So, I'm getting a little tired of reading this sort of crap on the front page. Every patch pvpers go up and down, that is the way of mmo's and I get that. afterall, It's all extensively tested right?
On the PTR, there is frequent and consistent bugs or things that quite frankly, shouldnt be in place which hinder the testing. to a non pvper these might seem like not a big deal, but how exactly can Blizz claim that these pvp nerfs/buffs are acceptable, when the test environment isnt condusive? They even posted last week saying 'people don't test PVP out much on the PTR, so its hard to get an idea of things'
I would understand that if it wasn't for these things such as.. Battle fatigue not working. how are we meant to test the effect of all the various changes if the healing debuff applied in the pvp isnt present? It means any testing is going to result in hybrids looking op. and various other imbalances.
On top of that, I see absolutely no reason Blizzard cannot arrange premade chars to have a set of pvp gear on them. The reason for this is simple, I can copy over my char to the PTR.. and test the changes. fight away vs others, however that person could be ridiculously undergeared. so both myself and them are thinking 'damn this is OP' and therefore feedback just looks bad.
If all the chars were given a set of pvp gear be it current or last season, would then be on an equal footing and testing would be somewhat more accurate.
These might not seem like big things, but it is starting to drive me up the wall when I see change after change.. yet they haven't even put procedures in place to allow proper testing!