The question of whether rogues have anything to do with Demon Hunters all boils down to interpretation. Specifically, what KIND of Demon Hunter? I'd assume we're talking about the Demon Hunter class from WCIII? In that case, warlocks have gotten all their abilities. But do note that the DK class was kinda different from the DK in WCIII. All of the WCIII DK abilities went into Unholy, but Frost and Blood specs were entirely new. So who knows. I don't see Demon Hunters happening though.
Being the least popular class doesn't mean no one plays it. It also doesn't mean that all rogues would WANT to "turn into demon hunters".
Given the work involved in dropping a new class, I would assume demon hunter would have the same level of special as DKs or monks.
The problem with demon hunter is simple: it's a very specific kit that has mostly been eaten already. Once meta went to locks (complete with the shoom shoom ranged autoattack that just went away for some reason) it was obvious that the demon hunter class would never be realized without strong redesigning. It COULD work in a demon themed expac, but they would need a decent idea for resources (interesting on par with DK runes, nothing copied like the monk's system), and a strong thematic demon tie in. Given the warlock's class's already tight tie to demons, I just don't buy it as all that likely.
And a lot of people always compare the DH to the Rogue.
Still, that's a "best fit" case. It's only because a lot of us really loved Demon Hunters and were surprised that WoW had Everquest classes instead of Warcraft classes.
It's obviously not the paladin- he's the paladin. It's not the hunter, or the mage, and clearly not the priest. Certainly nothing in common with the druid or shaman, nature casters both, a kit that conflicts with the demon hunter's kit. The warlock had NOTHING in common until they gave him the ultimate- but he still doesn't play like a demon hunter, he's clearly a caster.
So if you are looking to play a Demon Hunter, your favorite WCIII hero, you are probably picking rogue. It's really the closest. You might choose demo lock instead, but outside of meta it's nothing alike- if anything you are closer to the scourge heroes. Since BC, you've even had the RP pieces, and plenty of rogues run around with the blindfold transmog as night elf males- it's absolutely clear what they think they are, and I know they've got glaives in their bags waiting for the day when you can xmog legendaries.
Yup. Rogue is the closest. You can say it isn't very close, but no one is saying ANYTHING is close enough for DH fans. Your choice is rogue or go home, pretty much.
I remember demon hunters from warcraft3. they had mana and also manaburn. I dont want to have either on my rogue. demonhunters are too warlockish to me to be considered rogues.
You would have to replace a spec:
Assassination | Subtlety | Demon Hunter
..would give rogues more flavor/lore connection, and work off the fact that rogues already operate like demon hunters without as much dark magic.
Replace a spec lol.
If they were doing this, it would be a fourth spec. There's no rule about only three specs.
I think Blizzard let the Demon Hunter ship sail already. There's too much melee as it is. This wasn't an issue in WCIII, but it is here. If they did add it as a class, they would probably put it as mail, and give it some kind of caster spec (also fully justified) in addition to a melee one. Making meta meaningful and different while allowing demo locks to keep it would be distracting, however.
Another option would be- and I'm very much in favor of this- to add specs to existing classes. Making four or five specced classes isn't something Blizzard is excited to do, but it would be possible with the current way the specs work- and more interestingly, it would be cool new stuff without having to throw your character away, as the cata redesign did, and the mop redesign, and of course, if you main changed to DK or monk you lost your former class (if you liked being a DK, your original main was probably pally or warrior before LK).
Why not? Combat has no flavor at all. Then you'd have to do this:
Rogue - Demon Hunter
Hunter - Warden
Mage - Battlemage
Death Knight - Lich
Warrior - Blademaster
Shaman - Shadow Hunter
Druid - Druids have four specs.
Monk - Dark-monk, utilizing shadow energy to maintain balance?
Paladin - Something about ascension to angel-hood would be neat, holy/arcane caster.
Warlock - 2H melee emulating Sargeras, using close range aoe fire attacks and melee range shadow damage.
Priest - Someone else suggested a kind of Psymagus for a priest's fourth spec which I thought would be really good.
Fourth spec is alright I guess, but you run into the obvious problems of balance difficulty as it is now +11 new specs.
Last edited by Speaknoevil; 2013-02-09 at 04:36 AM.
The topic on the whole seems a little silly though, since the DH is fairly well split between normal melee form (rogues have covered pretty well) and demon form (demo locks in Meta). Unless I'm missing something, there's no real addition to be had.
There is a lot of class overlap from warcraft abilities, and their distribution among the classes purely because of gameplay(not to mention that we can't play a Mage-Rogue or a Warror-Paladin.)
There is no reason that I see why there couldn't be more class overlap in utilizing demonic energies, and still have strong variations between the two gameplay styles. Balancing nightmare aside, optimally you'd want to include classic flavor to the existing classes and new flare.
I say it has no flavor because after many years of Warcraft I feel entitled to make obvious observations about homogenization between the rogue specs today. I state it as fact, because it is fact that they are less distinct and interesting than they were throughout WoW's past, and pale in comparison to the other pure DPS class's spec distinction.
They've taken anything that a Demon Hunter would have that would be unique, and already chunked it up and given it to the other classes. There's not much else to it.
Wouldn't really like a DH spec either; Blizzard already has so many problems with making the current 3 specs feel unique, I'd hate to compound the problem with "Let's add a fourth spec" instead of "Let's make the 3 specs that Rogues already have feel unique".
And all this talk about 4th specs... are you guys seriously that optimistic? We currently have 3 very similar specs and rather than fix them, you guys would pin your hopes on having them add in a 4th spec and despite the first 3 being very similar, this new 4th spec will actually play noticeably different? Thats pretty crazy.
Also what Carp said. What exactly do you think they could give us that isn't magic based and would be a clear demon hunter move? We have dual wield, light armor, and evasion. Those 3 things are so common in rpgs that just having those is hardly enough to guess what the hell class that is, so no thats not really going to make us demon hunters. However, those are the only iconic demon hunter abilities not already given to another class.