Havent seen a thread on him yet (I'm sure I've just missed it). My guild is working on sha of fear hardmode 10 man progression and on our second night managed to get him to 35%. Of course it gets rougher as you go with more adds up. It sounds like 25 mans usually ignore the adds much earlier on as the chances of enough spikes to insta gib hitting one person is lower. We seem to have huddle in fear down pact but a few other mechanics seem to be giving us problems.I play a rogue personally and seem to have it easy here but im stuck at work, and sha is still alive, so i want to take back whatever i can to ensure he does not live to tomorrow!
1) Naked and afriad/dread thrash: sadly, i know it makes it harder to answer, but something about these abilities mess up our tanks pretty bad. cooldowns for thrash and taunt swaps for NaA but they talk about something between them being random and hard to predict. Both tanks usually do well and have dbm/big wigs (i think my entire guild shy of myself moved to big wigs last night). The 30% damage reducition from the ball seems like it could be helpful for dread thrash, however it would mean more raid damage from adds, we have not been using it.
2) Water spouts: They complain that by the time you actually get the debuff youve already been hit once a lot of the time, also ive even noticed taking spout damage WAY away from the actual spout (like over 10 yards from any visual effect). Any best practices with it?
3) Adds: We usually DoT up and AoE the adds a moderate amount while the boss is up, then kill them while the boss is submerged (so we dont have any standing around time usually). At about 4 adds we usually fell behind a bit, given we had one dead (myself). Also it seems our plan is to get sha to 15% then just blow healing/survival CDs and dps him down ignoring adds beyond throwing the ball.
Holy Paladin (Can spam denounce)
Mut rogue (Can Combat)
WW Monk (Can BM)
Forced into arcane Mage (Would like to fire)
Shadow Priest (can disc/holy)
Balance druid (Was forgotten about)
(note: 11 person roster)