We spent 3 hours on her, experimented on few things, few things still need to sorted/corrected, but I do have few questions.
Last nights setup:
As possible we can choose from
2x rdruid (1 decent, other not so), 1x rshaman, 1x hpala (not available most cases), 1x mw
2x dps war, 1 rogue, 1 hunter, 1 mage (bad attendance), 2x spriest, 1 retri w/ holy OS (can go healer, which gives us a hpala), 1 lock
But as with our guild getting all the best people online at same time could be bit iffy.
We tried the fight with 3 healers, but it was just too much for the monk, druid and shaman. So we switched to 4, having the pala go heal. I know that 4 healers will make the phases last possible longer and we could hit enrage, but for practice purposes and seeing how far we can get, seems viable. If we hit enrage, we drop a healer. But with 4 healers felt that things was more under control.
In phase 2 we tried that I (guardian) and prot. pala took the adds as they spawned, with both of us having 1 reaver and 3 Blades. This didn't work out as the paladin got absolutely murdered by the adds and died. Someone else knockback/slows helped, but not much. So we split the mobs up. I took the Blades, he got the Reavers. In the start I just pop my Barkskin+Survival Instics, typhoon+ursual vortex and try to put some distance between me and the Blades, but it doesn't work out that well. After that Might of Ursok and it still in most cases is not enough.
I had mw healing me, but he said that his mistthing was gone before p2 and that he could only help me out with life cocoon, but he said that if he even blinks, I'm dead.
We BL in p1 on pull to get to phase 3 and see what happens there and hoe intensive the healing is. As w/o BL on our longest attempt we got 2 phase 2's. But with 4 healers unfortunately even with BL, we still seem to probably get 2 phase 2's as the boss needs to prolly around 60% when p1 ends.
That brings me to few questions:
1) Which of the healers should heal me - druid, paladin, shaman, monk? Or should I have 2 healers focusing on me and the other one paladin and raid?
2) Should I change anything in my gear or talents to survive better?
3) Or should the paladin take the Blades and I the Reavers?
4) Would priest lifegrip on tank with Blades help? Or just put the priest in danger of getting killed?
5) is it a good idea, if we have the chance to have 2 DPS warriors, as their knockback works wonders on Blades? I know this means that we have to go with 3 healers.
6) who are the best healers for this fight from the following selection: rdruid, rshaman, hpala, mw? One of our rdruid is not that good (the best healer of ours is on vacation :'( ) and aware (our GM says that she is more a "static healer").
7) how can the healers improve?
I know that having 4 healers in this fight is a healer issue, but since we miss our best healer for this week, we have to manage somehow. We are single targeting the Blades down so they would go faster. As I know that if at least 2 Blades are dead typhoon CD is more then enough to stay alive nicely.
We are/will be working on:
1) better CD usage for healers
2) we will try to stack next time to have all the Blades/Reavers together and then one tank aggros all, while the other picks the Blades up (but I don't know how this works out, as 3 adds hit hard, all 6 together...). Why we plan to do it like this? As picking the Blades up from healers before fixiating or just getting off them from other tank is bit hard and leads to more unnecessary damage to other tank and possible the raid.
3) working on not trapping the bloody Blades in a trap x_x
4) and most definetely people have to be more aware of the Blades and use their slows/stuns to help tank out.
5) also getting the Blades down even faster
All in all we need to sort few things out and healers need to up their game. As on our longer attempt druid was OOM, while shaman and mw had the mana.