People apperently don't understand the reasons for an ilevel squash. They keep saying things like "your minds can't comprehend large numbers". This is just silly. Stop that.
The reason smaller numbers may be required is because how ilevel scales. Its not a case of getting 10% more stats each tier, there are huge leaps between expansions due to how level scaling works.
Let's compare each tier set for Prot Warriors, just looking at Stamina and Strength on the chests.
Tier 1 - 20 Str 28 Stam
Tier 2 - 17 Str 40 Stam
Tier 3 - 21 Str 43 Stam
Tier 4 - 25 Str 48 Stam (+3 sockets, 12-18 Stam per gem)
Tier 5 - 38 Str 47 Stam (+3 sockets, 12-18 Stam per gem)
Tier 6 - 37 Str 69 Stam (+3 sockets, 12-18 Stam per gem)
Tier 7 - 81 Str 111 Stam (+2 sockets, 24-30 Stam per gem)
Tier 7.5 - 92 Str 127 Stam (+2 sockets, 24-30 Stam per gem)
Tier 8 - 106 Str 135 Stam (+2 sockets, 24-30 Stam per gem)
Tier 8.5 - 113 Str 147 Stam (+2 sockets, 24-30 Stam per gem)
Tier 9 - 120 Str 157 Stam (+2 sockets, 24-30 Stam per gem)
Tier 9.5 - 136 Str 180 Stam (+2 sockets, 24-30 Stam per gem)
Tier 9.5H - 153 Str 206 Stam (+2 sockets, 24-30 Stam per gem)
Tier 10 - 144 Str 191 Stam (+2 sockets, 24-30 Stam per gem)
Tier 10.5 - 162 Str 219 Stam (+2 sockets, 24-30 Stam per gem)
Tier 10.5H - 183 Str 251 Stam (+2 sockets, 24-30 Stam per gem)
Tier 11 - 341 Str 512 Stam (+2 sockets, 60-75 Stam per gem)
Tier 11.5 - 385 Str 578 Stam (+2 sockets, 60-75 Stam per gem)
Tier 12 - 368 Str 611 Stam (+2 sockets, 60-75 Stam per gem)
Tier 12.5 - 420 Str 689 Stam (+2 sockets, 60-75 Stam per gem)
Tier 13 - 426 Str 730 Stam (+3 sockets, 60-75 Stam per gem)
Tier 13.5 - 489 Str 824 Stam (+3 sockets, 60-75 Stam per gem)
Tier 14 - 1063 Str 1835 Stam (+2 sockets, 240 Stam per gem)
Tier 14.5 - 1220 Str 2071 Stam (+2 sockets, 240 Stam per gem)
Starting to see the problem? The scaling is out of control, and unnecessarily so. Even if we ignore the fact gems are scaling faster and faster (first doubling from BC to Wrath, a bit more then doubling Wrath to Cata, and quadripling from Cata to MoP!), stats on entry-level tiers are tripling every expansion! Meaning Tier 17 may start off a bit like:
Tier 17 - 3500 Str 5000 Stam (+2 sockets, 1000 Stam per gem)
And...
Tier 20 - 12000 Str 15000 Stam (+2 sockets, 4000 Stam per gem)
And...
Tier 23 - 38000 Str 45000 Stam (+2 sockets, 12000 Stam per gem)
The numbers just keep going up and up, and most of us know WoW will keep going for a long time (look at Everquest as an example, and it was never this popular). Even if we can accept it, the engine will just get more and more taxed. Its already running more numbers then it ever has even if we discount the scaling, due to more complex fights with positional dangers, multiple different cooldowns and abilities and the like. Not to mention increased polygons in the enviroment and models. Eventually the system may start suffering slowdown, even if computers can easily handle it with a newer engine.
Reducing the curve now makes sense. Better now then having to rescale even more things later down the line.
Heck, old gear may not even need to be touched. Just slowing down the rapid rate the gear is inflating. Maybe even saying 'to hell with it' and not having a big 'jump' between expansions, since raiders tend not to be pleased getting rid of their epics for greens and blues anyway.

MMO-Champion
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