---------- Post added 2013-02-07 at 05:30 PM ----------
everyone reroll locks!
Last edited by eijin; 2013-02-07 at 11:30 PM.
source:https://twitter.com/Ghostcrawler/sta...88907180613632Hey GC, for how long are Arcane and Affliction going to remain 8-10% above all other classes/specs on bosses overall?
Probably until 5.2. We think they are both overpowered, but not so bad that hotfixes are critical. We'll keep an eye on it.
enjoy it while it last!
Last edited by eijin; 2013-02-07 at 11:56 PM.
Throwing the ball on the tanks can get very messy with the adds and the frontal cone he does if your tanks aren't ready for it. Obviously it's a good idea and it's doable, but hard to master.
Fat kids are harder to kidnap
Ah my bad on the rogue spec comment (we have a rogue who basically has never not been combat before, so I'll have to give him shit after comparing dps to other specs for sha).
Aerzara, Discipline Priest
<Modest> 14/14H - US 2nd 10m Guild
We have three possible tanks for this fight (warrior, monk, druid) and one of them has to be the warrior due to gear. Both the druid and the monk are very capable DPS classes, but which would be better for P2 in an overall package? Whether it be DPS to kill adds and boss faster or from a soaking stand point.
Weak auras for Sha:
Dread ThrashdSYObaGlOO2gLmxemBPCBvSteAVKDl0pHs(RK8BPA4qLJPsNJIwmfSCKEkQhtPEoKPsLjRuMUQUkuKlR46kvBKQ0HL yZc2ofQLjY4q0NPQ(ouWWa1PbgTsgpuOtcvDlj11e15Hs9mQIPbY3Oqwx5edeJp(dnuShc4T7reb0QuHWnTwvaqNkd T9bCo9w5b9OyKyAI0u8r8M4n5ethFqp6Wg3igy3JIXgRqanV8wtMHtKMWwEmkzMTUKkudLf36Ln5et7TroXN92dKtV E9IbBIDlAbTeJbW2VK3SvYeYmN8yMGYKjifQHSeJrScb08IynKNmMHHHHijtK3uwCC)4OaF)HIeXR4Nc89hQCI3JGx 8zoggQyeUXgea2ykcEXg6i0vCSCgKCI4vSBrlOLE9IxdWF9YBoNnVjy4CY6Au6APqnKLEXf5e7w0cAjgF8hAOypeWB 3JicOvPcHBATQaGovgA7d4C6TYd6r9InweVqWW6La
Waterspoutd0cJbaGnOmxvfZgPUne7KQ0Ej7wv2pvXpbr)fe(nOgmf1WPQCyjDoPyXuelhXtrTmi9CknrrYuPYKHQPR0vfP6YQCD QQ2ii9yP0Mf12fPmofDmPAAc9DvvEgsonWOvy8uKoPQQULaxteNxvPptHHjOVjXQlN4QCItrUkUhZUbPAhI))2JKRT 3N)TWp7hRVJMgImGCqS)a0aJXcqqGPRla(PvSvmbD2igrmUyC5etoda8Z913jg0c)eVeGHXrKtS131cYG20FGvSjWw Bx8RICw5K3U4uKRI7XSBqQ2HwX(FGvmYHyYr0k(5hXragghXkVDXaCXPixf3Jz3GuTdX)a47qqlrQem0(elzo7yHuk heXeBkK5S9wbnOmlOjHuLMEjwclOkheJIhhWySc6m207ujZ4eRuOknkheXe)fYC2ERGgmrBkyru0qk0jvmbt5GyIyA 4kUCIjW0NCIr8tVa50QvRwXPjV9yyOwja
The waterspout one pops up when the boss casts waterspout and then again when and if you get the waterspout debuff on you. The thrash ones pop up when the bosses next melee is a thrash/dread thrash.d8tXhaWBvwVIshMIDrLuVga9yu1mbjMli1SrLNRQBQOQttPBlQUfqSteSxYUrA)sP(jammrzCOOllzOGKgSuYWPQoi c13aQJjvoNuLfcqlfi1IrjlxKhQOYtHwMISoQe1ePsKPQKjRutx4IaQRkvvpdexxHnsLARujOnJOTRO4ZG6RiKPjfF NQ0iPssJLkjgnvX4bsoPuvolvcDnuQZdihIkb(lvSnuy1PLqJwke(cttm7jmx4w4wlHFXrc1ZsdHacG1caZdfGDVeM