1) Yes they have a reputation for being a great warrrior but not for being a great warrior on their side. So because you were a great warrior for the republic the imperials are going to reward you for it?

    2) What it boils down to is its a one time use content since you do it on one you wont have any need to do it on another. There is no replayability in it.
    1) It's slightly different but still a bit strange. Your Imperial will be able to use the Imperial vendors even though it's his 'relative' (legacy) who did the missions on the Republic side. You're effectively receiving an Imperial reputation based on how badass your 'traitor' relative is.

    It makes sense to me overall but maybe a bit jarring.

    2) I absolutely love that it's linked to Legacy. I have 2 accounts and 16 toons. Having to only earn the reps once per account is going to be a godsend to me and others with multiple toons.

  20. #20
    Deleted
    Quote Originally Posted by Jamos77 View Post
    1) It's slightly different but still a bit strange. Your Imperial will be able to use the Imperial vendors even though it's his 'relative' (legacy) who did the missions on the Republic side. You're effectively receiving an Imperial reputation based on how badass your 'traitor' relative is.
    "But you're a Republic general, no way I'm giving you our top tech!"

    "Ohh it's for my sister who's in Empire ^^, honestly"

    "Ohh all good then ^^"

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