So the first few bosses in MSV are based on 463 ilvl give or take and the first bosses of HoF are based on 489 ilvl. Of course once you get gear from the encounters and outgear them they will be really easy but that happens anyway. So the difficulty of a boss is based on the level of gear you can possibly have before defeating it.
Most people dont even understand exponential power increases so I doubt many people would be disappointed that their characters dps only went from 120-180k since previous expansions like Wrath or Cata dps only went up 15-50k. Also people would be much more happy with a slow dps raise than a huge dps nerf because of a squish.
So limit stat inflation and implement scientific notation(Ks,Ms,Gs or Mega Damage) and you dont have to nerf everything.
I wonder what people would do if they just took all the ilvls off the gear and just let the stats speak for themselves.
The ilvl squish serves a number of purposes. Not only does it make the numbers easier to manage, but it also means that there is less load on the servers that run wow. It takes far less resources to compute 124+346*1.3 than to compute 1247652+3462789*1.3. That's not saying that it's beyond the ability of the servers to calculate all this information, however it may start to get a bit much in an xpac or two's time....
---------- Post added 2013-02-07 at 12:48 AM ----------
Here read this http://us.battle.net/wow/en/blog/3885585
Last edited by Rhyseh; 2013-02-07 at 12:51 AM.
Going from item level 66 (Molten Core) to 76 (Blackwing Lair) was a 15% increase in item levels. Going from 463 (dungeon gear) to 516 (heroic elite gear) is an 11% increase in item levels.
Bigger numbers, but a smaller increase relatively.
And you're ignoring that an item squish is a temporary solution since gear will start going up again, which will require an item level squish again in the future.
I know this is an unrealistic way to demonstrate what I find absurd in people saying "smaller numbers give more detail for blablabla..." but let's think like this for a moment:
Using 10 heroic Lei Shi as an example here.
Our tonight's Lei Shi kill accounted to the boss taking damage from 2836+1052+1283+319+333 = 5823 different hits, crits, ticks, crit ticks and glancing blows
If the boss had 30000 health, in comparison to the 300m it is today, each source of damage would have to hit for an average of 5,15 damage compared to the ~51520 damage it is today.
Now, let me ask you; which allows more room for customization or fine-tuning details; spells that normally hit for 5 damage sometimes hitting for 4 or 6, or spells that normally hit for 50000 damage sometimes hitting for 49687 or 50839? In the "squished" version, if you want a spell to deal more damage, you'd have to increase the spell's damage by 20%, whereas in the current version, you can increase the spell's damage by as little as 0,0002% to make it account to the damage done on the boss.
Again; I know that this is an extreme example, but I hope you see my point in all this.
They should of done this on MOP, it needs to be done and cant come soon enough. I am all for the squish, do it already.
The time required for a calculation is primarily dependent on the data types involved, not on the data itself.
Say you had a 75% across the board decrease, your level 1 spells are now hitting for 1.5-2 damage. Wee
Oh sure, level 1 may be a very small part of the game, but its the first part of the game you see and doing 1-2 damage against monsters with 10 health isn't fun, it's lame
Seems like some doesn't grasp how the squish would negatively affect soloers, but here, I'll help.
It'd be done in order to even out the exponential increase in ilvl. I doubt level 60 raids health and whatnot would drop nearly as much as it would for a level 90.
And come on, where's the real arguments? Some love huge numbers, some hate it. You can't stand it? Get an addon to cut to K's.
Because there's NO other benefit.
True, there's no difference in hitting for 1500 out of 10,000 or 150,000 out of 1,000,000. We all get it. Question is why you aren't already doing something about it that doesn't require a squish that WILL make us less potent in older, less squished raids. It's NOT merely dividing every number in the game by 100. Geez.
Last edited by MasterHamster; 2013-02-07 at 03:03 AM.
A game without obstacles or challenges is not a game, it's a sandbox.
I wonder how many people would have even noticed this to be an "issue" if GC didn't ever bring it up. Regardless I still stand by what I said pages ago. I'd rather have them make new content than pull resources to do a squish as it will take a very long time to adjust every NPC, every mob, every boss and every item.
I have been chosen by the big metal hand in the sky!