All I know is that it's nice with a passive option and 1 less button to press. =P
"Reminds me of a dog, you stare at it while it's playing outside... Running around in a circle, then stopping up, wagging with a wide "grin". Jumping around until you call for the dog, then it lowers its tail because it think it's done something bad... And then you throw the ball, seeing the tail go straight into the air in bliss! ^^" - Gehco Wishblade of Kazzak EU
I'm just hoping it will solve the problem with pets getting stuck at certain places.
Doubtful. Even after this amount of time, pets still get stuck on world objects if you so much as go near them, and they literally can't even 'see' a target unless it's also stuck on the same object (which has never happened for me).
Truthfully, it seems like it's not only done to spread damage out a little more, but also to make it easier for those less confident and knowledgeable about the class not have to watch for a cooldown allowing them to focus more on the mechanics (on my MM alt who I'm not very experienced with for example, I had to opt for AMoC over BS or LR simply because I find myself getting too tunnelvisioned with steady shots, and a 2 minute cooldown is less intrusive than a 20 second cooldown -- even moreso considering it's a DoT).
What I'm seeing right now with the initial sims is that the more haste you have, the better it gets over aMoC for BM. For SV aMoC is still simming better, although blink strike does get closer to it with more haste. It'll depend on the fight type though- on a fight with a lot of target switching I'd expect it to outperform aMoC for SV as well.
Sorry but what is happening to blink strike, can anyone plx link the changes?
(Blink Strike Causes your pet to instantly teleport behind an enemy target up to 40 yards away from your pet and inflict 600% normal damage) Your pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly teleport them behind their target. Hunter - LvL 75 Talent. 100 yd range. Instant. 20 sec cooldown.
If it's even pretty close to AMoC, I'm likely going to use it for SV as well as BM. I rather dislike how Crows lines up/doesn't line up with other cooldowns, and one less button to push is a good thing.
I have a feeling the damage output will be tweaked, though. Might be dropped somewhat for BM and buffed up for MM/SV. The devs tend to like the passive talents being a little worse than the ones that need added button presses, and also tend to like roughly equivalent balance across the specs.