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  1. #721
    People have the attention span of goldfish these days concerning games so no wonder. I'm as casual as it gets, but i still play, and enjoy it. I still need 4 MoP factions at exalted, but i just do them on occasion. I don't need them to progress "my" game. Lately enjoying pet battles. I just changed. I don't NEED everything at exalted day one, and 90000 elder coins. I did the normals i killed without the VP items u get from rep. I just play my own pace. If only half the playerbase and the people who quit, did that.

  2. #722
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    Quote Originally Posted by WarpGuN View Post
    they can always manipulate the numbers

    btw

    http://eu.battle.net/wow/en/forum/topic/2986509135
    Did you actually read lios's reply manipulating the numbers is still lying to the shareholders and is still illegal.. Because if someone found out they were manipulating the numbers they would end up in hot water.

  3. #723
    Quote Originally Posted by WarpGuN View Post
    they can always manipulate the numbers
    The way things are worded has a huge impact on how the numbers are read. Like the comment at the last one saying that the 10.1 was before release in China. And saying that the majority of the losses are from China but what figure are they talking about? The 10.1 or a higher number? People assume that it's higher percentage of the 500k. This is the first expansion where they released the sales numbers out of sync with the past. They released 1 week sales and no 1 day or 1 month so no one can compare them to the previous expansions. They haven't released the numbers for MoP either. They have only said that it was 3rd in retail. There is a lot of spin doctoring going on. The 9.6 million figure definitely accurate but no one knows the breakdown between East and West and no one knows the real sales for MoP except Blizzard.

    Perception is a funning thing. People want to be part of the in crowd. They want the iPhones and Galaxy III's, not the old Blackberry's. Blizzard are doing a very good job of keeping that perception of success going with WOW (and it's real success because without anything tangible, people wouldn't play).

  4. #724
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    Quote Originally Posted by Sidone View Post
    People have the attention span of goldfish these days concerning games so no wonder. I'm as casual as it gets, but i still play, and enjoy it. I still need 4 MoP factions at exalted, but i just do them on occasion. I don't need them to progress "my" game. Lately enjoying pet battles. I just changed. I don't NEED everything at exalted day one, and 90000 elder coins. I did the normals i killed without the VP items u get from rep. I just play my own pace. If only half the playerbase and the people who quit, did that.
    Yeah I pretty much do that now days have fun doing other things and when the mood gets me I play WoW.. As getting burnt out too soon can really kill the fun of the game for anyone..

    Like one week I will do two rep factions and another week something else learnt long ago that doing everything at once can end up being bad.

  5. #725
    Field Marshal Krob's Avatar
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    I've seen alot of people come back to play, raid for a while, be unreliable, quit again. Those 500k lost are not what makes the game interesting from a social point of view imho, they are just a chunk of players that should be never accounted for at the end of expansions, because they don't stay for long..

    Of course from Blizz's point of view, it's a big loss but they probably know their customers by now

  6. #726
    Im very dissapointed in those numbers. But it could have been worse.

  7. #727
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    Quote Originally Posted by Mondroc View Post
    500k is more then most other P2P mmo's have in active players. Give me a break.
    Doesn't matter. It still is a huge drop. Blizz will have problems if it loses ~25% of total subs because of how costs etc are counted for. I would have to into too great detail to write it all but fact is, 500k is a lot.
    Quote Originally Posted by warcraftmew View Post
    This is what a blizz blue said about charge and also they are putting pummel and disrupting shout on the same DR seriously blizzard its hard enough as a warrior to beat casters [...]
    in patch 5.4...

  8. #728
    Pandaren Monk ZeroWashu's Avatar
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    Quote Originally Posted by Courierrawr View Post
    So what? A decline is a decline, WoW's "golden age" is long over, the game is going to keep losing players, will you still be using that defense when it's down to 3 million players?
    Get back to me when they lose a fourth of their subs across a year. Otherwise your just seeing normal churn. Their churn just happens to be more than most games have/ever had.

    WOW is unique, most games only get a honey moon, wow had a, in your terms, "a golden age"
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    Mages are basically "warlocks for girls" - Kerrath

  9. #729
    No surprise, the expansion is well done but the amount of daily grind was ridiculous for an expansion launched in 2012 and undoubtedly has had an effect on the numbers.

  10. #730
    Quote Originally Posted by lios View Post
    On another note: OMG I will quit!!! My whole game has changed now when I log in. There might be 10 people who quit on my server too! Doing what I always do is no fun when people quit!! The game is dead! *sigh*
    Get yourself a char on a dead server(which was once average populated). Then come back and we'll talk about the 100 really active players remaining...
    With your ignorant comment you just show that you have absolutely NO idea about the situation on some servers.

  11. #731
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    Quote Originally Posted by Immitis View Post
    you do know all you have to do to get out of the pass is either call blizzard and ask them or just take the credit card off your account right?
    well i called them in the past and it cost me a fortune i would pref it to just pay the last of the pass then remove card details and tbf the main reason i quit is due to there inability to fix the dead servers the server i was on is deff not the worst out there but with only 5 guilds raiding now and most being bulgarian its kinda hard to find raids and screw paying them retarded prices to xfer

  12. #732
    The Lightbringer Tekkommo's Avatar
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    Good to see the game still doing great. Still having fun in raids, very fun tier.

  13. #733
    Quote Originally Posted by ZeroWashu View Post
    Get back to me when they lose a fourth of their subs across a year. Otherwise your just seeing normal churn. Their churn just happens to be more than most games have/ever had.

