Well, we will see. I'd rather remain optimistic until I get to smash some faces in with her and only judge the kit after seeing it myself.
Well, we will see. I'd rather remain optimistic until I get to smash some faces in with her and only judge the kit after seeing it myself.
Let's take a look at her base stats:
1) Higher health than Vayne, lower than Tristana. Bout the same as Ashe. Somewhat on low side. Better scaling than any of them.
2) Higher armour than Vayne and Ashe, lower than Tristana. Again, someone on the low side, not as bad though and better scaling than any of them.
3) Higher mana than any of them
Not too bad, but...
4) Higher base attack speed than any of them (this is huge) with normal scaling
5) Incredibly high MS for an AD carry. This is the equivalent of the old 310 start. Only Varus and Urgot are sitting @ 335 as well.
//edit: Base AD is pretty standard as well, in case anyone was wondering.
Last edited by Duilliath; 2013-02-15 at 06:27 PM.
Her kit is fine IMO. Maybe even a tad bit OP.
1) She is an AD carry with an AOE blind, a slow, and low CD steroid. This means that she could potentially destroy a lane against another ADC.
2) It seems to prioritize low health minons and Champions, I haven't had a problem with it. You can also refresh it with her E, giving her a ridiculous amount of burst.
3) That steroid scales nicely late game with items, and again you can spam it with E.
4) Bots can even CC her E, not sure if its even possible. Think of it like Caits E by its not a skill shot and a bit more reliable.
5) Her the melee part of her ult is either for clean up or escaping, the true power of her ult comes from the second cast. Its like Garens ult (does more damage to people low health) but AOE.
I feel like people are taking it a bit in the wrong way... the ult doesn't force you to go in close range and autoattack. It's an amazing escaping tool and it's a strong finisher. Sure you gain 40% additional and more reliable attack speed, but you lose range and the passive procs.
You're not going to press R and walk into the enemy's group and autoattack, you press R when everyone is on low health and you finish them off, or when after a won teamfight there is this lone survivor that is running away from everyone on low health and you catch them and easily finish them off.
Her ult looks awesome as an escape or chase. I'm just thinking it won't help her too much during an actual team fight other than clearing up with the second cast.
Unlike, say, Graves, Miss Fortune or Varus, who have more direct contribution to a teamfight with their ult.
Her ultimate does not fit in team fight in terms of using it for damage, it's just that simple. The ADC is to be protected because they traded defense for damage, an ability that makes your ADC into a melee champion doesn't fit in a team fight compared to all of the other ADC ults. I said it would be useless in a team fight if it stays that way, and it will if everything is even. You never want your ADC diving the enemy team or fighting in melee range of the bruisers that are trying to chase them down. They kite instead, and Quinn does have tools for that, but it's not her ult.
Her ult in its current form is more for skirmishes rather than team fights when you consider it for damage. I'm not saying it's a bad ability, just that damage wise it doesn't contribute much in a team fight because of how unsafe it would be.
Speaking of her ult though I wonder what support will become the most popular with her for laning. Lulu could make her beefy in a 2v2, while Leona would be charging in with Quinn.
Last edited by Kilz; 2013-02-15 at 06:52 PM.
Just put her top with a Jarvan/Leona bot lane![]()
I understand that, but I still think her ult has a place. If we make every ADC a CC or a damage bomb then we'll soon run out of options.
Though I also understand that you mean it like, by choosing her instead of the other ADCs you might bring less in a teamfight... she does have some interesting utility in her Q and a bit on her E (and the R when the fight is about to end), so... we just need to wait and see if that is going to be enough to make her warrant a spot in a team.
@Kilz: you're still in mindset that you need to use R as soon as the fight start. You don't.
Also she might have some potential as a splitpusher!
I don't see when you would use it in a team fight for the damage in most cases. You'll probably end up using it for the movement speed for either escaping danger or chasing down runners. It's not going to have the impact of ults like MF/Ezreal/Graves/Varus who can do something that hits the entire team from a distance. Not that it really needs to. Caitlyn isn't exactly built around her ult in team fights, but she still makes up for it in other areas. Her ultimate will still be nice for chasing or skirmishes, but don't expect to see people talk about how insane her damage is when she ults in a team fight.
Also it could be a little problematic for the ADC to be the splitpusher. You cant really take teleport so you would be limited to split pushing only when there are no objectives like Baron to do and you need to be sure that your team isn't going to get dived because they're lacking their main damage dealer.
