MMORPG.com's Rob Lashley will be interviewing City State Entertainment's Mark Jacobs tomorrow(14.02.2013) at 1:00 pm EST to talk about Camelot Unchained.
Last edited by sinilaid; 2013-02-13 at 05:58 PM.
An interview with Mark Jacobs.
Lv30 (Warframe) - Zephyr - Boltor Prime - Lex Prime - Dakra Prime - Gold Seeker -
Lv40 (Firefall) All Battleframes
Lv60 (Neverwinter) - Rogue - Fighter - Wizard - Guardian - Cleric -
Great interview. HE says that they need 2mil from kickstarter to get another 3mil from someone. Great Hopefully they will get those 2mil
Sadly, we will have to wait min 2 years, Mark said that they are aiming at early 2014 to begin alpha testing, and september 2015 to launch It's a long time, I for exmaple, am not sure if I am gonna play games that time. Sad
Last edited by Slaughty8; 2013-02-15 at 09:04 AM.
He also said that when players donate 2mil, he will drop 2mil of his own money and 1mil from investors.
Here is a nice summary:
Tiered Price structure sounds solid. Higher tiers possibly allowing more servers to play on, or spouse/kid account additions.
No Pay to Win. Maybe cosmetic items for housing but seems reluctant to allow things in the game crafters can't make.
Class structure, seems hardcoded style, not skill based, some freedom but didn't elaborate too much.
Crafter centric sounds awesome.
No Auction Houses...Rejoice!!!
Housing, limited info but I like it. Can build in both safe zones and build in RVR zones with risks of it being burnt down, but advantages/benefit over safe zones.
Will ask for 2 million with Kickstarter. If that goal is met, Mark&His other investor(s) will contribute another 3 million to get the total to 5 million. Mark putting probably about $2 million into it himself.
No player looting in RVR but reward upon kill but still to be determined.
No run and gun style fighting. Example...stand still casting/arrow firing, no running around bunny hopping dropping nukes on people.
Not in the plans for single character per server but is open to discussing with players. Not something he understand the need/desire for but willing to discuss.
Same faction FFA style isn't in the initial plans. Wants to get 3 faction game right first and would rather focus on that. If there is demand later its possible.
If KS hits goal, september 2015 would be goal for game.
If KS hits goal KS backers to get into alpha/beta VERY early. Wants their opinions and feedback.
Engine for the game to be determined.
Possible chance of mounted combat but its a stretch goal, probably wouldn't be at launch.
Armor dyes will be present.
Realm progression will be present but won't be structured realm ranks like DAOC.
I see that they wan't to make it like in entropia universe, where you for example, shoot with a pistol and your handgun skill is inreacing, but you must shoot. In other words, Camelot Unchained will have the same skill system as Oblivion/Skyrim/Morrowind: you cast fire magic, your magic and fire skills improve. You craft siege warfare, your siege warfarfe skills improve. Thats nice, I like that. The only problem to solve is the difference between a beginner and veteran players. Mark said that he wants to avoid huge differences, like "veteran can totally own a beginner" which may be a wrong step, because nowdays ppl even more like to be rewarded in games than years ago.
Again, he's a nice guy and I don't wish failure on him, but really, anyone who is hanging on to his every word in blogs is someone I'd talk into about buying lakefront property in the Gobi desert.