ky7rxa5xcHt3WxiDKVswy4k9IqNq7wOxtuP3)gXlK7mBTeMoUslH5dUWQLcfkewGY3q31wSuiKxlrOtlHGcaKKFfYn 4g2mbN1Wasg4giznzIeKMgHabasYVc5ge2mGaUxx30eygmMGaHHibPHHWizHHRKwcPM861se6esKjQ07FJqHWDXAqs UaYVe6Qed65D3pueYp(4YD8y3LWWMxBfcjpAieyUz6VV2TCF0qONYc7jKB2Gb30dcKmitnqydUBsKG0Wwi3z2AjmDC LwcZhCHvlfkeo(Yz2JwILWzpAjCvPKHVA36iB3cy6MR(VDl0pzPWchF5WF5SmHauHqYJgOD2seMAeMky7rxa5xcT8h vi)DC7Zlvak0S32WEudNtKSWWv61sHqV2D4re6adX1DqGajldmZUj2cn8H9OVwc)WKcTecZDEDm8H9OcFpNxH51)g4 YjaYVeIe7Ic3NtE9VbUeGcZR)nWLqImrLE)BeTBD02TMhyxGqyUZRdzYKxcjQmaK4rY8USBZ2sHB3ckwypHW9583GU fGc)Bq3cB3IF8XLlCFoWCNxXs4Fd62X3eEeI3GUHEUuzIrQG2vwzztUuXF0psd(4sq3pODCLvw2Kd6x8wdxwNR9AMr 4Fd62H3JHsloHZB(OskuiKoYxjlmCLErOtOHAZnH9OAjm3yPAj0pvFfczDdkFPqHq7wirMOsV)nI2TCPI1GKu4hgEa (q9S0q4CatybmOfgfOI5oUlPLimjczIae5MbyMDm71nLbHnJEmycwKGWMPcfIWKwcbfaij)keHMjWUgswgyMDtSfoO rYcdxjTeoO2qiR7)oHJVCE)I3sA5DguBiavi0Wh2J(Aj8dtk0s4(CG5oVILW9583GUfGcH5oVoKjtEjKOYaqIhjZ7Y UnBlfUDlOyH9ecZR)nWLtaKFjej2ff(3GUf2hnQePHVGM49(Op0evgas8izEOH65TsepsMF(ABnqJ3GUFO99C0Y1hm SW95Kx)BGlXsim351XWh2Jk89CEvOqOHAZnH9OAjm3yPAj0pvFfczDdkFPqHWizHHRKwcdG8lHFyIXlCqRzkAi0mIt i)4Jl3XJDxcdBETfwZu0q4CMpeo(Y59loobOWXxodQneGcF)IJtirMOsV)ncHJVCE)I3sA5DguBiafsn51RLi0jKit uP3)gHcHVFXBjT89tTHqw3)DchuBiK19FNWDXAqsUaYVe6Qed65D3puuiK8OHqG5MP)(A3Y9rdHEklSNqUzm1XUxx2 uwpgDG7nLjsqAylK7mBTeMoUslH5dUWQLcfchF5m7rlXs4ShTeUQuYWxTBDKTBbmDZv)3Uf6NSuyHJVC4VCwMqaQqi 5rd0oBjctnctfS9OlG8lHw(Jk8ddpaFOEwAiCoGjSag0cnJ4elHM92g2JA4CIKfgUsVwkeA3cjYev69Vri0RDhEKBg ztqyZaCgyMSzYSPJHibPHTqGaaj5xHCdcJoi9MyYacZPMMg2nnIeKggcPJ8vYcdxPxe6eUTVpNbO(4pQW(OrLin8f0 9XF0h6(i4cDaMRYlAy4CGAYMB4CiYevsi)DC7ZlvSegfOI5oUlPLi0j3m7bUJjyg9YAapn1KLjsqydreMKBMSByMLX eCwttVEt9AejiSHOqHcHZicDnzzkKa
DThrash indication from bigwigs is pretty solid, but don't blow your CDs instantly when a DThrash message appears (he has a pretty high swingtime).
Instead when a message appears be aware of the following facts:
x) his spells delay his meleehits
x) worst-case chains like "Huddle - Submerge - Implacable Strike" may delay his next melee hit to the extent that the Trash/DThrash buff falls off
Situation 2 is a bit tricky: Although the DThrash buff is gone, one of his next hits (not necessarily the first one!) will be a "hidden" 6x Hit - so make sure to pop CDs at the end of the worst-case chain in any case - I guess this is the "RNG" element your tanks are referring to.
Warriors are very solid for eating DThrashes because they can survive 100% reliable with SBlock + Last Stand / SBlock + Shield Wall (Dthrash comes approximately 1x a minute, SWall + LS are on 2 mins CD each with 2pc set bonus) - in our setup I (warrior) am tanking the whole P2, the offtank simply taunts off all Naked+Afraids.
Last edited by Tseng; 2013-02-08 at 12:55 PM.