Once again I'm talking about the damage portion of her ult in a team fight, not the mobility.
She is a little underwhelming, hate the ulti is melee, and Vault is... weird gap closer/escape mechanic.
Love her base stats though, I'd love a little more range, but rest is fine.
Last edited by StNimrod; 2013-02-15 at 08:08 PM.
Anybody reading this anyway?
She's very subpar in the jungle (4.35 full clear) and ganks are mediocre. I'm sure she'll be played top lane rather than bot with her range harass.
No citizen has a right to be an amateur in the matter of physical training…what a disgrace it is for a man to grow old without ever seeing the beauty and strength of which his body is capable. – Socrates
So, I got to try her out on the PBE briefly before it went down for maintenance.
Her passive does a good amount of damage and keeps up a decent AS bonus. It can be kind of random in teamfights, but you can use your E to proc it, and keep your AS buff up. Her Q is cool. It makes trading easy since you can blind anyone that is auto attack reliant. It doesn't go quite as far as I would like, but it's a very powerful skill. Her W is just amazing. It's basically hawkshot that explodes bigger, but around her. It has a really long, cd but it is really useful. Her E is very powerful. I've been maxing it first. Not really sure if you are supposed to, but it seemed like the best thing get first. It makes it very hard to trade with her because you matter what you do, you are going to get her passive on you. Though it does put her in melee range for a brief duration, so you can get stunned or something. The times I was stunned during it, she finished her animation and landed while stunned, it didn't just stop her. Idk what other kinds of CC would do, but against stuns you don't just fall to the ground and die.
Her ult is kinda tricky. It turns you into a death machine that gets a ridiculous AS buff if you hit a marked target, and a huge MS buff. I've found that it's either best to use it right away if you caught someone, and go from there, or use it at the end of the fight and clean up if you haven't been killed. Since it works as an execute, it's probably best to use it at the end of the fight. It's a significant nuke that hits in a pretty big area too.
I think her passive tries to mark things that you have been attacking, or whatever your mouse is hovering over. There were quite a few times in lane where I would leave my mouse over the enemy support and the support would get the mark. Not sure if that was just how it ended up, or if your mouse has something to do with it.
I'm definitely looking forward to her. She is very mobile and has pretty decent dueling potential. I think she might get destroyed in lane by people like caitlyn and MF, but she was very fun on the PBE.
I don't care for her... to be fair I built her more like I would Graves (which isn't too far off from suggested) and the game only ran 15 min in a 3v3, but I just don't care for her mechanics. Its not that shes bad necessarily everyone is going to have their own preferences when it comes to different champions.
Her extremely large ranged reveal is going to be huge for team play, it allows support to take on a bit more active role, worry less about wards, which means they can concentrate on turning out their build faster.
But like I said I don't really care for her... I think the biggest difference that I would make would be her passive, it needs to prioritize better.
I played her in a custom game on the PBE. She has some crazy burst with mark, E, mark, ult. Her AA animation felt a little unresponsive with low AS, but that wasn't an issue after zeal. Skill order was R > W > E > Q. The 40% AS boost is really nice when you hit a marked target, so I did that first. Next, her E is her escape so you want that CD to get down. Q is powerful at level 1, so no reason to level it after that.
The order I took skill for he first 3 levels was Q > E > W. You will win any level 2 trade with Q and E, so grab them before maxing W.
I like her, and I think she has potential as an ADC. Definitely gonna play her a lot when she is released.
Short, snappy and to the point regular content with a weird sense of humor.
I think of her slightly similar to Draven more than Vayne, but I believe they all have their different playstyle. She is definitely a big bully in lane thanks to her Q and E; and her mid game is pretty beast considering that the passive seems to scale really well with both levels and AD.
Also I seem to have noticed that if there is an enemy champion in range, the passive will always prioritize it no matter what. Was this mentioned anywhere by the reds?
Her Q+E combo lets her duel quite well, ult is decent to finish the targets off, my first impressions were a bit off
I would say she's a chaotic mix of Cait and Vayne.![]()
Anybody reading this anyway?
Not really all that similar to Vayne outside of the fact that they both use crossbows and are female.
Vayne has an escape/reposition tool, Quinn has a disengage. Quinn has an atkspd steroid, Vayne has an AD one. Vayne's ult is awesome for teamfights, Quinn's is better for cleaning up fights.
They are really different champions, but both are a ton of fun.