I like how theyve implemented a passive anti-warlock/anti-shadowpriest/anti-balance talent for mages.
Blizzard fails yet again...
I like how theyve implemented a passive anti-warlock/anti-shadowpriest/anti-balance talent for mages.
Blizzard fails yet again...
If someone at Irvine farts these days you can bet someone will come along and say it's Titan related. Heart of the Swarm gets released in next month. It's the Zerg campaign of SC2. Use Occam's Razor people.
Why? Just because I couldn't imagine Blizzard would go to the trouble of making something like this "Project Blackstone" just to create some last-minute buzz around HoS? It still doesn't make sense to me, especially in that format but if that's what it is then, that's what it is. I only thought it might be related to Titan because of how little sense it made to me for it to have to do with SC2 and HoS at this point in time but I guess that just goes to show I'm rly not the target audience for this sort of promotional content.
Also, fuck off.
Last edited by Arganis; 2013-02-07 at 01:33 PM.
Arguing with a troll is like playing chess with a pigeon. No matter what you do or say, he will just knock over the pieces, take a shit on the board and strut around like he won the whole damn thing.
Would of been way cooler if it was called Treadstone. xd
They also stated in shareholder meetings that it would be a new IP. Lying to shareholders is a crime and is punishable with jail time. Honestly, Project Blackstone has to do with zerg research, it is under the SC2 website, and the next expansion for SC2 is all about the zerg. How can you possibly think it is related to anything else?
EDIT.
A couple of posts too soon.
Ya ya, I got it. Also I didn't know they told "shareholders" Titan would be a new IP. If they did that, then it def is.
Like I said, I guess I thought it had to be Titan related because to me it makes no sense to make some obscure promotional website with wall of texts, nothing but the most hardcore of SC2 nerds could appreciate, this late in the game but whatever. Might have been wishful thinking too, because I have no faith in Blizzard innovating successfully and I think a Starcraft mmo shooter done right would be pretty neat.
Anyway, I'm outta here before more ppl come whining about how stupid and ignorant I am just because I was wrong about the purpose of "Project Blackstone". Seriously who gives a shit.
Last edited by Arganis; 2013-02-07 at 01:57 PM.
no bring back ULDUAR difficulty... now that game be too easy"Raiding is too Difficult and Time Consuming"
Like why do I have to sit around in normals for 3 months wiping 8 hours a week to get anywhere? It was cool to release 3 raids, but whats the point if you're gonna make them so hard no one will even get to the second one before next tier? I thought normals were supposed to be easy and hms were supposed to be the hard raids? Wiping isn't fun... bring back DS difficulty. That was perfect for normals, people could actually do them in a respectable amount of time.
How about other class specific quests and some love for the elemental shamans. Nothing big, just shorter CD's
Or not arguing with people who are providing evidence contrary to you position, which pointed out serious flaws in your reasoning, with nothing more substantial than "I don't think it can be that so you, and every major Blizzard fansite, are wrong and I am right". Seriously, Blizzard gave you 1+1 and somehow you ended up with potato.
All this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.
Warlock green fire quest looks awesome. I am jealous. Might want to level a lock for the quest
That's some kinda nice character progression and it's good to see what Akama's been up to. Guess we'll see Kanrethad Ebonlocke again as a proper boss at some point.
Shades of Black Mesa?
It seems a lot like they are cribbing quite a bit from Valve here. What's next, a subcampaign or standalone minigame where you play a scientist at "Blackstone" who has to deal with a sudden explosion of Zerg-related creatures that have broken out of their lab?
Actually I take it back, given that this was already done several times waaaay back in Starcraft 1 campaigns, it's actually not cribbing from anyone. Anyone remember Project Ghost or Nova or whatever it was that was going to be Blizzard's take on a FPS game? Maybe this might be the start of resurrecting that?
HTML5 and standard compliance in all its glory!
When I access it with the fully updated Chrome, the login form doesn't show.
I have to go to Internet Explorer to make the "access prompt" show up.
Hundreds of JS lines (http://eu.battle.net/sc2/static/js/b...-modern.min.js), different versions based on what flavour of browser you use (http://eu.battle.net/sc2/static/js/b...-legacy.min.js) . Different functions for every browser (http://eu.battle.net/sc2/static/js/b...stepper.js?v25). Even more code for basic sound output (http://eu.battle.net/sc2/static/js/b...debug-jsmin.js) and much more (http://eu.battle.net/sc2/static/js/b...erscore-min.js) that makes any nerd have a wet dream right now.
And then it just doesn't show up.
<html version="5" is="awesome">
rite.