Exactly how does rogues counter cc in end-game, assuming the current PTR changes? I'm currently leveling a rogue and I'm aghast by the amount of cc that is constantly thrown at me. I have one way to counter a cc, which is to trinket. But then there's a ton of other rooting and slowing spells; Frost Nova (x2), Hammer of Justice (Oh, do I hate this ability), Frost Bolt, various hunter abilities, shamans (that Frost Shock is ridiculous), Priests (that fear...), Warlocks, Warriors (yet another fear) and Druids (Cyclone/Entagling Roots).
This is a lot of cc...
I only have experience with rogue in low level, so I'm wondering if anyone can provide a list of abilities we have to escape various forms of cc.
Thanks in advance!