Neverwinter is releasing as a 100% free to download and play and will also have a looking for group system.
https://www.youtube.com/watch?v=Z0E6Yw-M1YY "TotalBiscuit playing a dungeon with a couple of the dervs from the NW team" looks really fun they even use the LFG system to inter the dungeon.
Will also have player made content like quest chains and all.
Hilarious responses in the thread. As someone who never played WOW, I gotta ask:
- to fans obsessed about WOW maintaining seventeen billion subscriptions: Why? We're talking about a game that will average 10 million subs for a DECADE. Nothing ever came close and may never will. Why do you care if the game drops from 13 million to anything less? At this rate, there's 0 chance the game will ever actually die completely within your lifetime (as in down to 0 players and all serves turned off), it is just too legendary. Stop worrying about numbers, just enjoy it, you know, have fun?
- to people hating on WOW and celebrating "the failure": copy/paste - We're talking about a game that will avarage 10 million subs for a DECADE. Even if it drops to 0 subscribers on January 1 2015, it will still be legendary title and most likely a one time MMO-phenomen on such scale. Nothing you say at this point will ever make general audience think the game's a failure. Just accept it, enjoy either it (if you're a closet hater) or other games you like, you know, have fun?
Even if they lose a ton of subscribers, they are still the top subscribing MMO whether you are a hater or liker of blizzard games. You also have to consider that the game is bound to lose a huge amount of subscribers due to the annual pass ending for users. So I assume another drop in subscribers within the next quarter as more subscribers annual pass ends.
The 500k are the whining bitches that didn't like to work for their epics, so nobody important left basically
Is WoW going to die any time soon? No. Does it make you reconsider the direction? Yes.
From 10 -> 9.5 is simply a 5% decrease.
That's still not that shocking.
There's a difference between decline and "dying".
Last edited by lyxx; 2013-02-10 at 10:13 AM.
When an EVE player quits the game for WoW, the average IQ of both communities increases.
i myself stopped playing wow because i just dont like mmo's in general. having said that, wow still managed to get me hooked for almost 8 years(played since release) and this is a feat that no other mmo can deliver. i tried other mmo's, i seriously did - but none of em have lasted me for more than 2 months.
wow - the best MMO up to this date, and continuing until infinity.
a little rant to the haterbase: to those "what if" -sayers , dont you guys know that "what if" works both ways? geez ~~ "what if wow never drops lower than 9 million subs?" - there! i said it, you read it. now gtf out and come back when wow has actually fallen to 3million! right now its you vs 9.6 million people out there, whos gonna win, huh?
I know why I left WoW 2 months ago - its the LFR, it killed game for me, I have seen all the content in just a few hours. Why do normal raid if I already seen it? I was never interested in better loot, purple pixels never impressed me, let alone heroic raids.
My guild , once huge one with LOT of signups for raids, now they cant put up even one 10man team. Ppl just got bored of it...
People obsessed with the numbers: mostly because they view the game as an investment of time, money and energy and want to make sure the game is going to keep growing and thriving for some time if they are going to keep investing time, money and energy into the game. Massive sub losses will affect gameplay, expansion + new feature output dramatically but massive sub losses are unlikely to happen anytime soon.
There are actually people in the middle of these two extremes but there just don't happen to be very many in this thread, probably because threads like this pop up every quarter and it gets old after awhile...
I know your questions were hypothetical-ish, but >.< .
Last edited by Celista; 2013-02-10 at 11:15 AM.
If they lost less people this time after a start of a expansion does that not mean a sign of a recovery? loosing fewer is still a +, another thing tho if they can keep up with the "healing" or if they will start to bleed more subs, nevertheless it still gonna take ages before they bleed out.
I still don't understand why Blizzard made dailies the only avenue for rep (and therefore vp spending) --it's an MMO for crying out loud, a game centered around group activity. If one activity should be "mandatory" in order to earn rep for valor items, it should be something involving group activity (scenario, dungeon or raid). You can group up for dailies I suppose, but not all dailies are more efficient when grouped up (gathering quests for example), nor do wow quests tend to encourage group play anymore.
Frankly, it doesn't matter if there are 9.6 million people still playing or only one person. The loss of numbers is irrelevant because the game sucks regardless and it's way passed it's prime. Doing the same thing for 8 years straight makes Jack a dull boy. Doesn't matter how you dress it up, a raid is a raid is a raid, a dungeon is a dungeon is a dungeon, etc. I certainly hope that anyone defending WoW is a new player otherwise I pity you for being such a boring person.