All this QQ about CC is warranted. All this QQ about CC is completley overshadowing the far bigger concern: burst.
If you thought pre-fix stampede was bad wait until 5.2. Every single class can burst people down as quick as a bm hunter could in 5.0 if not faster.
Yes, I suggested before that all pvp stats from gear be removed and baseline resilience kept as is. I would love for that to happen but know it never will. As such, I propose that either pvp power be nerfed (at least 20-30%) or pvp resilience be buffed (which didn't work all that well before). Dying to a fire mage in less than 5 seconds while in defensive stance isn't fun. Dying to a rogue in an opener isn't fun. Getting crit with a rising sun kick for more than half your health isn't fun. Getting crit with a STUN for 100k+ wasn't fun in 5.0 and still isn't fun now (shockwave).
Either tone down specific abilities and spread damage, nerf the hell out of burst cooldowns or nerf pvp power. There's no excuse. The problem is apparent and the solution is clear as day.