You almost never see the kind of numbers feedback that Lhivera does for example for PVE mages.
Compound this with extremely low participation in PVP from the testing realms.
The reality is that PVP playerbase attitude is simply unhelpful. The previous warlock developer Xelnath even mentioned this. During MOP beta, he sent beta invites to ALL the top warlocks: Nadagast, Filo, Snutz, etc. None of them gave a shit, no one responded him. Like everyone is too busy sitting on their ratings or streaming shit. When affliction turned out to be weak at the start of MOP, all of sudden the arena players start complaining how they dislike the warlock design, etc.
Last edited by corebit; 2013-02-08 at 04:14 PM.
As long as Blizzard has to balance PVP around PVE, and vice versa, PVP will never be balanced.
Let's face it, WoW focus is mainly PVE. They simply cannot risk ruining PVE to made PVP work. Even though sometimes they do that...
I really think they should make a separate table for PVP only, and then change that at will, without concern on what the effect on PVE would be.
PTR is to test new raid content, why would they waste time and effort on PvP when there isn't even any new Battleground to test etc?
The problem is, that for every top PvPer on the ptr that are giving good feedback, there are 30 other players that play terrible giving feedback, another 50 that just give terrible feedback blizzard can't work with and another 200 players that just play without giving feedback.
Good PvPers are just in the very minority, blizzard can't just listen to them because the majority is saying the opposite.
Pulled these numbers out of my ass, but there are way to many players on the PTR that give no feedback, terrible feed back or are giving good back but have no clue what they are talking about....
Lets take chaosbolt for example, a good PvP'er would know that the spell is perfectly fine since it deals "okey" damage but on a long casttime.
However, baddies will come with the excuse of, but I'm chain cc'ed, I can't interrupt it, and the damage is to much since I can't counter it. I'm fairly sure that most people still want to see nerfs to chaosbolt, for whatever reason they have.
And then there's another group that will just yell: CHAOSBOLT OP, NERF!
Last edited by Nicola; 2013-02-08 at 04:48 PM.
Why did ret 3.0 happen? Because ret was a joke throughout vanilla and TBC, and through player feedback the devs wanted to rectify that. It was strong VERY BRIEFLY and promptly nerfed, and now for MOP it's back to lolret again. Same with conflag warlock and S5 DKs.
These OP abilities you list barely lasted a season. Now let's see for MOP, season 12 hasn't ended yet and warriors, spriests, and mages are all getting nerfed. The biggest offenders in damage, CC, and healing are getting nerfs across the board. That shows to me that Blizzard is pretty active and on the ball in balancing. I really don't see the Blizzard is somehow neglecting PVP.
Right now I really see no difference in quality in ArenaJunkies forum from Blizzard PVP forums. Nothing but random complaining and trolling.
And that's why the general notion that Blizzard should somehow only listen to 2200+ rated players for PVP feedback is completely incorrect.
The only decent ones I see that actually care are Nagadast who suggested the removal of rating requirements on PVP gear, Talbadar, Affx, and a few others who post actively in balance discussions. But their kind of feedback happens too infrequently to make a difference.
A lot of the issue is the wow team does not have a full time pvp developer and the people who think along the lines of "you know what would be kool for dragonslaying" are the same people who handle pvp....when they eventually get around to it.
you can also look back at stunhearld and the comment "we don't like random stuns in pvp" then s5 you have dnd glyph and explosive shot, all the way to now rain of fire, which eventual got altered, paralytic poison and putting juggernaut on the random stun dr for a class that has a short cd 5 sec aoe stun already.
Blizzard work with numbers, nor even 1% of the player base ever stepped into arenas, so they give 1% of their time to PvP, bugs affecting pve?fixed on the same day, rov was in the game for 2 years.
Its safe to assume that the vast majority of the people who took pvp seriously quitted long time ago, ArenaJunkies is a dead forum and so its most of the other pvp forums whats left from the pvp community is a bunch of people trolling and ddos each other in streams while the rest wintrade for titles.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
I have followed this game since vanilla and lost all hope in balanced pvp a while ago. It is sad. The developers are obviously not focused on it and never will be.
---------- Post added 2013-02-08 at 11:53 AM ----------
I like sandwiches
- Blink no longer breaks Stuns.
in the patch notes.
Yeah, not going to happen. Except maybe on April 1st. Certain other classes have had half of their core abilities removed and basic mechanics scrapped, leaving them crippled for entire expansions.
Are you joking? I cannot take this serioulsy. Warlocks have utility but they arent even near top tier in most cases. SP, FrMage, Warrior, Hpala, Rdruid, Fdruid are way more imbalanced than warlocks.
What pvp balance do you want when the ptr is almost deserted, and even when it's half full 99% of the people just afk, kill the other faction players or do some target dummy tests and then logout?