Apparently the problem our tanks were having is if he submerges with both naked and afraid and D thrash queued up, usually he would do N&A first, but sometimes (rarely) he wouldnt. while it wasnt the norm, if he decided to pop a Dthrash on a tank expecting to end up naked, dead tank
He has the longest swing ever your tanks should be able to watch his arm to see if he's starting a swing or using another ability.
Ahh, tera style. Ill carry that along. supposedly half my guildies are aware of this thread, yet it seems to only be me posting..
On topic though: Since most good tips have already been mentioned i good only come up with 1 more thing that really helped my guild killing this boss, On every huddle with 3 adds or more we always had some sort of external raid cd ready and those who have personals like dark bargain/dispersion save them for the occasion of having 1 healer huddled due to it causing a lot of random deaths if the throwing wasnt done properly which i know doesnt happen 100% of the time on progress. Example of CDs we had was rallying cry/ Spriest and feral tranq/dispersion/dark bargain/VE/healer CDs. Note though that even if Disc priests are really good because of their dps and lots of different cds i would still not make the Spriest go disc unless he really plays it as well as his MS and has the gear for it due to Spriests actually being strong in this fight when it matters the most, they have a lot of different external cds and their add dps when the boss is below 20% is insane due to halo/mindsear with ToF up 100% of the time.
Anyways my biggest point was that when its 3 adds or more always have 2-3 people ready to blow a cd depending on who gets huddled, also healers will love if everybody starts moving before each spout, IT REALLY HELPS !! When the single deaths from these abilities are removed the boss is a piece of cake really, just need some endurance.
we -usually- do pretty well at breaking huddle almost instantly. travel time can suck though but someone on another thread suggested hand of purity and its been amazing.
you mentioned the ocasion of having one healer huddled, it seems for us 1 healer is huddled every time? its always 1 healer and 2 DPS that ive noticed, we throw the skull to the healer first then the 2 DPS (usually the 2 DPS are spamming our throw macro on eachother once the healer gets it :P) . Our shadow priest plays disc well, any fight when you need a 3rd healer he switches over.
Yeah we still ocasionally lose someone to spout, biggest issue seems to be the add's random target abilities hitting the same person multiple times + huddle or water spout on that person resulting in insta-gib. now that we've gotten better i could definately see holy pally + disc priest healing this fight.
When playing disc on this i would recommend spirit shelling every 2nd submerge with 3 adds or more( so its up when adds spawn and a possible spout/huddle/strike) the times he isnt shelling you can use other externals, even if you think the throwing of the ball is done, not having cds up with perfect throws will still most likely kill someone with 5-6+ adds and if they take a spout hit without a cd too there is nothing else than death to them. This is why always having a cd up pre-emptively will help you prevent deaths from anything, it can even prevent spout mistakes and gives you more room to juggle and get further in to the fight and see those last % which you need more than 1 raid cd to survive.
Also i forgot to mention, having the light on a healer when huddles goes out is the best way to do of it if possible due to never getting the occasion of having both healers feared that way. This will also reduce the chance of even having 1 healer huddled as you said you guys usually do, that tbh is the problem im seeing is the most important for you guys. Even having 1 healer huddled with 4+ adds is never a fun sight.
More room to juggle is always helpful, ill talk to our spriest and see what is up. good guy and usually good performance (expecially on DoT cleave fights). Given, one time he got converted by vizier and stayed that way even after the wipe, leading to song of the empress going an hour later (after trying to reset the instance and so on. he had to force close WoW to log off to even get that far). So, we have to watch him as he might be a traitor
I wanna say usually the boomkin has the light to begin with? totally not my area, but i dont think we've ever had both healers feared, maybe one of the healers has it. (boomkin and 2 healers make a triangle that most of the fight takes place within).
So far we've rarely used CDs, then again we've only once really made it past 4 adds with noone dead x.x;. Sadly it doesnt seem to be 1 problem that is outright owning us. it -feels- like we're one attempt with everyone on their game away from a kill! or an enrage.. does he enrage?
1 more thing we've found,
cooldowns reset a few sec after zoning into phase 2, i can pop shadow focus and it will be reset as he starts to move towards us resulting in 18 sec uptime on it before the first submerge, then all my CDs after the first emerge with lust. For whatever reason this does NOT work with lust. it actually takes lust off you when it resets your CDs
To be honest about the cd resetting i have no idea since we only used our cds right when we come in to p2 and blow lust we havent really thought about it anymore, I really doubt you will wipe to enrage since the enrage is 15 min in p2 which means u will have around 10 adds or something and if you make it that far then you are awesome my guild struggled with 7 both healing and damage wise a lot. The triangle thing you are doing is very good just make sure that the person holding the light while the adds are charging from long distance is the healer since thats when the huddles go out, if he has to throw it before huddles are out he should throw it to the other healer. Also if you havent gotten both healers feared just be happy it hasnt happened yet
Discmeedel of Ascendance on EU-Draenor