Originally Posted by
KaPe
He's a "brick wall" because he's last of 16 bosses, not because it's insanely difficult fight. It's also long and pretty boring. Still:
- Check 10 man threads? Lots of information still apply, plus they have comments from 25 man raiders.
- Use 4 tanks. It trivializes dps check on platforms before you get haste buff and it's one of main advantages over 10 man. Sure, it's not that important in the long run, but it helps being able to continue even if one of groups fails - and still being able to get the buff.
Edit: - Obviously, ignore adds on main platform in P1. They have a lot of hitpoints and even if you do manage to kill them, you could spend that time on boss. Learn to dodge Bolts properly, don't stay inside "safe zone" all the time, remember that Bolts are often aimed 'near you' but not 'at you'. All the basic stuff from normal mode.
- Get some addon for Dread Spray. There are several options, not sure which one is best. Being able to reliably dodge DR is crucial, otherwise there's no chance your healer will keep up with the damage. Also, learn to know what you can do to ignore Death Blossom - picking up orbs during that part is important, plus being able to dps speeds up the process.
- Have people use max single target dps specs until you get the buff. Having good AOE helps in phase 2, but is completely useless in P1. Once you get haste buff, slightly lower single target isn't a problem anymore.
- If you get ported to a platform at <70%, don't engage the crossbow add. It's unlikely you'll kill him in time to get Fearless and only risk dying to random crap. If you kill the add *just* before P2, don't use Fearless just yet and wait until it's almost transition - full uptime on Fearless in P2 is a nice bonus. Again, not that important in 25, but still helps.
- Make macro for ball throwing. Even though breaking Huddle asap isn't nearly as important as it is in 10 man, your dedicated ball tossers should be able to react quickly or get killed by adds.
- Call for external cooldowns on Dread Thrash -> Submerge (-> Implacable Strike). Nothing quite like burning your defensive cooldowns and have the big guy dissapear for several seconds. And instagib you right after they end.
- Don't stop moving on Spout. It's not just a single hit, people shouldn't stop just because they evaded the first one
- Find The Center Of The Room. It's harder and more important than it seems.
- Stop pulling my leg here. "Casual guild", "we looked for tactics" (and ignored like 5 different threads in this very forums)