1. #1

    Squishiest class in 5.2 .

    I was thinking rogues or hunter

  2. #2
    Hunters have survivability because they have a pocket tank. Thieves, non-frost mages and non-shadow priests tend to have squishy problems.

  3. #3
    Pit Lord gutnbrg's Avatar
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    mages as usual...

  4. #4
    Quote Originally Posted by DeadmanWalking View Post
    Hunters have survivability because they have a pocket tank. Thieves, non-frost mages and non-shadow priests tend to have squishy problems.
    Gibberish. Thieves aren't a class, and hunters are one of the squishiest classes there is. Shadow is very squishy itself. for a hybrid.
    Last edited by Venaliter; 2013-02-06 at 01:38 PM.

  5. #5
    Quote Originally Posted by gutnbrg View Post
    mages as usual...
    Good trollbait.

    OT, retri as usual.

  6. #6
    Hunters are OK. The idea is to not get caught, especially now when they have no reason to stay in one place...

  7. #7
    Warchief Voyager's Avatar
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    Quote Originally Posted by gutnbrg View Post
    mages as usual...
    This is true, especially Arcane, zero self-healing.

  8. #8
    Warriors?
    Nope! -> old SecondWind back, D-Stance still > BloodPresence no big changes, no mobility nerfs at all

    Mages?
    Nope! -> the main target of the "5.2 pvp nerfs" got buffed, the new nondispelable, max 30% absorb vs FastAttack/DW Classes = NON-WARRIOR-MELEES and DoT Classes is a fun talent for the overbuffed mage class

    Shadows?
    Nope! -> even the 5.2 burst dmg nerfs got reverted, shadows in mop are not squishie at all

    WW Monks?
    Nope! -> not anymore, with the free Heals, 45s silence/disarm they counter even short burst DPS cooldowns very hard

    Rogues?
    Nope! -> Cloak of Shadows (60s) and Prep for the other CDs

    Hunters?
    Nope! -> nothing changed to readiness/deterance, so why should hunter be squishie at all?



    and here the gimped classes in pvp:

    DKs?
    YES! -> Frost/Unholy? It doesn't matter. NO disarm / No silence protection at all, worst and longest defensive cooldowns in game unchanged in 5.2

    Shamans?
    YES! -> ...

    Ret Paladins?
    YES!



    The hot topics on the PTR Forums are the Mage Buffs (after most 5.2 nerfs got reverted) and Warrior DPS Improvements to gain max pvp dps in 5.2 with D-Stance...

  9. #9
    shamans or warlocks.

  10. #10
    Warchief
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    Quote Originally Posted by Ange View Post
    The hot topics on the PTR Forums are the Mage Buffs (after most 5.2 nerfs got reverted) and Warrior DPS Improvements to gain max pvp dps in 5.2 with D-Stance...
    You'll be raged starved playing soley d-stance as you gain no rage and OP costs rage.
    It's actually reverse, "no dps" in d-stance, not increased...

  11. #11
    Quote Originally Posted by santa666 View Post
    You'll be raged starved playing soley d-stance as you gain no rage and OP costs rage.
    It's actually reverse, "no dps" in d-stance, not increased...
    Warrior DPS in d-stance is like FrostDK DPS in Blood Presence or Feral DPS in Bearform. -40 or -60% DPS is what ALL other tankhybrid have to pay for defense.

    I don't really get the outcry from warrior players.

    At least there is no mobility AND control change for Warriors inside d-stance. Imagine if you play a FrostDK with no control and no mobility and all your woth is counted in pure DPS numbers. And now you switch your presence to Blood and cut your DPS in half or -40% and thats is.

    As soon as you compare the 5.2 Warrior changes to Feral 5.2 and DK 5.2 standings there should be no reason to ask for buffs.

  12. #12
    Dreadlord vmagik's Avatar
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    Quote Originally Posted by Ange View Post
    DKs?
    YES! -> Frost/Unholy? It doesn't matter. NO disarm / No silence protection at all, worst and longest defensive cooldowns in game unchanged in 5.2
    From a defensive POV:

    Conversion = buffed in 5.2
    Death Siphon = buffed in 5.2
    Strangulate's cooldown now 1min (down from 2min) = buffed in 5.2
    Asphyxiate's (if you chose it for some reason) cooldown now 30seconds (down from 1min) = buffed in 5.2

    For Unholy, from an offensive POV:

    A proper DPS cooldown in the form of a gargoyle that's free and scales with mastery!
    Icy touch now causes reaping (returning frost runes as death runes)
    Plague strike applies both diseases!

    We have had some love... But yes even with all that I do agree, DKs will still be one of the squishiest classes... Thankfully unholy seems to lose little from sitting in blood presence
    Last edited by vmagik; 2013-02-06 at 04:37 PM.
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  13. #13
    Brewmaster Breccia's Avatar
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    Don't forget bloodworms. They're also getting buffed.

    But I, too, would like to see some Ret love. It's overdue.

  14. #14
    Ret as always. While the buff to FoL helps,its not enough.

    Not even close.

  15. #15
    Quote Originally Posted by vmagik View Post
    From a defensive POV:

    Conversion = buffed in 5.2
    Death Siphon = buffed in 5.2
    Strangulate's cooldown now 1min (down from 2min) = buffed in 5.2
    Asphyxiate's (if you chose it for some reason) cooldown now 30seconds (down from 1min) = buffed in 5.2
    Death Pact in 5.2 seems still the best choice for pvp.
    Strangulate as a defensive move? After the blanked silences got reverted?

  16. #16
    Quote Originally Posted by Whatsausername View Post
    I was thinking rogues or hunter
    Hunter's have Aspect of Iron Hawk passively reduces all dmg by 15%, on top of that Deterrence, Disengage, Readiness, Pet with all sorts of abilities stun,buffs,cc. Squishy is just not right...

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