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  1. #261
    Legendary! draykorinee's Avatar
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    If this was chapter three I would have stopped reading. The living story is to me, very underwhelming a lethargic stroll through an uninspiring story. Things can only get better I suppose.

  2. #262
    Scarab Lord Karizee's Avatar
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    Quote Originally Posted by Zephyr Storm View Post
    So far the "living" story has been pretty dead. It has consisted of going to a certain zone, doing a very repetitive task for about 5 mins and then never going back until the next "living" story update. It's been very underwhelming so far. All I can say is that I hope part 4, the grand finale, actually has something to it and makes the previous 3 parts worth it. If it's just like parts 1-3, or only a tad more involving, I will deem Anet's "living" story a complete failure and will remember to never touch the "living" story again in the future. Is there really all they have to offer us over the course of 4 months? Seriously?
    We've only seen 2 chapters of the Living Story so far and I agree, if that's all there was to it it's pretty tepid. Withholding judgement until we see chapters 3 & 4.

    But they have brought much more in the last 2 months other than Living Story, we got Guild Missions, rated PvP, a new PvP map, the new daily achievement system, more Ascended gear and some QoL things like Trading Post preview and Guesting.

    Colin discusses some of the design decisions behind developing the Living Story in his recent SINFO lecture. Interesting stuff.
    http://www.youtube.com/watch?v=FTAORsgLXDw
    Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
    ~Euron "Crow's Eye" Greyjoy

  3. #263
    It is a bit underwhelming so far but they have said it will ramp up pretty well. I thought they did an excellent job with the GW Beyond stuff so I'm willing to give them the benefit of the doubt here.

  4. #264
    Bloodsail Admiral nevermore's Avatar
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    Can we just talk about the absolute lack of foresight on ANet's behalf when it comes to Guesting?
    I know, they just added the feature, it's the players who exploit it... but still.
    Doing any of the dragons or other chest events has become almost impossible now. 10-15 minutes before any of the events start I'm already being put into the overflow... :/
    It just needs a bit of tweaking... Maybe give priority to people who are on the server as opposed to ones who are only guesting? I dunno. But it's been pissing me off for days now.

  5. #265
    Maybe just limit getting the chest reward to once per account. Then you are done for 24 hours or reset.

  6. #266
    Scarab Lord Karizee's Avatar
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    Quote Originally Posted by nevermore View Post
    Can we just talk about the absolute lack of foresight on ANet's behalf when it comes to Guesting?
    I know, they just added the feature, it's the players who exploit it... but still.
    Doing any of the dragons or other chest events has become almost impossible now. 10-15 minutes before any of the events start I'm already being put into the overflow... :/
    It just needs a bit of tweaking... Maybe give priority to people who are on the server as opposed to ones who are only guesting? I dunno. But it's been pissing me off for days now.

    With an average of almost 60k accounts per server you'd be hitting overflows even without Guesting. I think there is a cap of ~500 per map.
    Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
    ~Euron "Crow's Eye" Greyjoy

  7. #267
    I think the dragon chest farmers really don't help though. If a map really only holds 500players and there's 60k players on average per server that means that only 0.8% of the server population has to guest inorder to make OF pop up...

  8. #268
    Re: Living Story. I've just made sure I have my achievements done. I do find it funny that they're going to Southsun Cove. So, they're finally going to put some content on that dead map?

    Re: Chests. I am really not in favor of once per account, but as far as I'm concerned they could make it your server only and have guesting disable you from interacting with another server's chests. However, that's just a band-aid fix.

    The real issue is it's simply not profitable to do much of anything in GW2, which is why everyone's flocked to these chests in the first place. They need to make other things worthwhile, but unfortunately it'd just be easier to nerf chests and send everyone scurrying to the next big money-making thing.

  9. #269
    The problem with that fix, Lane, is that you're fixing one issue (people abusing guesting) by making guesting counter-productive to people using it "legitimately" (ie, to play with friends, or on a non-dead server, or....etc).

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  10. #270
    I thought about that, but how is making it once per account any better? Plus, you'd only have to do it for about a half dozen chests, not all of them, just the ones people are abusing guesting to get to in the first place.

    I'm not saying it's the ideal solution, but it would discourage guesting for chests. As I said, I'd prefer they make doing other things in the game profitable, they need to (IMO) diversify money-making if they're truly interested in spreading out their playerbase. Otherwise, everyone is always going to crowd into the few areas where you can actually earn a decent amount of coin.

