That is a good news, maybe they will start to listen player base wishes. I think that majority is PvP community cuz they fucked up so hard (again) Hopefully they can balance more in 5.2 so that we can expect WoW in near future to become eSport again.
Loved by Few, Hated by Many, Respected by All
Before LFR there were guilds. Guilds that had maybe not the best players in the world but still had players that were doing content in the game and socialising instead of screaming in LFRs.
Blizzard should be looking to strengthening guilds in the game again. Good guild is for life. And Im not talking world first. And thats why WOW is now loosing subs.
Broad-based appeal seems to be the only objective way to ascribe quality to something. Because if you go by subjectivity, i.e. you and I considering Twilight and Justin Bieber to be horrible dreck, then we don't really have any basis of saying that the subjectivity of Twilight and Justin Bieber fans is not valid.
When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these?! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
Not sure how good all of it is but based on it, things don't look so hot.
I'd hope so there is a pretty hefty bot problem right now.All I know is that the economy is doing fine whenever I pop in and play. Things sell fast and there's plenty of stuff available.
Wasn't saying it was, just seems its not holding people's attention very well.And for all its co-op stuff, D3 is not an MMO. It's a glorified single player game. It doesn't need to retain millions of active players years after its release. In fact, it's better for Blizzard not to have to deal with launch-level numbers for years.
Mob grinding vs dailies grinding IS more family friendly, wtf? Where are you even getting your rationale from? You can grind a lot or a little at once depending on how much time you have, unlike dailies which require you to log in every day.
Both mob grinding and gating valor items behind rep and making dailies required in order to spend valor is bad, but dailies (as they are in MoP) are NOT an improvement from straight mob grinds. If anything they are even worse.
WoW is still to MMORPGs what The Beatles is to pop music, what Star Wars is to sci-fi epics, what Muhammad Ali is to boxing. A decline is a decline, but I just have to laugh at the doomsayers.
The people complaining about rep grinding would have loved Vanilla... AD rep grind for nothing other than cheaper Nax entry = win...
Given the precedent set by WoW, I do not think their investors would accept a straight-up F2P model for "Titan" right from the start, not based on the information we have today.
Also I'm not sure if anyone would believe you if you advertised it. That or false advertising, another thing you'd have legal issues with.
But please, go on about how your idea of expansions is both practiced and normal, and not DLC.
I saw you said they dropped the first quarter, it still means nothing. Getting sales when you release a game means NOTHING. ABSOLUTELY NOTHING. Look at Diablo 3. Look at Bioware. Getting sales means nothing if that franchise is a dying shadow afterwards. WoW hasn't had that happen (yet, although I don't believe it will), but basing anything off immediate sales is a fanboy argument at best when it comes to subscription games.
He also stated that they hit 11 million in BC in response to someone saying they only had 6 million (and that 11 was the peak). Both are correct. He never said it was the HIGHEST, just that it peaked. Peaked. Because it was the peak then.
Oh no!! ONLY 9.6 million!
You now stand before the Countess.
I think Blizzard is lying about the real numbers