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Bdk Nagrand
No, I said it earlier in this thread that they said even before that interview that they'll do it if players are calling for it, and for now its mega damage. I'm just sick of the topic really, and hopefully that'll just make people stop talking about it lol, especially about the claims/wishes that it'll be the "unannounced feature" that has been in the news recently.
||i5 3570k @ 4.4GHz||H100 push/pull||AsRock Z77 Extreme4||16Gb G.Skill Ripjaws 1600MHz||HD6970/HD6950 crossfire|| Coolermaster Storm Trooper||Corsair TX850 Enthusiast Series||OCZ Vertex4 128gb(boot drive)||3x 1tb Western Digital HDD||
Bdk Nagrand
||i5 3570k @ 4.4GHz||H100 push/pull||AsRock Z77 Extreme4||16Gb G.Skill Ripjaws 1600MHz||HD6970/HD6950 crossfire|| Coolermaster Storm Trooper||Corsair TX850 Enthusiast Series||OCZ Vertex4 128gb(boot drive)||3x 1tb Western Digital HDD||
Bdk Nagrand
The longer they wait to do this the harsher it will be. Folks get used to seeing big numbers. You squish soon and folks start to get used to it before a new expac comes out. Then when you start seeing bigger dps from new content you will forget about it a bit. It is all Psychological.
Wait to do it in the new xpac and you will find folks being lax due to a much poorer feel as your gear/dps/crits will all be lower. Implement it right now and throw things out of order for a bit shake it up.
So you're saying a 1 damage increase when you're at 150 damage is more noticeable than a 2.370.000 damage increase when you're at 345.678.093? Because that's the kind of comparisons you have to expect.
I'd say most people are going to notice the 2 million increase more, even though both are the same % of increase.
Stop saying false things.
WoW is not even near reaching a computational ceiling. WoW is just reaching the 32 bit integer ceiling, meaning 32 bit systems would have a little overhead in processing some of the calculations.
But even with that overhead, WoW still doesnt use most of your computational power unless your rig is 10 years old.
64 bit systems have NO ISSUE whatsoever.
And no, its not speculation that you would lose power relative to older content, is just basic understanding of what changing an exponential growth into a linear one means.
If they are waiting untill all the players ask for it, that means they wont do it.
Those of us that understand what it means dont want it and will never want it.
---------- Post added 2013-02-07 at 09:26 AM ----------
They are not changing the exponent. The proposal was to change all previous-to-current expansion growth from exponential to linear (with little jumps between expansions) and leave the laste xpansion as exponential growth.
That was the proposal they made.
Last edited by Ziktus; 2013-02-07 at 12:33 PM.
It is just numbers....
Originally Posted by Blizzard Entertainment
I'm up for the item squish.
But if people like a lot of numbers, won't they get a little bit sad if Blizzard adds ''k'' and ''m'' after damage? Since the damage will 'look' lower because instead of 1,000,000 damage, you will do 1M damage, and 120K damage, less numbers will appear on the screen.
Statistics never lie, but liars use statistics.
That is still an exponential stat increase. Stats do not grow linearly with itemlevel. Ilvl never grew exponentially, nor linearly.
Besides, the proposal wasn't to change the growth from exponential to linear, but to have the growth be based on where you are as a fresh character for the respective expansion instead of a fully decked out one for older expansions.
Since that doesn't remove the data from the game, it would be fairly trivial(if you have programming skills, of course) to produce an addon to convert it back to the old way.