  11. #271
    Well, if they made it once per account per day, they could balance the rewards so that it was comparably rewarding as it currently is -- a bit more rewarding if you only have one character, a bit less rewarding if you have, say, 4+ characters, but overall comparable. The downside that would have would be emphasizing those events as being *the* way of making money, more so than they might already be seen as. In actuality, there are probably a vast number of changes that need to be made at once to simultaneously decrease "abuse" of guesting on events, make more activities more rewarding/encouraging people to do more activities, and ensuring that the economy doesn't get fucked up in the process.

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  12. #272
    Quote Originally Posted by Lane View Post
    Re: Living Story. I've just made sure I have my achievements done. I do find it funny that they're going to Southsun Cove. So, they're finally going to put some content on that dead map?

    Re: Chests. I am really not in favor of once per account, but as far as I'm concerned they could make it your server only and have guesting disable you from interacting with another server's chests. However, that's just a band-aid fix.

    The real issue is it's simply not profitable to do much of anything in GW2, which is why everyone's flocked to these chests in the first place. They need to make other things worthwhile, but unfortunately it'd just be easier to nerf chests and send everyone scurrying to the next big money-making thing.
    Which is why I think a lot of these events are always crowded. I think that a lot of the community (and I'm one of them) think that this gravy train isn't going to last, so you better stock up before the well gets nerfed.

  13. #273
    Scarab Lord Karizee's Avatar
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    There are 20 loot pinata boss chests in the game, people are focusing on 5.

    Once people start becoming aware of the other chests it'll spread out. At any given time there are 2 or 3 boss chest events on my server - no need to guest for it.
    Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
    ~Euron "Crow's Eye" Greyjoy

  14. #274
    Quote Originally Posted by rhandric View Post
    Well, if they made it once per account per day, they could balance the rewards so that it was comparably rewarding as it currently is -- a bit more rewarding if you only have one character, a bit less rewarding if you have, say, 4+ characters, but overall comparable.
    I don't know. I can't think of much that would be worth a once per account per day limitation. At that point there'd be no reason not to go back to the old system.

    Quote Originally Posted by carnifex2005 View Post
    Which is why I think a lot of these events are always crowded. I think that a lot of the community (and I'm one of them) think that this gravy train isn't going to last, so you better stock up before the well gets nerfed.
    I suspect it will. I've never gotten the impression Anet wants the majority of players to have much in the way of disposable income because they don't make any money that way. Any way people have to subvert paying real money for gems is going to be nerfed.

  15. #275
    Quote Originally Posted by Doozerjun View Post
    Maybe just limit getting the chest reward to once per account. Then you are done for 24 hours or reset.
    I can't for the life of me figure out why this isn't the case yet.

    Am I the only one that remembers GW1 chests that reset monthly?
    Last edited by Drakhar; 2013-03-12 at 06:31 PM.

  16. #276
    I've missed most of this second part.


    But lets say I want to jump in and complete it.....how long does it take to get the first level of achievements?

  17. #277
    Quote Originally Posted by Drakhar View Post
    I can't for the life of me figure out why this isn't the case yet.

    Am I the only one that remembers GW1 chests that reset monthly?
    Those were random loot chests bound to the world not a fight, all you had to do was walk up to it and use it and bam loot.
    This isn't the case with dragon events (or shouldn't be) hence there's a difference.

    gw1chests=free gw2chest=reward (think of fow/uw/.. chests which also didn't have a cap).

  18. #278
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by leafs43 View Post
    I've missed most of this second part.


    But lets say I want to jump in and complete it.....how long does it take to get the first level of achievements?
    Ok, so the second part is currently going on, you can complete both the first and second part achieves currently, I'd suggest checking out the refugee camp in LA (marked by a golden starburst) that'll get you going on the scavenger hunt, the killing one you'll likely get while looking for the scavenger hunt items (unless you google the current location like a lot of people do). And then the Volunteer one you get credit for by lighting camp fires, building signs collecting objects off fallen refugees etc.

    PS: talk to the NPCs in BC and Hoelbrak because they'll give you some info on where the scavenger items will be near.
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  19. #279
    Quote Originally Posted by Meledelion View Post
    Those were random loot chests bound to the world not a fight, all you had to do was walk up to it and use it and bam loot.
    This isn't the case with dragon events (or shouldn't be) hence there's a difference.
    Well then there's a problem, because there isn't a difference. GW2 event chests are the exact same as the unlocked, monthly resetting Nightfall chests. A simple task that requires little skill, a few minutes of time, and knowing where to go, and rewards rather well. One game requires a runner build or a bunch of heroes/henchies, the other requires hitting tab and 1 every now and then.

    Quote Originally Posted by Meledelion View Post
    gw1chests=free gw2chest=reward (think of fow/uw/.. chests which also didn't have a cap).
    The equivalent of those types of chests are in GW2 too. They're called dungeon rewards.
    Last edited by Drakhar; 2013-03-13 at 05:22 PM.

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