    WOW is unique, most games only get a honey moon, wow had a, in your terms, "a golden age"
    They lost about 1/4 already in 2 years...and given what the result on some servers is, you really don't want to see that going even faster. The main attraction of WoW is the huge player base and that fact that many already have an account(tho in many cases inactive). If the player base keeps going down then WoW will lose exponentially...wow is a bit like facebook there. As long as many have it, they will attract many more(although their features or service is not better or even worse and mor expensive than that of the competitioners)....but when it gets "uncool" it may go down in a very short time(your 1/4 per year is pretty possible then).

  14. #734
    High Overlord Giledhel's Avatar
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    A loss is a loss. Being it bigger or not. 500k compared to the 9.6M they still have is a small loss imo.

    And the fun thing is that those 500k will be back at the next expansion. They always do even when they shout and scream that they will never be back.

    And as a small note, when blizzard launches a new mmo we will be all playing it and that includes those 500k that just left from wow. And the bitching about the game will be the same as it is now on wow.
    Human nature i guess....
    Last edited by Giledhel; 2013-02-08 at 11:12 AM. Reason: Spelling

  15. #735
    Quote Originally Posted by Mondroc View Post
    Yup, because it's true. You say that 9.6 million is a game dying.. What does that say for every other mmo out there? Already dead? Or is it purely on how fast you're going down not total numbers? Or are you just scewing things so you have an arguement? Hmm?
    Don't be ignorant child

  16. #736
    I am Murloc! Baracuda's Avatar
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    Quote Originally Posted by Furbolger View Post
    I completely agree.
    A telling example is the new Bnet system. Back in the day my friends and I could all play Starcraft at my house, sometimes with up to 6 players, just because we burned the cd's, and even though that might seem like bad business this meant that guys that had never played could join in every once in while. Most got hooked and bought the game for themselves and Starcraft quickly spread through my circle of friends.
    Now, even though we're all still huge Starcraft fans we don't play SC2 and don't plan on buying it, simply because we would all need a BNet account, pay for the game and all that without knowing if it's even much fun. I myself and some other friends are willing to buy it and have faith that it would prove to be fun, but the fact would remain that none of our other friends could just join in every once in a while.
    I liked the WCIII system much better, because there is still incentive to buy the game for the online play, but even friends that don't own the game can join in for a lan-game every once in a while.
    Of course no company would allow you to play for free, that would be stupid. A trial is the best you can get.
    Quote Originally Posted by kbarh View Post
    may i suggest you check out wowwiki or any similar site, it's Grom that orders the murder of Cairne

  17. #737
    Quote Originally Posted by Pacster View Post
    They lost about 1/4 already in 2 years...and given what the result on some servers is, you really don't want to see that going even faster. The main attraction of WoW is the huge player base and that fact that many already have an account(tho in many cases inactive). If the player base keeps going down then WoW will lose exponentially...wow is a bit like facebook there. As long as many have it, they will attract many more(although their features or service is not better or even worse and mor expensive than that of the competitioners)....but when it gets "uncool" it may go down in a very short time(your 1/4 per year is pretty possible then).
    Most of the losses were Chinese players anyway, which according to the NA/EA players, don't matter. Well, they don't matter when WoW increases subs there but they matter the most when they lose those subs, apparently, to people who have a hard on for this "ah mah gawd subssss" crowd WoW seems to attract.

    I know Chinese aren't technically "subs."

    All games loses subs, all gain. Constant flux. They lost a lot at the start of Cata, lost a little more, evened out, gained subs, then lost after the initial launch of an expansion (which is typical). I just don't see the hard on people have on WoW's numbers, though. I mostly attribute it to rage mostly. Game didn't die after they threatened to unsub like they said it would.

  18. #738
    Quote Originally Posted by Giledhel View Post
    A loss is a loss. Being it bigger or not. 500k compared to the 9.6M they still have is a small loss imo.
    When looking at the 500k figure you need to put it in context.

    First, it's likely that more were lost than the 500k because that did not include all of the people who would have signed on in China for MoP.

    Secondly, 500k is the biggest loss that they have had 3 months after the release of an expansion. The only other expansion that lost customers shortly after release was Cataclysm and that lost about 300k/400k after 3 months. It's definitely not normal churn.

  19. #739
    From the minute we are born we are "dying". It is all about perspective, really. I love the game, but no longer sub 2 accounts because I am tired of it. However, I also have yet to find anything in the last year that is equally enticing for both myself and my wife and friends, which is pretty key, so WoW it is.

  20. #740
    Quote Originally Posted by Ausr View Post
    Most of the losses were Chinese players anyway, which according to the NA/EA players, don't matter. Well, they don't matter when WoW increases subs there but they matter the most when they lose those subs, apparently, to people who have a hard on for this "ah mah gawd subssss" crowd WoW seems to attract.

    I know Chinese aren't technically "subs."

    All games loses subs, all gain. Constant flux. They lost a lot at the start of Cata, lost a little more, evened out, gained subs, then lost after the initial launch of an expansion (which is typical). I just don't see the hard on people have on WoW's numbers, though. I mostly attribute it to rage mostly. Game didn't die after they threatened to unsub like they said it would.
    That argument doesn't make sense. If most of the lost subscribers were Chinese subs and the 10.1 million was before the release of MoP then that would imply that China lost subs despite the release of an expansion. If you use the Cata figures as a template, WOW could lose as many as 2 million subscribers in the 12 months following MoP.

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